Fix up some docs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6307 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2023-01-09 05:11:17 +00:00
parent 16c8e521ef
commit 2e84a3b96a
3 changed files with 7 additions and 9 deletions

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@ -8077,7 +8077,7 @@ qc_extension_t QSG_Extensions[] = {
{"FTE_QC_BASEFRAME", NULL, 0,{NULL}, "Specifies that .basebone and .baseframe exist in ssqc. These fields affect all bones in the entity's model with a lower index than the .basebone field, allowing you to give separate control to the legs of a skeletal model, without affecting the torso animations, from ssqc."},
{"FTE_QC_FILE_BINARY", NULL, 4,{"fread","fwrite","fseek","fsize"}, "Extends FRIK_FILE with binary read+write, as well as allowing seeking. Requires pointers."},
{"FTE_QC_CHANGELEVEL_HUB", NULL, 0,{NULL}, "Adds an extra argument to changelevel which is carried over to the next map in the 'spawnspot' global. Maps will be saved+reloaded until the extra argument is omitted again, purging all saved maps. Saved games will contain a copy of each preserved map. parm1-parm64 globals can be used, giving more space to transfer more player data."},
{"FTE_QC_CHANGELEVEL_HUB", NULL, 0,{NULL}, "Adds an extra argument to changelevel which is carried over to the next map in the 'startspot' global. Maps will be saved+reloaded until the extra argument is omitted again, purging all saved maps. Saved games will contain a copy of each preserved map. parm1-parm64 globals can be used, giving more space to transfer more player data."},
{"FTE_QC_CHECKCOMMAND", NULL, 1,{"checkcommand"}, "Provides a way to test if a console command exists, and whether its a command/alias/cvar. Does not say anything about the expected meanings of any arguments or values."},
{"FTE_QC_CHECKPVS", NULL, 1,{"checkpvs"}},
{"FTE_QC_CROSSPRODUCT", NULL, 1,{"crossproduct"}},

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@ -6280,7 +6280,7 @@ void QCBUILTIN PF_changelevel (pubprogfuncs_t *prinst, struct globalvars_s *pr_g
if (progstype == PROG_H2)
{
COM_QuotedString(PR_GetStringOfs(prinst, OFS_PARM1), startspot, sizeof(startspot), false);
//these flags disable the whole levelcache thing. the spawnspot is meant to still and always be specified.
//these flags disable the whole levelcache thing. the startspot is meant to still and always be specified.
//hexen2 ALWAYS specifies two arguments, and it seems that raven left it blank in some single-player maps too.
//if we don't want to be stupid/broken in deathmatch, we might as well do the fully compatible thing
if ((int)pr_global_struct->serverflags & (16|32))

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@ -2005,11 +2005,14 @@ void SV_AcceptMessage(client_t *newcl)
Netchan_OutOfBand (NS_SERVER, &net_from, len, (qbyte *)string);
}
#ifndef _WIN32
#if !defined(_DEBUG) || defined(_WIN32) || defined(FTE_TARGET_WEB)
static void SV_CheckRecentCrashes(client_t *tellclient)
{
}
#else
#include <sys/stat.h>
static void SV_CheckRecentCrashes(client_t *tellclient)
{
#ifndef FTE_TARGET_WEB
struct stat sb;
if (-1 != stat("crash.log", &sb))
{
@ -2017,11 +2020,6 @@ static void SV_CheckRecentCrashes(client_t *tellclient)
return; //after 2 days, we stop advertising that we once crashed.
SV_ClientPrintf(tellclient, PRINT_HIGH, "\1WARNING: crash.log exists, dated %s\n", ctime(&sb.st_mtime));
}
#endif
}
#else
static void SV_CheckRecentCrashes(client_t *tellclient)
{
}
#endif