Try to work around some remastered-quake compat issues. Still need to deal with the string non-concat issue properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6028 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-08-20 11:34:41 +00:00
parent 4426a286d2
commit 634fd7cb7e
4 changed files with 56 additions and 4 deletions

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@ -108,7 +108,7 @@ typedef struct q2trace_s
#define FL_PARTIALGROUND (1<<10) // not all corners are valid
#define FL_WATERJUMP (1<<11) // player jumping out of water
#define FL_JUMPRELEASED (1<<12)
//13
#define FLRM_ISBOT (1<<13)
#define FL_FINDABLE_NONSOLID (1<<14) //a cpqwsv feature
#define FL_MOVECHAIN_ANGLE (1<<15) // hexen2 - when in a move chain, will update the angle
#define FLQW_LAGGEDMOVE (1<<16)
@ -222,6 +222,7 @@ struct world_s
qboolean usesolidcorpse; //to disable SOLID_CORPSE when running hexen2 due to conflict.
model_t *worldmodel;
unsigned int spawncount; //number of times it got restarted, so we can stop events from happening after vm restarts
qboolean remasterlogic; //workarounds needed
#ifdef USEAREAGRID
vec2_t gridbias;

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@ -601,6 +601,8 @@ static int te_515sevilhackworkaround;
#define svcdp_showlmp 35 // [string] slotname [string] lmpfilename [short] x [short] y
#define svcdp_hidelmp 36 // [string] slotname
#define svcrm_acheesement 52 // [string] codename
//#define TE_RAILTRAIL_NEH 15 // [vector] origin [coord] red [coord] green [coord] blue (fixme: ignored)
#define TE_EXPLOSION3_NEH 16 // [vector] origin [coord] red [coord] green [coord] blue (fixme: ignored)
#define TE_LIGHTNING4_NEH 17 // [string] model [entity] entity [vector] start [vector] end
@ -1138,6 +1140,10 @@ void NPP_NQWriteByte(int dest, qbyte data) //replacement write func (nq to qw)
data = svcqw_updatestatlong; //ho hum... let it through (should check size later.)
protocollen = 6;
break;
case svcrm_acheesement:
ignoreprotocol = true;
nullterms = 1;
break;
case svc_stufftext:
case svc_centerprint:
nullterms = 1;
@ -1395,6 +1401,7 @@ void NPP_NQWriteByte(int dest, qbyte data) //replacement write func (nq to qw)
break;
}
break;
case svcrm_acheesement:
case svc_updatename:
case svc_stufftext:
case svc_centerprint:
@ -1412,6 +1419,7 @@ void NPP_NQWriteByte(int dest, qbyte data) //replacement write func (nq to qw)
case svc_updatename:
if (bufferlen < 2)
break; //don't truncate the name if the mod is sending the slot number
case svcrm_acheesement:
case svc_stufftext:
case svc_centerprint:
case svc_cutscene:

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@ -1303,6 +1303,13 @@ static progsnum_t AddProgs(const char *name)
buttonfields[i].offset = -1;
}
if (num == 0)
if (PR_FindGlobal(svprogfuncs, "MOVETYPE_GIB", 0, NULL) ||
PR_FindGlobal(svprogfuncs, "SVC_ACHIEVEMENT", 0, NULL) ||
PR_FindGlobal(svprogfuncs, "finaleFinished", 0, NULL))
sv.world.remasterlogic = true;
if ((f = PR_FindFunction (svprogfuncs, "VersionChat", num )))
{
pr_globals = PR_globals(svprogfuncs, num);
@ -2306,6 +2313,16 @@ void Q_InitProgs(enum initprogs_e flags)
#endif
World_RBE_Start(&sv.world);
if (sv.world.remasterlogic)
{
PR_EnableEBFSBuiltin("bprints", 23);
PR_EnableEBFSBuiltin("sprints", 24);
PR_EnableEBFSBuiltin("centerprints", 73);
PR_EnableEBFSBuiltin("finaleFinished", 79);
PR_EnableEBFSBuiltin("localsound_remaster", 80);
Con_Printf(CON_WARNING "Remastered quakec detected (this is not fool-proof), compat workarounds have been enabled\n");
}
}
qboolean PR_QCChat(char *text, int say_type)
@ -10705,6 +10722,26 @@ static void QCBUILTIN PF_setpause(pubprogfuncs_t *prinst, struct globalvars_s *p
}
}
/*builtins to work around the remastered edition of quake.*/
void PF_finaleFinished(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //undocumented. just stub it for now. this will probably break coop games that killed shub.
G_FLOAT(OFS_RETURN) = false;
}
void PF_localsound_remaster(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //undocumented. just stub it.
}
void PF_centerprints(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //TODO: send the strings to the client for localisation+reordering
PF_centerprint(prinst, pr_globals);
}
void PF_sprints(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //TODO: send the strings to the client for localisation+reordering.
PF_sprint(prinst, pr_globals);
}
void PF_bprints(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //TODO: send the strings to the client for localisation+reordering
PF_bprint(prinst, pr_globals);
}
#define STUB ,NULL,true
#if defined(DEBUG) || defined(_DEBUG)
@ -10858,8 +10895,11 @@ static BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
//both bprint and sprint accept different arguments in QW vs NQ/H2
{"bprint", PF_bprint, 23, 0, 23, 0, D("void(string s, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7, optional string s8)", "NQ: Concatenates all arguments, and prints the messsage on the console of all connected clients.")},
{"bprint", PF_bprint, 0, 23, 0, 0, D("void(float msglvl, string s, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7)", "QW: Concatenates all string arguments, and prints the messsage on the console of only all clients who's 'msg' infokey is set lower or equal to the supplied 'msglvl' argument.")},
{"bprints", PF_bprints, 0, 0, 0, 0, D("void(string s, optional string s0, optional string s1, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6)", "Remaster: Sends the strings to all clients, which will order them according to {#}. Also substitutes localised strings for $NAME strings.")},
{"sprint", PF_sprint, 24, 0, 24, 0, D("void(entity client, string s, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6, optional string s7)", "NQ: Concatenates all string arguments, and prints the messsage on the named client's console")},
{"sprint", PF_sprint, 0, 24, 0, 0, D("void(entity client, float msglvl, string s, optional string s2, optional string s3, optional string s4, optional string s5, optional string s6)", "QW: Concatenates all string arguments, and prints the messsage on the named client's console, but only if that client's 'msg' infokey is set lower or equal to the supplied 'msglvl' argument.")},
{"sprints", PF_sprints, 0, 0, 0, 0, D("void(entity client, string s, optional string s0, optional string s1, optional string s2, optional string s3, optional string s4, optional string s5)", "Remaster: Sends the strings to the client, which will order according to {#}. Also substitutes localised strings for $NAME strings.")},
#ifdef HAVE_LEGACY
//these have subtly different behaviour, and are implemented using different internal builtins, which is a bit weird in the extensions file. documentation is documentation.
{"dprint", PF_dprint, 25, 0, 25, 0, D("void(string s, ...)", "NQ: Prints the given message on the server's console, but only if the developer cvar is set. Arguments will be concatenated into a single message.")},
@ -10943,6 +10983,7 @@ static BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
{"cvar_set", PF_cvar_set, 72, 72, 72, 0, D("void(string cvarname, string valuetoset)", "Instantly sets a cvar to the given string value. Warning: the resulting string includes apostrophies surrounding the result. You may wish to use sprintf instead.")}, //72
{"centerprint", PF_centerprint, 73, 73, 73, 0, "void(entity ent, string text, optional string text2, optional string text3, optional string text4, optional string text5, optional string text6, optional string text7)"}, //73
{"centerprints", PF_centerprints, 0, 0, 0, 0, D("void(entity ent, string text, optional string s0, optional string s1, optional string s2, optional string s3, optional string s4, optional string s5)", "Remaster: Sends the strings to the client, which will order according to {#}. Also substitutes localised strings for $NAME strings.")},
{"ambientsound", PF_ambientsound, 74, 74, 74, 0, "void (vector pos, string samp, float vol, float atten)"}, //74
@ -10952,6 +10993,8 @@ static BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
{"setspawnparms", PF_setspawnparms, 78, 78, 78, 0, "void(entity player)"}, //78
{"logfrag", PF_logfrag, 0, 79, 0, 79, "void(entity killer, entity killee)"}, //79
{"finaleFinished", PF_finaleFinished, 0, 0, 0, 0, D("DEP float()", "Behaviour is undocumented.")},
{"localsound_remaster",PF_localsound_remaster,0,0, 0, 0, D("DEP void()", "Behaviour is undocumented.")},
// Tomaz - QuakeC String Manipulation Begin
{"tq_zone", PF_strzone, 0, 0, 0, 79, D("DEP string(string s)",NULL), true}, //79

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@ -584,7 +584,7 @@ static void WPhys_AddGravity (world_t *w, wedict_t *ent, const float *gravitydir
{
float scale = ent->xv->gravity;
if (!scale)
scale = 1.0;
scale = (ent->v->movetype == MOVETYPE_BOUNCEMISSILE)?0.5:1.0;
VectorMA(ent->v->velocity, scale * movevars.gravity * host_frametime, gravitydir, ent->v->velocity);
}
@ -1367,7 +1367,7 @@ static void WPhys_Physics_Toss (world_t *w, wedict_t *ent)
if (ent->v->movetype != MOVETYPE_FLY
&& ent->v->movetype != MOVETYPE_FLY_WORLDONLY
&& ent->v->movetype != MOVETYPE_FLYMISSILE
&& ent->v->movetype != MOVETYPE_BOUNCEMISSILE
&& (ent->v->movetype != MOVETYPE_BOUNCEMISSILE || w->remasterlogic/*gib*/)
&& ent->v->movetype != MOVETYPE_H2SWIM)
WPhys_AddGravity (w, ent, gravitydir);
@ -1421,7 +1421,7 @@ static void WPhys_Physics_Toss (world_t *w, wedict_t *ent)
// else if (progstype == PROG_H2 && ent->v->solid == SOLID_PHASEH2 && ((int)((wedict_t*)trace.ent)->v->flags & (FL_MONSTER|FL_CLIENT)))
// backoff = 0;
else
backoff = 2;
backoff = w->remasterlogic?1.5/*gib...*/:2;
}
else
backoff = 1;