WAD3 inverted decals don't actually exist non-white

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5666 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2020-04-02 20:28:11 +00:00
parent d45889800f
commit 82f4b73a44
1 changed files with 3 additions and 3 deletions

View File

@ -444,9 +444,9 @@ qbyte *W_ConvertWAD3Texture(miptex_t *tex, size_t lumpsize, int *width, int *hei
} else if (alpha == 3) { } else if (alpha == 3) {
p *= 3; p *= 3;
/* this is used for glass and so on -eukara */ /* this is used for glass and so on -eukara */
out[0] = pal[p]; out[0] = 255;
out[1] = pal[p+1]; out[1] = 255;
out[2] = pal[p+2]; out[2] = 255;
out[3] = pal[p]; out[3] = pal[p];
} else { } else {
p *= 3; p *= 3;