diff --git a/engine/ftequake/ftequake.dsp b/engine/ftequake/ftequake.dsp index 537baeec4..0aee96716 100644 --- a/engine/ftequake/ftequake.dsp +++ b/engine/ftequake/ftequake.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Application" 0x0101 -CFG=ftequake - Win32 MinGLDebug +CFG=ftequake - Win32 Release Dedicated Server !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,7 +13,7 @@ CFG=ftequake - Win32 MinGLDebug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "ftequake.mak" CFG="ftequake - Win32 MinGLDebug" +!MESSAGE NMAKE /f "ftequake.mak" CFG="ftequake - Win32 Release Dedicated Server" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE @@ -25,6 +25,8 @@ CFG=ftequake - Win32 MinGLDebug !MESSAGE "ftequake - Win32 MRelease" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MinGLDebug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MinGLRelease" (based on "Win32 (x86) Application") +!MESSAGE "ftequake - Win32 Debug Dedicated Server" (based on "Win32 (x86) Application") +!MESSAGE "ftequake - Win32 Release Dedicated Server" (based on "Win32 (x86) Application") !MESSAGE # Begin Project @@ -59,7 +61,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteqw.exe" +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../fteqw.exe" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" @@ -85,7 +87,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept -# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../../fteqw.exe" /pdbtype:sept +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../fteqw.exe" /pdbtype:sept !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" @@ -112,7 +114,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept -# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe" +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw.exe" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" @@ -140,7 +142,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteqw.exe" -# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../../fteglqw.exe" +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../fteglqw.exe" !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" @@ -196,7 +198,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe" -# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../../ftemqwtest.exe" +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../ftemqwtest.exe" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" @@ -252,7 +254,66 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe" -# ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteminglqw.exe" +# ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:I386 /out:"../../fteminglqw.exe" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "ftequake___Win32_Debug_Dedicated_Server" +# PROP BASE Intermediate_Dir "ftequake___Win32_Debug_Dedicated_Server" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "ftequake___Win32_Debug_Dedicated_Server" +# PROP Intermediate_Dir "ftequake___Win32_Debug_Dedicated_Server" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c +# ADD CPP /nologo /G6 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "_DEBUG" +# ADD RSC /l 0x809 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "ftequake___Win32_Release_Dedicated_Server" +# PROP BASE Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "ftequake___Win32_Release_Dedicated_Server" +# PROP Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c +# ADD CPP /nologo /G6 /ML /W3 /GX /O1 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c +# SUBTRACT CPP /Z +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "_DEBUG" +# ADD RSC /l 0x809 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 winmm.lib wsock32.lib user32.lib shell32.lib /nologo /subsystem:console /incremental:no /pdb:".\GLDebug/dglqwcl.pdb" /map /machine:I386 /out:"../../fteqwsv.exe" +# SUBTRACT LINK32 /pdb:none /debug !ENDIF @@ -266,6 +327,8 @@ LINK32=link.exe # Name "ftequake - Win32 MRelease" # Name "ftequake - Win32 MinGLDebug" # Name "ftequake - Win32 MinGLRelease" +# Name "ftequake - Win32 Debug Dedicated Server" +# Name "ftequake - Win32 Release Dedicated Server" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -275,502 +338,82 @@ LINK32=link.exe # Begin Source File SOURCE=..\server\net_preparse.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\pr_cmds.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\savegame.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_ccmds.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_chat.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_demo.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_ents.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_init.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_main.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_master.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_move.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_mvd.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_nchan.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_phys.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_rankin.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_send.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\sv_user.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\svq2_ents.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\svq2_game.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # Begin Source File SOURCE=..\server\world.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" - -# ADD CPP /I "../client" /I "../qclib" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - # End Source File # End Group # Begin Group "client" @@ -779,198 +422,1571 @@ SOURCE=..\server\world.c # Begin Source File SOURCE=..\client\cd_win.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_cam.c -# End Source File -# Begin Source File -SOURCE=..\client\cl_cg.c +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_demo.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_ents.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_input.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_main.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_parse.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_pred.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_screen.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_tent.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\cl_ui.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\clq2_cin.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\clq2_ents.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\console.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\fragstats.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\image.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\in_win.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\keys.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\m_items.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\m_master.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\m_mp3.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\m_multi.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - 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Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\m_single.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\menu.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\net_master.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\r_bulleten.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\client\r_efrag.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# ADD CPP /G6 /O1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\r_part.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\r_partset.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\renderer.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\renderque.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\roq_read.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\sbar.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\skin.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\snd_dma.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\snd_mem.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\snd_mix.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\snd_mp3.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\snd_ov.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\snd_win.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\sys_win.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\teamplay.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\textedit.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\valid.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\view.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\wad.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\client\zqtp.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # End Group # Begin Group "gl" @@ -998,6 +2014,15 @@ SOURCE=..\gl\gl_alias.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1023,6 +2048,15 @@ SOURCE=..\gl\gl_backend.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1048,6 +2082,15 @@ SOURCE=..\gl\gl_draw.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1073,6 +2116,15 @@ SOURCE=..\gl\gltod3d\gl_fakegl.cpp !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1098,6 +2150,15 @@ SOURCE=..\gl\gl_hlmdl.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1123,6 +2184,15 @@ SOURCE=..\gl\gl_model.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1148,6 +2218,15 @@ SOURCE=..\gl\gl_ngraph.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1173,12 +2252,49 @@ SOURCE=..\gl\gl_ppl.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File # Begin Source File SOURCE=..\common\gl_q2bsp.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -1202,6 +2318,15 @@ SOURCE=..\gl\gl_rlight.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1227,6 +2352,15 @@ SOURCE=..\gl\gl_rmain.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1252,6 +2386,15 @@ SOURCE=..\gl\gl_rmisc.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1277,6 +2420,15 @@ SOURCE=..\gl\gl_rsurf.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1302,56 +2454,15 @@ SOURCE=..\gl\gl_screen.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\gl\gl_shader.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=..\gl\gl_test.c - -!IF "$(CFG)" == "ftequake - Win32 Release" - -!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" +# PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 -!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" - -!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" - !ENDIF # End Source File @@ -1377,6 +2488,15 @@ SOURCE=..\gl\gl_vidcommon.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1402,6 +2522,15 @@ SOURCE=..\gl\gl_vidnt.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1427,6 +2556,15 @@ SOURCE=..\gl\gl_warp.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1452,6 +2590,15 @@ SOURCE=..\gl\glmod_doom.c !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1477,6 +2624,15 @@ SOURCE=..\gl\LTFACE.C !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1487,134 +2643,1218 @@ SOURCE=..\gl\LTFACE.C # Begin Source File SOURCE=..\sw\d_edge.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_fill.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_init.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_modech.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_part.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_polyse.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_scan.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_sky.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_sprite.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_surf.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_trans.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_vars.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\d_zpoint.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\nonintel.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_aclip.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_alias.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_bsp.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_draw.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_edge.c -# End Source File -# Begin Source File -SOURCE=..\client\r_efrag.c +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_light.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_main.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_misc.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_sky.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_sprite.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_surf.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\r_vars.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\sw_draw.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\sw_model.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\sw_screen.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\vid_ddraw.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\vid_dib.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\sw\vid_win2.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # End Group # Begin Group "nq" @@ -1710,11 +3950,11 @@ SOURCE=..\common\q2pmove.c # End Source File # Begin Source File -SOURCE=..\client\qvm.c +SOURCE=..\common\qvm.c # End Source File # Begin Source File -SOURCE=..\client\translate.c +SOURCE=..\common\translate.c # End Source File # Begin Source File @@ -1865,6 +4105,16 @@ InputName=d_draw # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1953,6 +4203,16 @@ InputName=d_draw16 # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2041,6 +4301,16 @@ InputName=d_parta # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2129,6 +4399,16 @@ InputName=d_polysa # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2217,6 +4497,16 @@ InputName=d_scana # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2305,6 +4595,16 @@ InputName=d_spr8 # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2393,6 +4693,16 @@ InputName=d_varsa # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2521,6 +4831,36 @@ InputName=math # End Custom Build +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# Begin Custom Build +OutDir=.\ftequake___Win32_Debug_Dedicated_Server +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSERVERONLY /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# Begin Custom Build +OutDir=.\ftequake___Win32_Release_Dedicated_Server +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSERVERONLY /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + !ENDIF # End Source File @@ -2609,6 +4949,16 @@ InputName=r_aclipa # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2697,6 +5047,16 @@ InputName=r_aliasa # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2785,6 +5145,16 @@ InputName=r_drawa # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2873,6 +5243,16 @@ InputName=r_edgea # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -2961,6 +5341,16 @@ InputName=r_varsa # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3089,6 +5479,15 @@ InputName=snd_mixa # End Custom Build +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3177,6 +5576,16 @@ InputName=surf16 # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3265,6 +5674,16 @@ InputName=surf8 # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3393,6 +5812,15 @@ InputName=sys_wina # End Custom Build +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3521,6 +5949,36 @@ InputName=worlda # End Custom Build +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# Begin Custom Build +OutDir=.\ftequake___Win32_Debug_Dedicated_Server +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSERVERONLY /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# Begin Custom Build +OutDir=.\ftequake___Win32_Release_Dedicated_Server +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSERVERONLY /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + !ENDIF # End Source File @@ -3619,18 +6077,130 @@ SOURCE=..\sndcodec\voicechat.h # Begin Source File SOURCE=..\qux\m_x.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\qux\qux.h + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\qux\X.h + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\qux\x_reqs.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -3654,31 +6224,24 @@ SOURCE=..\qux\x_res.c # ADD CPP /Ob1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File # Begin Source File SOURCE=..\qux\Xmd.h -# End Source File -# Begin Source File - -SOURCE=..\qux\Xproto.h -# End Source File -# Begin Source File - -SOURCE=..\qux\Xprotostr.h -# End Source File -# End Group -# Begin Source File - -SOURCE=..\client\winquake.rc !IF "$(CFG)" == "ftequake - Win32 Release" -# ADD BASE RSC /l 0x809 /i "\ftetgcvs\fte\QW\client" -# ADD RSC /l 0x809 /i "\ftetgcvs\fte\QW\client" /d "MINIMAL" - !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" @@ -3693,6 +6256,205 @@ SOURCE=..\client\winquake.rc !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\qux\Xproto.h + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\qux\Xprotostr.h + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "dedicated" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\server\sv_sys_win.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\server\svmodel.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=..\client\winquake.rc + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# ADD BASE RSC /l 0x809 /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client" +# ADD RSC /l 0x809 /i "\ftetgcvs\temp\client" /i "\ftetgcvs\fte\QW\client" /d "MINIMAL" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3702,43 +6464,7 @@ SOURCE=..\client\winquake.rc # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File -SOURCE=..\client\bothdefs.h -# End Source File -# Begin Source File - -SOURCE=..\client\gl_model.h -# End Source File -# Begin Source File - -SOURCE=..\client\menu.h -# End Source File -# Begin Source File - -SOURCE=..\client\merged.h -# End Source File -# Begin Source File - -SOURCE=..\client\model.h -# End Source File -# Begin Source File - -SOURCE=..\client\model_hl.h -# End Source File -# Begin Source File - -SOURCE=..\client\protocol.h -# End Source File -# Begin Source File - -SOURCE=..\client\r_partset.h -# End Source File -# Begin Source File - -SOURCE=..\client\translate.h -# End Source File -# Begin Source File - -SOURCE=..\client\ui_public.h +SOURCE=..\common\bothdefs.h # End Source File # End Group # Begin Group "Resource Files" @@ -3796,6 +6522,16 @@ SOURCE=..\..\mp3\libmad\bit.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3839,6 +6575,16 @@ SOURCE=..\..\mp3\libmad\decoder.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3882,6 +6628,16 @@ SOURCE=..\..\mp3\libmad\fixed.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3925,6 +6681,16 @@ SOURCE=..\..\mp3\libmad\frame.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -3968,6 +6734,16 @@ SOURCE=..\..\mp3\libmad\huffman.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -4011,6 +6787,16 @@ SOURCE=..\..\mp3\libmad\layer12.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -4054,6 +6840,16 @@ SOURCE=..\..\mp3\libmad\layer3.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -4097,6 +6893,16 @@ SOURCE=..\client\mymad.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -4140,6 +6946,16 @@ SOURCE=..\..\mp3\libmad\stream.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -4183,6 +6999,16 @@ SOURCE=..\..\mp3\libmad\synth.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -4226,6 +7052,16 @@ SOURCE=..\..\mp3\libmad\timer.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -4269,6 +7105,16 @@ SOURCE=..\..\mp3\libmad\version.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File