minor input fix


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1268 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2005-09-04 05:48:26 +00:00
parent cf1ec0b425
commit 6c49205520
4 changed files with 168 additions and 62 deletions

View File

@ -2962,6 +2962,15 @@ void CLQ2_ParseMuzzleFlash2 (void)
CLQ2_RunMuzzleFlash2(ent, flash_number);
}
void CLQ2_ParseInventory (void)
{
int i;
for (i=0 ; i<Q2MAX_ITEMS ; i++)
// cl.inventory[i] = MSG_ReadShort (&net_message);
MSG_ReadShort (); // just ignore everything for now
}
#endif
int getplayerid(char *msg);
@ -3733,8 +3742,8 @@ void CLQ2_ParseServerMessage (void)
UI_Q2LayoutChanged();
break;
case svcq2_inventory:
Host_EndGame ("CL_ParseServerMessage: svcq2_inventory not implemented");
return;
CLQ2_ParseInventory();
break;
// the rest are private to the client and server
case svcq2_nop: //6

View File

@ -139,11 +139,9 @@ typedef struct
int numframes;
int type;
vec3_t angles;
int flags;
float alpha;
float light;
float lightcolor[3];
vec3_t angles;
int flags;
float alpha;
float start;
float framerate;
model_t *model;
@ -1748,7 +1746,8 @@ void CLQ2_ParseTEnt (void)
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explode].modelname, false);
ex->firstframe = 0;
ex->numframes = 4;
ex->flags = Q2RF_FULLBRIGHT;
ex->angles[0] = acos(dir[2])/M_PI*180;
// PMM - fixed to correct for pitch of 0
if (dir[0])
@ -1762,6 +1761,24 @@ void CLQ2_ParseTEnt (void)
ex->angles[0]*=-1;
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1);
// light
if (r_explosionlight.value)
{
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 * bound(0, r_explosionlight.value, 1);
dl->die = cl.time + 0.4;
dl->decay = 400;
dl->color[0] = 0.2;
dl->color[1] = 0.2;
dl->color[2] = 0.0;
dl->channelfade[0] = 0.5;
dl->channelfade[1] = 0.51;
dl->channelfade[2] = 0.0;
}
break;
case Q2TE_RAILTRAIL: // railgun effect
@ -1790,6 +1807,9 @@ void CLQ2_ParseTEnt (void)
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.1;
dl->channelfade[0] = 0.36;
dl->channelfade[1] = 0.19;
dl->channelfade[2] = 0.19;
}
// sound
@ -1877,6 +1897,9 @@ void CLQ2_ParseTEnt (void)
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.08;
dl->channelfade[0] = 0.36;
dl->channelfade[1] = 0.19;
dl->channelfade[2] = 0.19;
}
// sound
@ -2018,55 +2041,106 @@ void CLQ2_ParseTEnt (void)
//PGM
// PMM -following code integrated for flechette (different color)
case Q2TE_BLASTER2: // green blaster hitting wall
case Q2TE_FLECHETTE: // flechette
MSG_ReadPos (pos);
MSG_ReadDir (dir);
// PMM
/* if (type == Q2TE_BLASTER2)
CL_BlasterParticles2 (pos, dir, 0xd0);
else
CL_BlasterParticles2 (pos, dir, 0x6f); // 75
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_blaster2"))
if (P_RunParticleEffectType(pos, dir, 1, pt_blasterparticles))
P_RunParticleEffect (pos, dir, 0xd0, 40);
R_AddStain(pos, -10, 0, -10, 20);
ex = CL_AllocExplosion ();
VectorCopy (pos, ex->ent.origin);
ex->ent.angles[0] = acos(dir[2])/M_PI*180;
VectorCopy (pos, ex->origin);
ex->start = cl.time;
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explode].modelname, false);
ex->firstframe = 0;
ex->numframes = 4;
ex->flags = Q2RF_FULLBRIGHT;
ex->angles[0] = acos(dir[2])/M_PI*180;
// PMM - fixed to correct for pitch of 0
if (dir[0])
ex->ent.angles[1] = atan2(dir[1], dir[0])/M_PI*180;
ex->angles[1] = atan2(dir[1], dir[0])/M_PI*180;
else if (dir[1] > 0)
ex->ent.angles[1] = 90;
ex->angles[1] = 90;
else if (dir[1] < 0)
ex->ent.angles[1] = 270;
ex->angles[1] = 270;
else
ex->ent.angles[1] = 0;
ex->angles[1] = 0;
ex->angles[0]*=-1;
ex->type = ex_misc;
ex->ent.flags = Q2RF_FULLBRIGHT|Q2RF_TRANSLUCENT;
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1);
// PMM
if (type == Q2TE_BLASTER2)
ex->ent.skinnum = 1;
else // flechette
ex->ent.skinnum = 2;
ex->start = cl.frame.servertime - 100;
ex->light = 150;
// PMM
if (type == Q2TE_BLASTER2)
ex->lightcolor[1] = 1;
else // flechette
// light
if (r_explosionlight.value)
{
ex->lightcolor[0] = 0.19;
ex->lightcolor[1] = 0.41;
ex->lightcolor[2] = 0.75;
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 * bound(0, r_explosionlight.value, 1);
dl->die = cl.time + 0.4;
dl->decay = 400;
dl->color[0] = 0.01;
dl->color[1] = 0.2;
dl->color[2] = 0.01;
dl->channelfade[0] = 0.1;
dl->channelfade[1] = 0.5;
dl->channelfade[2] = 0.1;
}
ex->ent.model = cl_mod_explode;
ex->frames = 4;
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
*//* break;
break;
case Q2TE_FLECHETTE: // blue blaster effect
MSG_ReadPos (pos);
MSG_ReadDir (dir);
if (P_RunParticleEffectTypeString(pos, dir, 1, "te_blaster2"))
if (P_RunParticleEffectType(pos, dir, 1, pt_blasterparticles))
P_RunParticleEffect (pos, dir, 0x6f, 40);
R_AddStain(pos, -10, -2, 0, 20);
ex = CL_AllocExplosion ();
VectorCopy (pos, ex->origin);
ex->start = cl.time;
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explode].modelname, false);
ex->firstframe = 0;
ex->numframes = 4;
ex->flags = Q2RF_FULLBRIGHT;
ex->angles[0] = acos(dir[2])/M_PI*180;
// PMM - fixed to correct for pitch of 0
if (dir[0])
ex->angles[1] = atan2(dir[1], dir[0])/M_PI*180;
else if (dir[1] > 0)
ex->angles[1] = 90;
else if (dir[1] < 0)
ex->angles[1] = 270;
else
ex->angles[1] = 0;
ex->angles[0]*=-1;
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1);
// light
if (r_explosionlight.value)
{
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 * bound(0, r_explosionlight.value, 1);
dl->die = cl.time + 0.4;
dl->decay = 400;
dl->color[0] = 0.038;
dl->color[1] = 0.082;
dl->color[2] = 0.150;
dl->channelfade[0] = 0.085;
dl->channelfade[1] = 0.180;
dl->channelfade[2] = 0.300;
}
break;
/*
case Q2TE_LIGHTNING:
ent = CL_ParseLightning (cl_mod_lightning);
S_StartSound (NULL, ent, CHAN_WEAPON, cl_sfx_lightning, 1, ATTN_NORM, 0);
@ -2085,16 +2159,30 @@ void CLQ2_ParseTEnt (void)
VectorCopy (pos, ex->origin);
// ex->type = ex_poly;
ex->flags = Q2RF_FULLBRIGHT;
ex->light = 350;
ex->lightcolor[0] = 1.0;
ex->lightcolor[1] = 0.5;
ex->lightcolor[2] = 0.5;
ex->angles[1] = rand() % 360;
ex->model = Mod_ForName (q2tentmodels[q2cl_mod_explo4].modelname, false);
if (rand() < RAND_MAX/2)
ex->firstframe = 15;
ex->numframes = 15;
Q2S_StartSound (pos, 0, 0, S_PrecacheSound("weapons/rocklx1a.wav"), 1, ATTN_NORM, 0);
// light
if (r_explosionlight.value)
{
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + bound(0, r_explosionlight.value, 1)*200;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.08;
dl->channelfade[0] = 0.36;
dl->channelfade[1] = 0.19;
dl->channelfade[2] = 0.19;
}
break;
/*
case Q2TE_FLASHLIGHT:
@ -2180,14 +2268,31 @@ void CLQ2_ParseTEnt (void)
S_StartSound (pos, 0, 0, cl_sfx_lashit, 1, ATTN_NORM, 0);
break;
case Q2TE_TRACKER_EXPLOSION:
MSG_ReadPos (&net_message, pos);
CL_ColorFlash (pos, 0, 150, -1, -1, -1);
CL_ColorExplosionParticles (pos, 0, 1);
// CL_Tracker_Explode (pos);
S_StartSound (pos, 0, 0, cl_sfx_disrexp, 1, ATTN_NORM, 0);
break;
*/
case Q2TE_TRACKER_EXPLOSION:
MSG_ReadPos (pos);
// effect
P_RunParticleEffectTypeString(pos, NULL, 1, "te_tracker_explosion");
// light
// light
if (r_explosionlight.value)
{
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 * bound(0, r_explosionlight.value, 1);
dl->die = cl.time + 0.1;
dl->minlight = 250;
dl->color[0] = -0.2;
dl->color[1] = -0.2;
dl->color[2] = -0.2;
}
// sound
Q2S_StartSound (pos, 0, 0, S_PrecacheSound("weapons/disrupthit.wav"), 1, ATTN_NORM, 0);
break;
case Q2TE_TELEPORT_EFFECT:
case Q2TE_DBALL_GOAL:
MSG_ReadPos (pos);

View File

@ -727,11 +727,7 @@ void IN_CloseDInput (void)
#if (DIRECTINPUT_VERSION >= DINPUT_VERSION_DX7)
if (g_pMouse7)
{
if (dinput_acquired)
IDirectInputDevice7_Unacquire(g_pMouse7);
dinput_acquired = false;
IDirectInputDevice7_Release(g_pMouse7);
g_pMouse7 = NULL;
}
if (g_pdi7)
@ -742,11 +738,7 @@ void IN_CloseDInput (void)
#endif
if (g_pMouse)
{
if (dinput_acquired)
IDirectInputDevice_Unacquire(g_pMouse);
dinput_acquired = false;
IDirectInputDevice_Release(g_pMouse);
g_pMouse = NULL;
}
if (g_pdi)

View File

@ -1569,7 +1569,7 @@ void R_DrawGAliasModel (entity_t *e)
shadelight[0] = shadelight[1] = shadelight[2] = e->abslight;
ambientlight[0] = ambientlight[1] = ambientlight[2] = 0;
}
if ((e->drawflags & MLS_MASKIN) == MLS_FULLBRIGHT)
if ((e->drawflags & MLS_MASKIN) == MLS_FULLBRIGHT || e->flags & Q2RF_FULLBRIGHT)
{
shadelight[0] = shadelight[1] = shadelight[2] = 255;
ambientlight[0] = ambientlight[1] = ambientlight[2] = 0;