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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@896 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-03-12 23:40:42 +00:00
parent ce3c561cfe
commit d4e494488b
26 changed files with 459 additions and 242 deletions

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@ -43,7 +43,7 @@ ifeq ($(USEASM),true)
DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -DELF -o $@ -c $< $(CFLAGS)
endif
endif
BASELDFLAGS=-lm
BASELDFLAGS=-lm -lz
GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg -lXxf86vm
GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg

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@ -913,23 +913,28 @@ void CL_AllowIndependantSendCmd(qboolean allow)
LeaveCriticalSection(&indepcriticialsection);
else
EnterCriticalSection(&indepcriticialsection);
allowindepphys = allow;
}
allowindepphys = allow;
}
unsigned long _stdcall CL_IndepPhysicsThread(void *param)
{
int sleeptime;
float fps;
float time, lasttime;
lasttime = Sys_DoubleTime();
while(1)
{
EnterCriticalSection(&indepcriticialsection);
time = Sys_DoubleTime();
host_frametime = time - lasttime;
lasttime = time;
CL_SendCmd();
LeaveCriticalSection(&indepcriticialsection);
fps = cl_netfps.value*10; //try and be generous. (This isn't the framerate capping function).
if (fps < 10)
fps = 10;
fps = cl_netfps.value;
if (fps < 0)
fps = 0;
sleeptime = 1000/fps;
@ -949,6 +954,7 @@ void CL_UseIndepPhysics(qboolean allow)
runningindepphys = true;
indepphysicsthread = CreateThread(NULL, 8192, CL_IndepPhysicsThread, NULL, 0, &tid);
allowindepphys = 1;
}
else
{
@ -958,6 +964,7 @@ void CL_UseIndepPhysics(qboolean allow)
TerminateThread(indepphysicsthread, 0);
CloseHandle(indepphysicsthread);
LeaveCriticalSection(&indepcriticialsection);
DeleteCriticalSection(&indepcriticialsection);
runningindepphys = false;
}

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@ -85,6 +85,9 @@ cvar_t cl_solid_players = {"cl_solid_players", "1"};
cvar_t cl_demospeed = {"cl_demospeed", "0"};
cvar_t cl_indepphysics = {"cl_indepphysics", "0"};
cvar_t localid = {"localid", ""};
static qboolean allowremotecmd = true;
@ -504,12 +507,22 @@ void CL_CheckForResend (void)
{
Q_strncpyz (cls.servername, "internalserver", sizeof(cls.servername));
cls.state = ca_disconnected;
#ifdef Q2CLIENT
if (!svprogfuncs)
cls.q2server = true;
else
cls.q2server = false;
switch (svs.gametype)
{
#ifdef Q3CLIENT
case GT_QUAKE3:
cls.q2server = 2;
break;
#endif
#ifdef Q2CLIENT
case GT_QUAKE2:
cls.q2server = true;
break;
#endif
default:
cls.q2server = false;
break;
}
CL_SendConnectPacket (svs.fteprotocolextensions, false);
return;
@ -1817,7 +1830,8 @@ client_connect: //fixme: make function
#ifdef NQPROT
cls.netchan.qsocket = cls.netcon;
#endif
CL_SendClientCommand("new");
if (cls.q2server < 2)
CL_SendClientCommand("new");
cls.state = ca_connected;
Con_TPrintf (TLC_CONNECTED);
allowremotecmd = false; // localid required now for remote cmds
@ -2682,6 +2696,8 @@ void Host_Frame (float time)
RSpeedRemark();
CL_UseIndepPhysics(!!cl_indepphysics.value);
CL_AllowIndependantSendCmd(false);
if (cls.downloadtype == dl_none && !*cls.downloadname && cl.downloadlist)
@ -2701,7 +2717,9 @@ void Host_Frame (float time)
}
else
{
CL_SendCmd ();
extern qboolean runningindepphys;
if (!runningindepphys)
CL_SendCmd ();
if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
{ // first update is the final signon stage

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@ -3421,7 +3421,9 @@ void CL_ParseServerMessage (void)
//
// if recording demos, copy the message out
//
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)

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@ -1880,8 +1880,10 @@ void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
else
SCR_DrawFPS ();
SCR_CheckDrawCenterString ();
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
qglTexEnvi ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
#endif
#ifdef TEXTEDITOR
if (editoractive)
Editor_Draw();

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@ -842,8 +842,6 @@ void Con_DrawInput (void)
int maskstack[4];
int maskstackdepth = 0;
int oc;
int si, x;
if (key_dest != key_console && cls.state == ca_active)
@ -900,7 +898,7 @@ void Con_DrawInput (void)
if (con_current->commandcompletion)
{
if (text[1] == '/' || IsCommand(text+1))
if (text[1] == '/' || Cmd_IsCommand(text+1))
{ //color the first token yellow, it's a valid command
for (p = 1; (maskedtext[p]&255)>' '; p++)
maskedtext[p] = (maskedtext[p]&255) | (COLOR_YELLOW<<8);
@ -941,94 +939,6 @@ void Con_DrawInput (void)
}
i++;
}
/*
x = 1;
if (text[1] == '/')
x = 2;
if (con_current->commandcompletion)
{
fname = Cmd_CompleteCommand(text+x, true, con_commandmatch);
}
else
fname = NULL;
oc = text[key_linepos];
if (!oc)
text[key_linepos+1] = 0;
if (fname)
{
si = strlen(text)-x;
if ((int)(realtime*con_cursorspeed)&1)
{
text[key_linepos] = 11;
mask = COLOR_GREEN<<8;
if (*(fname+si)) //make sure we arn't skipping a null char
strcat(text, fname+si+1);
}
else
{
mask = COLOR_GREEN<<8;
strcat(text, fname+si);
}
}
else if (((int)(realtime*con_cursorspeed)&1))
text[key_linepos] = 11;
else if (!text[key_linepos])
text[key_linepos] = 10;
i = strlen(text);
if (i >= con_current->linewidth) //work out the start point
si = i - con_current->linewidth;
else
si = 0;
y = con_current->vislines-22;
for (i=0,p=0,x=8; x<=con_current->linewidth*8 ; p++) //draw it
{
if (text[p] == '^')
{
if (text[p+1]>='0' && text[p+1]<'8')
mask = (text[p+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only.
else if (text[p+1] == 'b')
mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT));
else if (text[p+1] == 'a') //alternate
mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT));
else if (text[p+1] == 's') //store on stack (it's great for names)
{
if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0]))
{
maskstack[maskstackdepth] = mask;
maskstackdepth++;
}
}
else if (text[p+1] == 'r') //restore from stack (it's great for names)
{
if (maskstackdepth)
{
maskstackdepth--;
mask = maskstack[maskstackdepth];
}
}
}
if (!text[p])
break;
if (si <= i)
{
Draw_ColouredCharacter ( x, con_current->vislines - 22, text[p]|mask);
x+=8;
}
i++;
}
text[key_linepos] = oc;
*/
}
/*

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@ -212,7 +212,7 @@ keyname_t keynames[] =
==============================================================================
*/
qboolean IsCommand (char *line)
qboolean Cmd_IsCommand (char *line)
{
char command[128];
char *cmd, *s;
@ -354,7 +354,7 @@ void Con_ExecuteLine(console_t *con, char *line)
con_commandmatch=1;
if (line[0] == '\\' || line[0] == '/')
Cbuf_AddText (line+1, RESTRICT_LOCAL); // skip the >
else if (IsCommand(line))
else if (Cmd_IsCommand(line))
Cbuf_AddText (line, RESTRICT_LOCAL); // valid command
#ifdef Q2CLIENT
else if (cls.q2server)

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@ -810,7 +810,7 @@ void SWV_UpdatePalette (void)
if (r_pixbytes == 4) //doesn't support palette cycling. It messes up caches.
{
if (!force)
if (!new && !force)
return;
basepal = host_basepal;
newpal = pal;
@ -829,6 +829,7 @@ void SWV_UpdatePalette (void)
}
VID_ShiftPalette (pal);
D_FlushCaches();
return;
}
if (!new && !force)
@ -1298,6 +1299,7 @@ void V_RenderPlayerViews(int plnum)
}
#ifdef SWQUAKE
if (cl.splitclients>1)
r_viewchanged = true;
#endif

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@ -56,6 +56,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#endif
#define SVRANKING
#define SWSTAINS
#ifdef MINIMAL
#define CL_MASTER //this is useful

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@ -1296,7 +1296,7 @@ void Cmd_RestrictCommand_f (void)
cvar_t *v;
cmd_function_t *cmd;
char *cmd_name = Cmd_Argv(1);
int level = atoi(Cmd_Argv(2));
int level;
if (Cmd_Argc() != 3 && Cmd_Argc() != 2)
{
@ -1304,8 +1304,9 @@ void Cmd_RestrictCommand_f (void)
return;
}
if (Cmd_Argc() == 2)
if (Cmd_Argc() > 2)
{
level = atoi(Cmd_Argv(2));
if (level > RESTRICT_MAX)
{
level = RESTRICT_MAX;
@ -1318,6 +1319,7 @@ void Cmd_RestrictCommand_f (void)
else if (level < RESTRICT_MIN)
level = RESTRICT_MIN;
}
else level = 0;
//commands
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
@ -2645,10 +2647,10 @@ void Cmd_Init (void)
Cmd_AddCommand ("wait", Cmd_Wait_f);
#ifndef SERVERONLY
Cmd_AddCommand ("cmd", Cmd_ForwardToServer_f);
#else
#endif
Cmd_AddCommand ("restrict", Cmd_RestrictCommand_f);
Cmd_AddCommand ("aliaslevel", Cmd_AliasLevel_f);
#endif
Cmd_AddCommand ("showalias", Cmd_ShowAlias_f);
// Cmd_AddCommand ("msg_trigger", Cmd_Msg_Trigger_f);

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@ -84,6 +84,7 @@ qboolean Cmd_Exists (char *cmd_name);
// used by the cvar code to check for cvar / command name overlap
char *Cmd_CompleteCommand (char *partial, qboolean fullonly, int matchnum);
qboolean Cmd_IsCommand (char *line);
// attempts to match a partial command for automatic command line completion
// returns NULL if nothing fits
@ -91,6 +92,8 @@ int Cmd_Argc (void);
char *Cmd_Argv (int arg);
char *Cmd_Args (void);
extern int Cmd_ExecLevel;
extern cvar_t cmd_gamecodelevel, cmd_allowaccess;
// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
// if arg > argc, so string operations are allways safe.

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@ -439,7 +439,7 @@ printf("%s\n", cl->outmessagebuffer);
extern cvar_t rank_filename;
token = COM_ParseToken(token);
id = Rank_GetPlayerID(cl->username, atoi(com_token), false);
id = Rank_GetPlayerID(cl->username, atoi(com_token), false, true);
if (!id && *rank_filename.string)
{
SV_POP3_QueueMessage(cl, "-ERR User or Password not valid\r\n");
@ -471,7 +471,7 @@ printf("%s\n", cl->outmessagebuffer);
#ifndef CLIENTONLY
token = COM_ParseToken(token);
pass = Rank_GetPass(cl->username);
id = Rank_GetPlayerID(cl->username, pass, false);
id = Rank_GetPlayerID(cl->username, pass, false, true);
if ((!id && *rank_filename.string) || strcmp(MD5_GetPop3APOPString(cl->greeting, va("%i", pass)), com_token))
{
SV_POP3_QueueMessage(cl, "-ERR User or Password not valid\r\n");

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@ -89,7 +89,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug /machine:I386 /out:"../../fteswqw_dbg.exe"
# ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../fteswqw_dbg.exe"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
@ -7990,6 +7991,8 @@ SOURCE=..\server\sv_sys_win.c
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# ADD CPP /Yu"qwsvdef.h"
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
@ -8043,6 +8046,8 @@ SOURCE=..\server\svmodel.c
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# ADD CPP /Yu"qwsvdef.h"
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"

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@ -1116,9 +1116,9 @@ void R_DrawGAliasModel (entity_t *e)
VectorAdd (e->origin, clmodel->mins, mins);
VectorAdd (e->origin, clmodel->maxs, maxs);
// if (!(e->flags & Q2RF_WEAPONMODEL))
// if (R_CullBox (mins, maxs))
// return;
if (!(e->flags & Q2RF_WEAPONMODEL))
if (R_CullBox (mins, maxs))
return;
if (!(r_refdef.flags & 1)) //RDF_NOWORLDMODEL
{

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@ -219,6 +219,14 @@ typedef struct mfog_s
} mfog_t;
#endif
typedef struct decal_s {
int xpos, ypos;
struct msurface_s *owner;
struct decal_s *next;
struct decal_s *prev;
} decal_t;
typedef struct msurface_s
{
int visframe; // should be drawn when node is crossed
@ -269,6 +277,8 @@ typedef struct msurface_s
qboolean stained;
#endif
qbyte *samples; // [numstyles*surfsize]
decal_t *decal;
} msurface_t;
typedef struct mnode_s

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@ -572,7 +572,7 @@ int IWebAuthorize(char *name, char *password)
return IWEBACC_READ;
#else
#ifndef CLIENTONLY
int id = Rank_GetPlayerID(name, atoi(password), false);
int id = Rank_GetPlayerID(name, atoi(password), false, true);
rankinfo_t info;
if (!id)
{

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@ -1268,6 +1268,10 @@ qboolean PR_ConsoleCmd(void)
{
globalvars_t *pr_globals;
extern redirect_t sv_redirected;
if (Cmd_ExecLevel < cmd_gamecodelevel.value)
return false;
#ifdef Q2SERVER
if (ge)
{ //server command
@ -1280,17 +1284,20 @@ qboolean PR_ConsoleCmd(void)
}
#endif
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
if (mod_ConsoleCmd && pr_imitatemvdsv.value >= 0)
if (svprogfuncs)
{
if (sv_redirected != RD_OBLIVION)
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
if (mod_ConsoleCmd && pr_imitatemvdsv.value >= 0)
{
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
if (sv_redirected != RD_OBLIVION)
{
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
}
PR_ExecuteProgram (svprogfuncs, mod_ConsoleCmd);
return (int) G_FLOAT(OFS_RETURN);
}
PR_ExecuteProgram (svprogfuncs, mod_ConsoleCmd);
return (int) G_FLOAT(OFS_RETURN);
}
return false;

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@ -1027,7 +1027,7 @@ typedef struct {
rankstats_t s;
} rankinfo_t;
int Rank_GetPlayerID(char *name, int pwd, qboolean allowcreate);
int Rank_GetPlayerID(char *name, int pwd, qboolean allowcreate, qboolean requirepasswordtobeset);
void Rank_SetPlayerStats(int id, rankstats_t *stats);
rankstats_t *Rank_GetPlayerStats(int id, rankstats_t *buffer);
rankinfo_t *Rank_GetPlayerInfo(int id, rankinfo_t *buffer);

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@ -424,6 +424,9 @@ void SV_DropClient (client_t *drop)
drop->frames = NULL;
}
if (svs.gametype != GT_PROGS) //gamecode should do it all for us.
return;
// send notification to all remaining clients
SV_FullClientUpdate (drop, &sv.reliable_datagram);
#ifdef NQPROT
@ -1542,6 +1545,9 @@ void SVC_DirectConnect
if (!Rank_GetPlayerStats(newcl->rankid, &rs))
{
SV_OutOfBandPrintf (isquake2client, adr, "\nRankings/Account system failed\n");
Con_Printf("banned player %s is trying to connect\n", newcl->name);
newcl->name[0] = 0;
memset (newcl->userinfo, 0, sizeof(newcl->userinfo));
newcl->state = cs_free;
return;
}
@ -1878,55 +1884,58 @@ void SVC_RemoteCommand (void)
if (!Rcon_Validate ())
{
int rid;
char *s = Cmd_Argv(1);
char *colon=NULL, *c2;
rankstats_t stats;
c2=s;
for(;;)
if (cmd_allowaccess.value) //try and find a username, match the numeric password
{
c2 = strchr(c2, ':');
if (!c2)
break;
colon = c2;
c2++;
}
if (colon) //oh, could this be a specific username?
{
*colon = '\0';
colon++;
rid = Rank_GetPlayerID(s, atoi(colon), false);
if (rid)
int rid;
char *s = Cmd_Argv(1);
char *colon=NULL, *c2;
rankstats_t stats;
c2=s;
for(;;)
{
if (!Rank_GetPlayerStats(rid, &stats))
return;
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (net_from), net_message.data+4);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
remaining[0] = 0;
for (i=2 ; i<Cmd_Argc() ; i++)
c2 = strchr(c2, ':');
if (!c2)
break;
colon = c2;
c2++;
}
if (colon) //oh, could this be a specific username?
{
*colon = '\0';
colon++;
rid = Rank_GetPlayerID(s, atoi(colon), false, true);
if (rid)
{
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-2)
{
Con_Printf("Rcon was too long\n");
SV_EndRedirect ();
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt");
if (!Rank_GetPlayerStats(rid, &stats))
return;
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (net_from), net_message.data+4);
SV_BeginRedirect (RD_PACKET, LANGDEFAULT);
remaining[0] = 0;
for (i=2 ; i<Cmd_Argc() ; i++)
{
if (strlen(remaining)+strlen(Cmd_Argv(i))>=sizeof(remaining)-2)
{
Con_Printf("Rcon was too long\n");
SV_EndRedirect ();
Con_Printf ("Rcon from %s:\n%s\n"
, NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt");
return;
}
strcat (remaining, Cmd_Argv(i) );
strcat (remaining, " ");
}
strcat (remaining, Cmd_Argv(i) );
strcat (remaining, " ");
Cmd_ExecuteString (remaining, stats.trustlevel);
SV_EndRedirect ();
return;
}
Cmd_ExecuteString (remaining, stats.trustlevel);
SV_EndRedirect ();
return;
}
}
@ -3227,9 +3236,9 @@ qboolean ReloadRanking(client_t *cl, char *newname)
int newid;
int j;
rankstats_t rs;
newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "_pwd")), true); //'_' keys are always stripped. On any server. So try and use that so persistant data won't give out the password when connecting to a different server
newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "_pwd")), true, false); //'_' keys are always stripped. On any server. So try and use that so persistant data won't give out the password when connecting to a different server
if (!newid)
newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "password")), true);
newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "password")), true, false);
if (newid)
{
if (cl->rankid && cl->state >= cs_spawned)//apply current stats

View File

@ -348,12 +348,16 @@ void Rank_SetPlayerStats(int id, rankstats_t *stats)
}
}
int Rank_GetPlayerID(char *name, int pwd, qboolean allowadd)
int Rank_GetPlayerID(char *name, int pwd, qboolean allowadd, qboolean requirepasswordtobeset)
{
rankstats_t rs;
rankheader_t rh;
int id;
if (requirepasswordtobeset)
if (!pwd)
return 0;
if (!Rank_OpenRankings())
return 0;
@ -364,7 +368,11 @@ int Rank_GetPlayerID(char *name, int pwd, qboolean allowadd)
if (!NAMECMP(rh.name, name))
{
if (rh.pwd == pwd || !rh.pwd)
{
if (!rh.pwd && requirepasswordtobeset)
return 0;
return id;
}
return 0;
}
id = rh.next;

View File

@ -47,7 +47,9 @@ cvar_t sv_cheatpc = {"sv_cheatpc", "125"};
cvar_t sv_cheatspeedchecktime = {"sv_cheatspeedchecktime", "30"};
cvar_t sv_playermodelchecks = {"sv_playermodelchecks", "1"};
cvar_t sv_cmdlikercon = {"sv_cmdlikercon", "0"};
cvar_t sv_cmdlikercon = {"sv_cmdlikercon", "0"}; //set to 1 to allow a password of username:password instead of the correct rcon password.
cvar_t cmd_allowaccess = {"cmd_allowaccess", "0"}; //set to 1 to allow cmd to execute console commands on the server.
cvar_t cmd_gamecodelevel = {"cmd_gamecodelevel", "50"}; //execution level which gamecode is told about (for unrecognised commands)
cvar_t sv_nomsec = {"sv_nomsec", "0"};
cvar_t sv_edgefriction = {"sv_edgefriction", "2"};
@ -4673,6 +4675,8 @@ void SV_UserInit (void)
Cvar_Register (&sv_playermodelchecks, cvargroup_servercontrol);
Cvar_Register (&sv_cmdlikercon, cvargroup_serverpermissions);
Cvar_Register(&cmd_gamecodelevel, "Access controls");
Cvar_Register(&cmd_allowaccess, "Access controls");
Cvar_Register (&votelevel, sv_votinggroup);
Cvar_Register (&voteminimum, sv_votinggroup);

View File

@ -105,6 +105,6 @@ d_pix_max*=2;
D_Patch ();
D_FlushCaches();
// D_FlushCaches();
}

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@ -1183,14 +1183,13 @@ void D_PolysetDraw16 (void)
a_spans = (spanpackage_t *)
(((long)&spans[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
#if !id386
/*
if (r_affinetridesc.drawtype)
{
D_DrawSubdiv ();
D_DrawNonSubdiv (); //hrm.
}
else
#endif
*/
{
D_DrawNonSubdiv ();
}

View File

@ -395,40 +395,18 @@ void R_AliasSetUpTransform (int trivial_accept)
float rotationmatrix[3][4], t2matrix[3][4];
static float tmatrix[3][4];
static float viewmatrix[3][4];
vec3_t angles;
// TODO: should really be stored with the entity instead of being reconstructed
// TODO: should use a look-up table
// TODO: could cache lazily, stored in the entity
angles[ROLL] = currententity->angles[ROLL];
angles[PITCH] = -currententity->angles[PITCH];
angles[YAW] = currententity->angles[YAW];
AngleVectors (angles, alias_forward, alias_right, alias_up);
tmatrix[0][0] = currententity->scale;
tmatrix[1][1] = currententity->scale;
tmatrix[2][2] = currententity->scale;
tmatrix[0][3] = 0;
tmatrix[1][3] = 0;
tmatrix[2][3] = 0;
// TODO: can do this with simple matrix rearrangement
for (i=0 ; i<3 ; i++)
{
t2matrix[i][0] = alias_forward[i];
t2matrix[i][1] = -alias_right[i];
t2matrix[i][2] = alias_up[i];
rotationmatrix[i][0] = currententity->axis[0][i]*currententity->scale;
rotationmatrix[i][1] = currententity->axis[1][i]*currententity->scale;
rotationmatrix[i][2] = currententity->axis[2][i]*currententity->scale;
}
t2matrix[0][3] = -modelorg[0];
t2matrix[1][3] = -modelorg[1];
t2matrix[2][3] = -modelorg[2];
rotationmatrix[0][3] = -modelorg[0];
rotationmatrix[1][3] = -modelorg[1];
rotationmatrix[2][3] = -modelorg[2];
// FIXME: can do more efficiently than full concatenation
R_ConcatTransforms (t2matrix, tmatrix, rotationmatrix);
// TODO: should be global, set when vright, etc., set
VectorCopy (vright, viewmatrix[0]);
@ -440,7 +418,26 @@ void R_AliasSetUpTransform (int trivial_accept)
// viewmatrix[1][3] = 0;
// viewmatrix[2][3] = 0;
R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform);
if (currententity->flags & Q2RF_WEAPONMODEL)
{ //rotate viewmodel to view first
float vmmatrix[3][4];
for (i=0 ; i<3 ; i++)
{
t2matrix[i][0] = cl.viewent[r_refdef.currentplayernum].axis[0][i];
t2matrix[i][1] = cl.viewent[r_refdef.currentplayernum].axis[1][i];
t2matrix[i][2] = cl.viewent[r_refdef.currentplayernum].axis[2][i];
}
t2matrix[0][3] = cl.viewent[r_refdef.currentplayernum].origin[0];
t2matrix[1][3] = cl.viewent[r_refdef.currentplayernum].origin[1];
t2matrix[2][3] = cl.viewent[r_refdef.currentplayernum].origin[2];
R_ConcatTransforms (rotationmatrix, t2matrix, vmmatrix);
R_ConcatTransforms (viewmatrix, vmmatrix, aliastransform);
}
else
R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform);
// do the scaling up of x and y to screen coordinates as part of the transform
// for the unclipped case (it would mess up clipping in the clipped case).
@ -749,9 +746,9 @@ void R_AliasSetupLighting (alight_t *plighting)
r_shadelight *= VID_GRADES;
// rotate the lighting vector into the model's frame of reference
r_plightvec[0] = DotProduct (plighting->plightvec, alias_forward);
r_plightvec[1] = -DotProduct (plighting->plightvec, alias_right);
r_plightvec[2] = DotProduct (plighting->plightvec, alias_up);
r_plightvec[0] = DotProduct (plighting->plightvec, currententity->axis[0]);
r_plightvec[1] = DotProduct (plighting->plightvec, currententity->axis[1]);
r_plightvec[2] = DotProduct (plighting->plightvec, currententity->axis[2]);
}
/*

View File

@ -19,8 +19,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_main.c
#define SWSTAINS
#include "quakedef.h"
#include "r_local.h"
#include "sw_draw.h"
@ -229,8 +227,10 @@ void SWR_Init (void)
Cmd_AddRemCommand ("timerefresh", SWR_TimeRefresh_f);
Cvar_SetValue (&r_maxedges, (float)NUMSTACKEDGES);
Cvar_SetValue (&r_maxsurfs, (float)NUMSTACKSURFACES);
if (!r_maxedges.value)
Cvar_SetValue (&r_maxedges, (float)NUMSTACKEDGES);
if (!r_maxsurfs.value)
Cvar_SetValue (&r_maxsurfs, (float)NUMSTACKSURFACES);
view_clipplanes[0].leftedge = true;
view_clipplanes[1].rightedge = true;
@ -319,6 +319,8 @@ void SWR_NewMap (void)
SWR_BuildLightmaps();
#endif
R_WipeDecals();
R_InitSkyBox();
UI_Reset();
@ -707,6 +709,7 @@ void SWR_DrawEntitiesOnList (void)
// trivial accept status
if (R_AliasCheckBBox ())
{
float *org;
extern cvar_t r_fullbrightSkins;
float fb = r_fullbrightSkins.value;
if (fb > cls.allow_fbskins)
@ -714,7 +717,12 @@ void SWR_DrawEntitiesOnList (void)
if (fb < 0)
fb = 0;
j = SWR_LightPoint (currententity->origin);
if (currententity->flags & Q2RF_WEAPONMODEL)
org = cl.viewent[r_refdef.currentplayernum].origin;
else
org = currententity->origin;
j = SWR_LightPoint (org);
lighting.ambientlight = j+fb * 120;
lighting.shadelight = j+fb * 120;
@ -725,7 +733,7 @@ void SWR_DrawEntitiesOnList (void)
{
if (cl_dlights[lnum].radius)
{
VectorSubtract (currententity->origin,
VectorSubtract (org,
cl_dlights[lnum].origin,
dist);
add = cl_dlights[lnum].radius - Length(dist);
@ -759,6 +767,7 @@ R_DrawViewModel
*/
void SWR_DrawViewModel (void)
{
/*
// FIXME: remove and do real lighting
float lightvec[3] = {-1, 0, 0};
int j;
@ -865,6 +874,7 @@ void SWR_DrawViewModel (void)
case mod_dummy:
break;
}
*/
}

View File

@ -20,13 +20,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// r_surf.c: surface-related refresh code
#include "quakedef.h"
#define SWSTAINS
#include "r_local.h"
#ifdef SWSTAINS
#include "d_local.h"
#endif
#define MAX_DECALS (1<<8)
decal_t decals[MAX_DECALS];
int nextdecal;
void SWR_AddDecal(vec3_t org);
drawsurf_t r_drawsurf;
int lightleft, sourcesstep, blocksize, sourcetstep;
@ -74,13 +79,12 @@ extern cvar_t r_stains;
extern cvar_t r_stainfadetime;
extern cvar_t r_stainfadeammount;
#define BLOCK_WIDTH 128
#define BLOCK_HEIGHT 128
#define LMBLOCK_WIDTH 128
#define LMBLOCK_HEIGHT 128
#define MAX_LIGHTMAPS 64
int stainmaps[MAX_LIGHTMAPS*BLOCK_WIDTH*BLOCK_HEIGHT]; //added to lightmap for added (hopefully) speed.
int allocated[MAX_LIGHTMAPS][BLOCK_WIDTH];
int stainmaps[MAX_LIGHTMAPS*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //added to lightmap for added (hopefully) speed.
int allocated[MAX_LIGHTMAPS][LMBLOCK_WIDTH];
//radius, x y z, a
void SWR_StainSurf (msurface_t *surf, float *parms)
@ -100,8 +104,8 @@ void SWR_StainSurf (msurface_t *surf, float *parms)
tmax = (surf->extents[1]>>4)+1;
tex = surf->texinfo;
stainbase = stainmaps + surf->lightmaptexturenum*BLOCK_WIDTH*BLOCK_HEIGHT;
stainbase += (surf->light_t * BLOCK_WIDTH + surf->light_s);
stainbase = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
stainbase += (surf->light_t * LMBLOCK_WIDTH + surf->light_s);
@ -150,7 +154,7 @@ void SWR_StainSurf (msurface_t *surf, float *parms)
surf->stained = true;
}
}
stainbase += BLOCK_WIDTH;
stainbase += LMBLOCK_WIDTH;
}
if (surf->stained)
@ -204,6 +208,9 @@ void SWR_AddStain(vec3_t org, float red, float green, float blue, float radius)
physent_t *pe;
int i;
float parms[5];
SWR_AddDecal(org);
if (red != green && red != blue) //sw only does luminance of stain maps
return; //a mix would look wrong.
if (!r_stains.value || !cl.worldmodel)
@ -274,10 +281,10 @@ void SWR_LessenStains(void)
smax = (surf->extents[0]>>4)+1;
tmax = (surf->extents[1]>>4)+1;
stain = stainmaps + surf->lightmaptexturenum*BLOCK_WIDTH*BLOCK_HEIGHT;
stain += (surf->light_t * BLOCK_WIDTH + surf->light_s);
stain = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
stain += (surf->light_t * LMBLOCK_WIDTH + surf->light_s);
stride = (BLOCK_WIDTH-smax);
stride = (LMBLOCK_WIDTH-smax);
surf->stained = false;
@ -334,9 +341,9 @@ int SWAllocBlock (int w, int h, int *x, int *y)
for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++)
{
best = BLOCK_HEIGHT;
best = LMBLOCK_HEIGHT;
for (i=0 ; i<BLOCK_WIDTH-w ; i++)
for (i=0 ; i<LMBLOCK_WIDTH-w ; i++)
{
best2 = 0;
@ -354,7 +361,7 @@ int SWAllocBlock (int w, int h, int *x, int *y)
}
}
if (best + h > BLOCK_HEIGHT)
if (best + h > LMBLOCK_HEIGHT)
continue;
for (i=0 ; i<w ; i++)
@ -401,6 +408,203 @@ void SWR_BuildLightmaps(void)
}
#endif
//retrieves the next decal to be used, unlinking if needed.
decal_t *R_GetFreeDecal(void)
{
decal_t *dec = &decals[nextdecal];
if (dec->owner)
{ //already in use.
if (dec->prev)
dec->prev->next = dec->next;
else
dec->owner->decal = dec->next;
if (dec->next)
dec->next->prev = dec->prev;
dec->owner->cached_dlight = -1; //get the surface to redraw.
}
nextdecal = (nextdecal+1)&(MAX_DECALS-1);
memset(dec, 0, sizeof(decal_t));
return dec;
}
void R_WipeDecals(void)
{
int i;
memset(decals, 0, sizeof(decals));
for (i=0 ; i<cl.worldmodel->numsurfaces ; i++)
cl.worldmodel->surfaces[i].decal = NULL;
}
static vec3_t decalorg;
static float decalradius;
void SWR_AddSurfDecal (msurface_t *surf)
{
int sd, td;
float dist, rad, minlight;
vec3_t impact, local;
int s, t;
int i;
int smax, tmax;
float amm;
mtexinfo_t *tex;
decal_t *dec;
decal_t *prev;
smax = (surf->extents[0]>>4)+1;
tmax = (surf->extents[1]>>4)+1;
tex = surf->texinfo;
rad = decalradius;
dist = DotProduct (decalorg, surf->plane->normal) - surf->plane->dist;
rad -= fabs(dist);
minlight = 0;
if (rad < minlight) //not hit
return;
minlight = rad - minlight;
for (i=0 ; i<3 ; i++)
{
impact[i] = decalorg[i] - surf->plane->normal[i]*dist;
}
local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
local[0] -= surf->texturemins[0];
local[1] -= surf->texturemins[1];
dec = R_GetFreeDecal();
if (surf->decal) //add to the end of the linked list.
{
prev = surf->decal;
while(prev->next)
prev = prev->next;
prev->next = dec;
dec->prev = prev;
}
else
surf->decal = dec; //no list yet
dec->owner = surf;
surf->cached_dlight = -1;
dec->xpos = local[0];
dec->ypos = local[1];
}
void SWR_Q1BSP_AddNodeDecal (mnode_t *node)
{
mplane_t *splitplane;
float dist;
msurface_t *surf;
int i;
if (node->contents < 0)
return;
splitplane = node->plane;
dist = DotProduct (decalorg, splitplane->normal) - splitplane->dist;
if (dist > (decalradius))
{
SWR_Q1BSP_AddNodeDecal (node->children[0]);
return;
}
if (dist < (-decalradius))
{
SWR_Q1BSP_AddNodeDecal (node->children[1]);
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
for (i=0 ; i<node->numsurfaces ; i++, surf++)
{
if (surf->flags&~(SURF_DRAWTURB|SURF_PLANEBACK))
continue;
SWR_AddSurfDecal(surf);
}
SWR_Q1BSP_AddNodeDecal (node->children[0]);
SWR_Q1BSP_AddNodeDecal (node->children[1]);
}
void SWR_AddDecal(vec3_t org)
{
VectorCopy(org, decalorg);
decalradius = 320;
SWR_Q1BSP_AddNodeDecal(cl.worldmodel->nodes+cl.worldmodel->hulls[0].firstclipnode);
}
void SWR_DrawDecal8(decal_t *dec)
{
mpic_t *srcpic = (mpic_t *)Draw_SafeCachePic ("gfx/conback.lmp");
qbyte *srcimg = srcpic->data;
int srcw=16, srch=16;
int s, t;
int stride; //horizontal pixels to copy
int lines; //vertical pixels to copy
qbyte *dest = r_drawsurf.surfdat;
int dw = r_drawsurf.surfwidth, dh = r_drawsurf.surfheight;
stride = dw;
lines = dh;
s=0;t=0;
/*
s = dec->xpos - srcw/2;
t = dec->ypos - srch/2;
if (s < 0)
{
stride-=s;
s = 0;
}
if (t < 0)
{
stride-=t;
t = 0;
}
*/
//s and t are at the top left of the image.
dest += s; //align to the left
srcimg += s;
for (t = 0; t < lines; t++)
{
for (s = 0; s < stride; s++)
{
dest[s] = srcimg[s];
}
dest += dw;
srcimg += srcw;
}
/*
pixel_t *surfdat; // destination for generated surface
int rowbytes; // destination logical width in bytes
msurface_t *surf; // description for surface to generate
fixed8_t lightadj[MAXLIGHTMAPS];
// adjust for lightmap levels for dynamic lighting
texture_t *texture; // corrected for animating textures
int surfmip; // mipmapped ratio of surface texels / world pixels
int surfwidth; // in mipmapped texels
int surfheight; // in mipmapped texels
*/
}
/*
===============
R_AddDynamicLights
@ -603,10 +807,10 @@ void SWR_BuildLightMap (void)
int x, y;
int quant;
stain = stainmaps + surf->lightmaptexturenum*BLOCK_WIDTH*BLOCK_HEIGHT;
stain += (surf->light_t * BLOCK_WIDTH + surf->light_s);
stain = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
stain += (surf->light_t * LMBLOCK_WIDTH + surf->light_s);
sstride = BLOCK_WIDTH - smax;
sstride = LMBLOCK_WIDTH - smax;
i=0;
@ -694,10 +898,10 @@ void SWR_BuildLightMapRGB (void)
int sstride;
int x, y;
stain = stainmaps + surf->lightmaptexturenum*BLOCK_WIDTH*BLOCK_HEIGHT;
stain += (surf->light_t * BLOCK_WIDTH + surf->light_s);
stain = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
stain += (surf->light_t * LMBLOCK_WIDTH + surf->light_s);
sstride = BLOCK_WIDTH - smax;
sstride = LMBLOCK_WIDTH - smax;
i=0;
@ -863,16 +1067,17 @@ void R_DrawSurface (void)
unsigned char *pcolumndest;
void (*pblockdrawer)(void);
texture_t *mt;
decal_t *dec;
// calculate the lightings
SWR_BuildLightMap ();
surfrowbytes = r_drawsurf.rowbytes;
mt = r_drawsurf.texture;
r_source = (qbyte *)mt + mt->offsets[r_drawsurf.surfmip];
// the fractional light values should range from 0 to (VID_GRADES - 1) << 16
// from a source range of 0 - 255
@ -897,7 +1102,7 @@ void R_DrawSurface (void)
}
else
{
pblockdrawer = R_DrawSurfaceBlock16From8;
pblockdrawer = R_DrawSurfaceBlock16From8;//16bit rendering uses 16bit caches.
// TODO: only needs to be set when there is a display settings change
horzblockstep = blocksize << 1;
}
@ -936,6 +1141,22 @@ void R_DrawSurface (void)
pcolumndest += horzblockstep;
}
if (r_drawsurf.surf->decal && !r_drawsurf.surfmip)
{
if (r_pixbytes == 1 || r_pixbytes == 4)
{
for (dec = r_drawsurf.surf->decal; dec; dec = dec->next)
{
int x, y;
x = rand()%smax;
y = rand()%tmax;
pcolumndest = r_drawsurf.surfdat;
pcolumndest[y*smax+x] = 15;
SWR_DrawDecal8(dec);
}
}
}
}
void R_DrawSurface32 (void)