tiny fix for nq and a small tweak for the libqtv builds to be a little easier to work with.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4451 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-08-02 00:51:07 +00:00
parent 7b1eb0b906
commit 7225b474b6
4 changed files with 135 additions and 58 deletions

View File

@ -16,7 +16,7 @@
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
OutputDirectory="$(SolutionDir)$(ConfigurationName)lib"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
@ -42,7 +42,7 @@
PreprocessorDefinitions="LIBQTV;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeLibrary="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
@ -58,6 +58,8 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="c:\games\quake\$(ProjectName).dll"
GenerateManifest="false"
GenerateDebugInformation="true"
TargetMachine="1"
/>
@ -112,10 +114,9 @@
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="LIBQTV;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
RuntimeLibrary="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
@ -128,7 +129,7 @@
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
GenerateManifest="false"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
@ -261,6 +262,10 @@
RelativePath="..\cmd.h"
>
</File>
<File
RelativePath="..\net_qtv.h"
>
</File>
<File
RelativePath="..\protocol.h"
>

77
fteqtv/net_qtv.h Normal file
View File

@ -0,0 +1,77 @@
/*
This file is intended as a set of exports for an NQ-based engine.
This is supported _purely_ for clients, and will not work for servers (safe no-op).
[EndUser] how to use:
to join a qw server: connect "udp:127.0.0.1:27500"
to watch a qtv stream: connect "tcp:3@127.0.0.1:27599" (where '3' is the streamid)
to watch an mvd demo: connect "demo:blahblah.mvd" - the demo will be loaded from $WORKINGDIR/qw/demos/ - note that $WORKINGDIR is NOT always the same dir
as your engine is running from. The -basedir argument will break it, or engines that hunt down a 'proper' installation of quake instead.
[Developer] how to incorporate into an nq engine:
copy this file (net_qtv.h) into your source directory, next to your other net_*.h files
load up net_win.c
find the #include "net_wins.h" line.
dupe it, call it net_qtv.h
find the net_landrivers array. Dupe the first block, then edit the first block to be all QTV_foo functions.
bump net_numlandrivers.
For non-window operating systems, you'll need to do the same, just figure out which net_win.c equivelent function it uses first. :P
certain engines may do weird things with the port. probably its best to just use Cmd_Args() for the connect command instead of Cmd_Argv(1), and to add
port parsing to XXXX_GetAddrFromName instead of messing around with port cvars etc and ruining server configs.
If your engine already has weird port behaviour, then its entirely your problem to fix. :P
You probably want to tweak your menus a little to clean up the nq/qw/qtv connection distinctions.
If you do want to make changes to libqtv, please consider joining the FTE team (or at least the irc channel) in order to contribute without forking.
[Developer] how to compile libqtv:
cflags MUST define 'LIBQTV' or it won't compile properly.
The relevent exports are all tagged as 'EXPORT void PUBLIC fname(...)' (dllexport+cdecl in windows), feel free to define those properly if you're making a linux shared object without exporting all (potentially conflicting) internals.
This means you can compile it as a dll without any issues, one with a standardized interface. Any libqtv-specific bugfixes can be released independantly from engine(s).
Compiling a dll with msvc will generally automatically produce a .lib which you can directly link against. Alternatively, include both projects in your workspace and set up dependancies properly and it'll be automatically imported.
[PowerUser] issues:
its a full qtv proxy, but you can't get admin/rcon access to it.
it doesn't read any configs, and has no console, thus you cannot set an rcon password/port.
without console/rcon, you cannot enable any listening ports for other users.
if you need a public qtv proxy, use a standalone version.
*/
//#define EXPORT is defined declspec export for dll builds.
#ifdef _WIN32
#define PUBLIC __cdecl
#endif
#ifndef EXPORT
#define EXPORT
#endif
#ifndef PUBLIC
#define PUBLIC
#endif
#define PUBEXPORT EXPORT
//vanilla 'net_win.c' datagram driver function listings
PUBEXPORT int PUBLIC QTV_Init (void);
PUBEXPORT void PUBLIC QTV_Shutdown (void);
PUBEXPORT void PUBLIC QTV_Listen (qboolean state);
PUBEXPORT int PUBLIC QTV_OpenSocket (int port);
PUBEXPORT int PUBLIC QTV_CloseSocket (int socket);
PUBEXPORT int PUBLIC QTV_Connect (int socket, struct qsockaddr *addr);
PUBEXPORT int PUBLIC QTV_CheckNewConnections (void);
PUBEXPORT int PUBLIC QTV_Read (int socket, byte *buf, int len, struct qsockaddr *addr);
PUBEXPORT int PUBLIC QTV_Write (int socket, byte *buf, int len, struct qsockaddr *addr);
PUBEXPORT int PUBLIC QTV_Broadcast (int socket, byte *buf, int len);
PUBEXPORT char *PUBLIC QTV_AddrToString (struct qsockaddr *addr);
PUBEXPORT int PUBLIC QTV_StringToAddr (char *string, struct qsockaddr *addr); //port is part of the string. libqtv will use its own default port.
PUBEXPORT int PUBLIC QTV_GetSocketAddr (int socket, struct qsockaddr *addr);
PUBEXPORT int PUBLIC QTV_GetNameFromAddr (struct qsockaddr *addr, char *name);
PUBEXPORT int PUBLIC QTV_GetAddrFromName (char *name, struct qsockaddr *addr);
PUBEXPORT int PUBLIC QTV_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2);
PUBEXPORT int PUBLIC QTV_GetSocketPort (struct qsockaddr *addr);
PUBEXPORT int PUBLIC QTV_SetSocketPort (struct qsockaddr *addr, int port);
//additional functions for enhanced engines that changed the net_dgrm system api or other uses.
PUBEXPORT void PUBLIC QTV_Command (char *command, char *resulttext, int resultlen); //sends a console command to the qtv proxy. you can make it a formal proxy with this. must have been inited.
PUBEXPORT void PUBLIC QTV_RunFrame (void); //runs a proxy frame without needing a connection to be active.
PUBEXPORT int PUBLIC QTV_StringPortToAddr (char *string, int port, struct qsockaddr *addr); //port may be part of the string. the specified port will be used, or just pass 0 for libqtv to make it up. generally you'll want to pass the 'port' cvar for port, and the exact argument that was typed in the string arg.

View File

@ -2,40 +2,7 @@
This file is intended as a set of exports for an NQ-based engine.
This is supported _purely_ for clients, and will not work for servers.
[EndUser] how to use:
to join a qw server: connect "udp:127.0.0.1:27500"
to watch a qtv stream: connect "tcp:3@127.0.0.1:27599" (where '3' is the streamid)
to watch an mvd demo: connect "demo:blahblah.mvd" - the demo will be loaded from $WORKINGDIR/qw/demos/ - note that $WORKINGDIR is NOT always the same dir
as your engine is running from. The -basedir argument will break it, or engines that hunt down a 'proper' installation of quake instead.
[Developer] how to incorporate into an nq engine:
load up net_win.c
find the #include "net_wins.h" line.
dupe it, call it net_qtv.h
dupe the header itself too, changing all WINS_foo to QTV_foo.
find the net_landrivers array. Dupe the first block, then edit the first block to be all QTV_foo functions.
bump net_numlandrivers.
For non-window operating systems, you'll need to do the same, just figure out which net_win.c equivelent function it uses first. :P
certain engines may do weird things with the port. probably its best to just use Cmd_Args() for the connect command instead of Cmd_Argv(1), and to add
port parsing to XXXX_GetAddrFromName instead of messing around with port cvars etc and ruining server configs.
If your engine already has weird port behaviour, then its entirely your problem to fix. :P
You probably want to tweak your menus a little to clean up the nq/qw/qtv connection distinctions.
If you do want to make changes to libqtv, please consider joining the FTE team (or at least the irc channel) in order to contribute without forking.
[Developer] how to compile libqtv:
cflags MUST define 'LIBQTV' or it won't compile properly.
The relevent exports are all tagged as 'EXPORT void PUBLIC fname(...)' (dllexport+cdecl in windows), feel free to define those properly if you're making a linux shared object without exporting all (potentially conflicting) internals.
This means you can compile it as a dll without any issues, one with a standardized interface. Any libqtv-specific bugfixes can be released independantly from engine(s).
Compiling a dll with msvc will generally automatically produce a .lib which you can directly link against. Alternatively, include both projects in your workspace and set up dependancies properly and it'll be automatically imported.
[PowerUser] issues:
its a full qtv proxy, but you can't get admin/rcon access to it.
it doesn't read any configs, and has no console, thus you cannot set an rcon password/port.
without console/rcon, you cannot enable any listening ports for other users.
if you need a public qtv proxy, use a standalone version.
documentation can be found inside net_qtv.h
*/
@ -51,22 +18,35 @@ struct qsockaddr
{
int ipid;
};
char resolvedadrstring[128];
int lastadrid;
static char resolvedadrstring[128];
static int lastadrid;
#ifdef _WIN32
#define EXPORT __declspec(dllexport)
#define PUBLIC __cdecl
#endif
#ifndef EXPORT
#define EXPORT
#endif
#ifndef PUBLIC
#define PUBLIC
#endif
#include "net_qtv.h"
PUBEXPORT void PUBLIC QTV_Command (char *command, char *results, int resultlen)
{
if (!cluster)
return;
Rcon_Command(cluster, NULL, command, results, resultlen, true);
}
PUBEXPORT void PUBLIC QTV_RunFrame (void)
{
if (!cluster)
return;
Cluster_Run(cluster, false);
}
EXPORT int PUBLIC QTV_Init (void)
{
if (cluster)
return 0;
cluster = malloc(sizeof(*cluster));
if (cluster)
{
@ -194,16 +174,29 @@ EXPORT char *PUBLIC QTV_AddrToString (struct qsockaddr *addr)
{
return 0;
}
EXPORT int PUBLIC QTV_StringToAddr (char *string, struct qsockaddr *addr)
EXPORT int PUBLIC QTV_StringPortToAddr (char *string, int port, struct qsockaddr *addr)
{
if (!strncmp(string, "udp:", 4) || !strncmp(string, "tcp:", 4) || !strncmp(string, "file:", 5))
if (!strncmp(string, "file:", 5) || !strncmp(string, "demo:", 5))
{
snprintf(resolvedadrstring, sizeof(resolvedadrstring), "%s", string);
addr->ipid = ++lastadrid;
return 0;
}
if (!strncmp(string, "qw:", 3) || !strncmp(string, "udp:", 4) || !strncmp(string, "tcp:", 4))
{
if (port)
snprintf(resolvedadrstring, sizeof(resolvedadrstring), "%s:%i", string, port);
else
snprintf(resolvedadrstring, sizeof(resolvedadrstring), "%s", string);
addr->ipid = ++lastadrid;
return 0;
}
return -1;
}
EXPORT int PUBLIC QTV_StringToAddr (char *string, struct qsockaddr *addr)
{
return QTV_StringPortToAddr(string, 0, addr);
}
EXPORT int PUBLIC QTV_GetSocketAddr (int socket, struct qsockaddr *addr)
{
return 0;

View File

@ -473,7 +473,7 @@ static void ParseServerinfo(sv_t *tv, netmsg_t *m)
static void ParsePrint(sv_t *tv, netmsg_t *m, int to, unsigned int mask)
{
char text[1024];
char buffer[1024];
char nqbuffer[1024];
int level;
level = ReadByte(m);
@ -491,19 +491,21 @@ static void ParsePrint(sv_t *tv, netmsg_t *m, int to, unsigned int mask)
if (colon)
{
//de-fuck qqshka's extra gibberish.
snprintf(buffer, sizeof(buffer), "%c%c[QTV]%s\n", svc_print, 3, colon+1);
Multicast(tv, buffer, strlen(buffer)+1, to, mask, QW|CONNECTING);
snprintf(nqbuffer, sizeof(nqbuffer), "%c%c[QTV]%s\n", svc_print, 3, colon+1);
Multicast(tv, nqbuffer, strlen(nqbuffer)+1, to, mask, QW|CONNECTING);
snprintf(nqbuffer, sizeof(nqbuffer), "%c%c[QTV]%s\n", svc_print, 1, colon+1);
Multicast(tv, nqbuffer, strlen(nqbuffer)+1, to, mask, NQ|CONNECTING);
return;
}
}
strcpy(buffer+2, text);
buffer[1] = 1;
strlcpy(nqbuffer+2, text, sizeof(nqbuffer)-2);
nqbuffer[1] = 1; //nq chat is prefixed with a 1
}
else
{
strcpy(buffer+1, text);
strlcpy(nqbuffer+1, text, sizeof(nqbuffer)-1);
}
buffer[0] = svc_print;
nqbuffer[0] = svc_print;
if ((to&dem_mask) == dem_all || to == dem_read)
{
@ -514,7 +516,7 @@ static void ParsePrint(sv_t *tv, netmsg_t *m, int to, unsigned int mask)
}
Multicast(tv, (char*)m->data+m->startpos, m->readpos - m->startpos, to, mask, QW|CONNECTING);
// Multicast(tv, buffer, strlen(buffer)+1, to, mask, NQ);
Multicast(tv, nqbuffer, strlen(nqbuffer)+1, to, mask, NQ|CONNECTING);
}
static void ParseCenterprint(sv_t *tv, netmsg_t *m, int to, unsigned int mask)
{