-Ounreferenced wasn't doing anything (as it would break spawn functions). stop claiming it does stuff.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5894 fc73d0e0-1445-4013-8a0c-d673dee63da5
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Spoike 2021-06-21 13:44:22 +00:00
parent aa4cfe91b9
commit 6ff548cc64
1 changed files with 1 additions and 1 deletions

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@ -303,7 +303,7 @@ optimisations_t optimisations[] =
{&opt_locals, "l", 1, FLAG_KILLSDEBUGGERS, "locals", "Strips out local names and definitions. Most decompiles will break on this."},
{&opt_function_names, "n", 1, FLAG_KILLSDEBUGGERS, "function_names", "This strips out the names of functions which are never called. Doesn't make much of an impact though."},
{&opt_filenames, "f", 1, FLAG_KILLSDEBUGGERS, "filenames", "This strips out the filenames of the progs. This can confuse the really old decompilers, but is nothing to the more recent ones."},
{&opt_unreferenced, "u", 1, FLAG_ASDEFAULT, "unreferenced", "Removes the entries of unreferenced variables. Doesn't make a difference in well maintained code."},
// {&opt_unreferenced, "u", 1, FLAG_ASDEFAULT, "unreferenced", "Removes the entries of unreferenced variables. Doesn't make a difference in well maintained code."},
{&opt_overlaptemps, "r", 1, FLAG_ASDEFAULT, "overlaptemps", "Optimises the pr_globals count by overlapping temporaries. In QC, every multiplication, division or operation in general produces a temporary variable. This optimisation prevents excess, and in the case of Hexen2's gamecode, reduces the count by 50k. This is the most important optimisation, ever."},
{&opt_constantarithmatic, "a", 1, FLAG_ASDEFAULT, "constantarithmatic", "5*6 actually emits an operation into the progs. This prevents that happening, effectivly making the compiler see 30"},
{&opt_precache_file, "pf", 2, 0, "precache_file", "Strip out stuff wasted used in function calls and strings to the precache_file builtin (which is actually a stub in quake)."},