Just fixing my errors before TimeServ moans some more.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2383 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-09-17 02:42:18 +00:00
parent be82bffd84
commit 97f836b5ed
4 changed files with 6 additions and 4 deletions

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@ -1983,6 +1983,7 @@ void Media_Init(void)
Cmd_AddCommand("music_rewind", Media_Rewind_f);
Cmd_AddCommand("music_next", Media_Next_f);
#if defined(RGLQUAKE)
Cmd_AddCommand("capture", Media_RecordFilm_f);
Cmd_AddCommand("capturedemo", Media_RecordDemo_f);
Cmd_AddCommand("capturestop", Media_StopRecordFilm_f);
@ -1992,6 +1993,7 @@ void Media_Init(void)
Cvar_Register(&capturesound, "AVI capture controls");
Cvar_Register(&capturerate, "AVI capture controls");
Cvar_Register(&capturecodec, "AVI capture controls");
#endif
#if defined(WINAVI)
Cvar_Register(&capturesoundbits, "AVI capture controls");

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@ -3774,7 +3774,7 @@ qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent);
void Q2BSP_FindTouchedLeafs(model_t *mod, edict_t *ent);
#endif
void GLQ2BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
void SWQ2BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
void SWQ2BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
/*
==================

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@ -438,7 +438,7 @@ int SWR_LightPoint (vec3_t p)
return r;
}
void SWQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
void SWQ1BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
{
vec3_t end;
float r;
@ -451,7 +451,7 @@ void SWQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambie
end[1] = point[1];
end[2] = point[2] - 2048;
r = SWRecursiveLightPoint3C(cl.worldmodel->nodes, point, end);
r = SWRecursiveLightPoint3C(mod->nodes, point, end);
if (r < 0)
{
res_diffuse[0] = 0;

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@ -1969,7 +1969,7 @@ float RadiusFromBounds (vec3_t mins, vec3_t maxs);
void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
void SWQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
void SWQ1BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
void SWR_Q1BSP_StainNode (mnode_t *node, float *parms);
/*