Expose IE_ constants to MENU, this has always worked just dumpplatform ignored it.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5528 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2019-08-31 16:06:44 +00:00
parent a3810b4f50
commit 6e0a8d7e2d
1 changed files with 8 additions and 8 deletions

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@ -12557,14 +12557,14 @@ void PR_DumpPlatform_f(void)
{"RF_NOSHADOW", "const float", CS, D("This entity will not cast shadows. Often useful on view models."), CSQCRF_NOSHADOW},
{"RF_FRAMETIMESARESTARTTIMES","const float", CS, D("Specifies that the frame1time, frame2time field are timestamps (denoting the start of the animation) rather than time into the animation."), CSQCRF_FRAMETIMESARESTARTTIMES},
{"IE_KEYDOWN", "const float", CS, D("Specifies that a key was pressed. Second argument is the scan code. Third argument is the unicode (printable) char value. Fourth argument denotes which keyboard(or mouse, if its a mouse 'scan' key) the event came from. Note that some systems may completely separate scan codes and unicode values, with a 0 value for the unspecified argument."), CSIE_KEYDOWN},
{"IE_KEYUP", "const float", CS, D("Specifies that a key was released. Arguments are the same as IE_KEYDOWN. On some systems, this may be fired instantly after IE_KEYDOWN was fired."), CSIE_KEYUP},
{"IE_MOUSEDELTA", "const float", CS, D("Specifies that a mouse was moved (touch screens and tablets typically give IE_MOUSEABS events instead, use in_windowed_mouse 0 to test code to cope with either). Second argument is the X displacement, third argument is the Y displacement. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEDELTA},
{"IE_MOUSEABS", "const float", CS, D("Specifies that a mouse cursor or touch event was moved to a specific location relative to the virtual screen space. Second argument is the new X position, third argument is the new Y position. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEABS},
{"IE_ACCELEROMETER", "const float", CS, NULL, CSIE_ACCELEROMETER},
{"IE_FOCUS", "const float", CS, D("Specifies that input focus was given. parama says mouse focus, paramb says keyboard focus. If either are -1, then it is unchanged."), CSIE_FOCUS},
{"IE_JOYAXIS", "const float", CS, D("Specifies that what value a joystick/controller axis currently specifies. x=axis, y=value. Will be called multiple times, once for each axis of each active controller."), CSIE_JOYAXIS},
{"IE_GYROSCOPE", "const float", CS, NULL, CSIE_GYROSCOPE},
{"IE_KEYDOWN", "const float", CS|MENU, D("Specifies that a key was pressed. Second argument is the scan code. Third argument is the unicode (printable) char value. Fourth argument denotes which keyboard(or mouse, if its a mouse 'scan' key) the event came from. Note that some systems may completely separate scan codes and unicode values, with a 0 value for the unspecified argument."), CSIE_KEYDOWN},
{"IE_KEYUP", "const float", CS|MENU, D("Specifies that a key was released. Arguments are the same as IE_KEYDOWN. On some systems, this may be fired instantly after IE_KEYDOWN was fired."), CSIE_KEYUP},
{"IE_MOUSEDELTA", "const float", CS|MENU, D("Specifies that a mouse was moved (touch screens and tablets typically give IE_MOUSEABS events instead, use in_windowed_mouse 0 to test code to cope with either). Second argument is the X displacement, third argument is the Y displacement. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEDELTA},
{"IE_MOUSEABS", "const float", CS|MENU, D("Specifies that a mouse cursor or touch event was moved to a specific location relative to the virtual screen space. Second argument is the new X position, third argument is the new Y position. Fourth argument is which mouse or touch event triggered the event."), CSIE_MOUSEABS},
{"IE_ACCELEROMETER", "const float", CS|MENU, NULL, CSIE_ACCELEROMETER},
{"IE_FOCUS", "const float", CS|MENU, D("Specifies that input focus was given. parama says mouse focus, paramb says keyboard focus. If either are -1, then it is unchanged."), CSIE_FOCUS},
{"IE_JOYAXIS", "const float", CS|MENU, D("Specifies that what value a joystick/controller axis currently specifies. x=axis, y=value. Will be called multiple times, once for each axis of each active controller."), CSIE_JOYAXIS},
{"IE_GYROSCOPE", "const float", CS|MENU, NULL, CSIE_GYROSCOPE},
{"CLIENTTYPE_DISCONNECTED","const float", QW|NQ, D("Return value from clienttype() builtin. This entity is a player slot that is currently empty."), CLIENTTYPE_DISCONNECTED},
{"CLIENTTYPE_REAL", "const float", QW|NQ, D("This is a real player, and not a bot."), CLIENTTYPE_REAL},