diff --git a/engine/common/gl_q2bsp.c b/engine/common/gl_q2bsp.c index bbb106131..730c289f5 100644 --- a/engine/common/gl_q2bsp.c +++ b/engine/common/gl_q2bsp.c @@ -2454,11 +2454,11 @@ void CModQ3_LoadRFaces (lump_t *l, qboolean useshaders) out->plane = pl; out->texinfo = loadmodel->texinfo + LittleLong(in->shadernum); in->facetype = LittleLong(in->facetype); - out->lightmaptexturenum = in->lightmapnum; - out->light_s = in->lightmap_x; - out->light_t = in->lightmap_y; - out->extents[0] = (in->lightmap_width-1)<<4; - out->extents[1] = (in->lightmap_height-1)<<4; + out->lightmaptexturenum = LittleLong(in->lightmapnum); + out->light_s = LittleLong(in->lightmap_x); + out->light_t = LittleLong(in->lightmap_y); + out->extents[0] = (LittleLong(in->lightmap_width)-1)<<4; + out->extents[1] = (LittleLong(in->lightmap_height)-1)<<4; out->samples = loadmodel->lightdata + 3*(out->light_s + out->light_t*128 + out->lightmaptexturenum*128*128); if (out->lightmaptexturenum<0) out->samples=NULL; @@ -2477,20 +2477,20 @@ if (in->fognum!=-1) continue; */ - if (map_surfaces[in->shadernum].c.value == 0 || map_surfaces[in->shadernum].c.value & Q3CONTENTS_TRANSLUCENT) + if (map_surfaces[LittleLong(in->shadernum)].c.value == 0 || map_surfaces[LittleLong(in->shadernum)].c.value & Q3CONTENTS_TRANSLUCENT) //q3dm10's thingie is 0 out->flags |= SURF_DRAWALPHA; - if (loadmodel->texinfo[in->shadernum].flags & SURF_SKY) + if (loadmodel->texinfo[LittleLong(in->shadernum)].flags & SURF_SKY) out->flags |= SURF_DRAWSKY; #ifdef Q3SHADERS if (!out->texinfo->texture->shader && useshaders) { extern cvar_t r_vertexlight; - if (in->facetype == MST_FLARE) + if (LittleLong(in->facetype) == MST_FLARE) out->texinfo->texture->shader = R_RegisterShader_Flare (out->texinfo->texture->name); - else if (in->facetype == MST_TRIANGLE_SOUP || r_vertexlight.value) + else if (LittleLong(in->facetype) == MST_TRIANGLE_SOUP || r_vertexlight.value) out->texinfo->texture->shader = R_RegisterShader_Vertex (out->texinfo->texture->name); else out->texinfo->texture->shader = R_RegisterShader(out->texinfo->texture->name); @@ -2503,20 +2503,20 @@ continue; } } - if (in->fognum == -1 || !map_numfogs) + if (LittleLong(in->fognum) == -1 || !map_numfogs) out->fog = NULL; else - out->fog = map_fogs + in->fognum; + out->fog = map_fogs + LittleLong(in->fognum); #endif - if (map_surfaces[in->shadernum].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP)) + if (map_surfaces[LittleLong(in->shadernum)].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP)) { out->mesh = &nullmesh; } - else if (in->facetype == MST_PATCH) + else if (LittleLong(in->facetype) == MST_PATCH) { out->mesh = GL_CreateMeshForPatch(loadmodel, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex)); } - else if (in->facetype == MST_PLANAR || in->facetype == MST_TRIANGLE_SOUP) + else if (LittleLong(in->facetype) == MST_PLANAR || LittleLong(in->facetype) == MST_TRIANGLE_SOUP) { numindexes = LittleLong(in->num_indexes); numverts = LittleLong(in->num_vertices);