Convert q3 flares to dynamic flashblendable lights

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1672 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-12-06 02:20:11 +00:00
parent 688bae5fdb
commit b14f789fbe
1 changed files with 22 additions and 2 deletions

View File

@ -1425,8 +1425,26 @@ static void PPL_BaseTextureChain(msurface_t *first)
int dlb;
glRect_t *theRect;
// if (first->texinfo->texture->shader->flags & SHADER_FLARE )
// return;
if (first->texinfo->texture->shader->flags & SHADER_FLARE )
{
dlight_t *dl;
while(first)
{ //a quick hack to convert to a dlight
dl = CL_AllocDlight(0);
VectorCopy(first->mesh->xyz_array[0], dl->origin);
dl->color[0] = 0.2;
dl->color[1] = 0.2;
dl->color[2] = 0.2;
dl->radius = 50;
//flashblend only
dl->noppl = true;
dl->nodynamic = true;
first = first->texturechain;
}
return;
}
if (!varrayactive)
R_IBrokeTheArrays();
@ -1619,6 +1637,8 @@ void PPL_BaseTextures(model_t *model)
msurface_t *s;
texture_t *t;
currententity = &r_worldentity;
GL_DoSwap();
qglDisable(GL_BLEND);