Still messy.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3402 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2009-11-04 21:44:48 +00:00
parent 66b78c0b11
commit 260713ec34
3 changed files with 1703 additions and 0 deletions

159
engine/d3d/d3d_backend.c Normal file
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#include "quakedef.h"
#include "shader.h"
#include <d3d9.h>
LPDIRECT3DDEVICE9 pD3DDev9;
extern int be_maxpasses;
void BE_Init(void)
{
be_maxpasses = 1;
}
static D3DBE_ApplyShaderBits(unsigned int bits)
{
if (bits & SBITS_BLEND_BITS)
{
int src;
int dst;
switch(bits & SBITS_SRCBLEND_BITS)
{
case SBITS_SRCBLEND_ZERO: dst = D3DBLEND_ZERO; break;
case SBITS_SRCBLEND_ONE: dst = D3DBLEND_ONE; break;
case SBITS_SRCBLEND_DST_COLOR: src = D3DBLEND_DESTCOLOR; break;
case SBITS_SRCBLEND_ONE_MINUS_DST_COLOR: src = D3DBLEND_INVDESTCOLOR; break;
case SBITS_SRCBLEND_SRC_ALPHA: src = D3DBLEND_SRCALPHA; break;
case SBITS_SRCBLEND_ONE_MINUS_SRC_ALPHA: src = D3DBLEND_INVSRCALPHA; break;
case SBITS_SRCBLEND_DST_ALPHA: src = D3DBLEND_DESTALPHA; break;
case SBITS_SRCBLEND_ONE_MINUS_DST_ALPHA: src = D3DBLEND_INVDESTALPHA; break;
case SBITS_SRCBLEND_ALPHA_SATURATE: src = D3DBLEND_SRCALPHASAT; break;
}
switch(bits & SBITS_DSTBLEND_BITS)
{
case SBITS_DSTBLEND_ZERO: dst = D3DBLEND_ZERO; break;
case SBITS_DSTBLEND_ONE: dst = D3DBLEND_ONE; break;
case SBITS_DSTBLEND_SRC_ALPHA: dst = D3DBLEND_SRCALPHA; break;
case SBITS_DSTBLEND_ONE_MINUS_SRC_ALPHA: dst = D3DBLEND_INVSRCALPHA; break;
case SBITS_DSTBLEND_DST_ALPHA: dst = D3DBLEND_DESTALPHA; break;
case SBITS_DSTBLEND_ONE_MINUS_DST_ALPHA: dst = D3DBLEND_INVDESTALPHA; break;
case SBITS_DSTBLEND_SRC_COLOR: dst = D3DBLEND_SRCCOLOR; break;
case SBITS_DSTBLEND_ONE_MINUS_SRC_COLOR: dst = D3DBLEND_INVSRCCOLOR; break;
}
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHABLENDENABLE, TRUE);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_SRCBLEND, src);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_DESTBLEND, dst);
}
else
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHABLENDENABLE, FALSE);
switch(bits & SBITS_ATEST_BITS)
{
case SBITS_ATEST_NONE:
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE);
// IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHAREF, 0);
// IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHAFUNC, 0);
break;
case SBITS_ATEST_GT0:
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHAREF, 0);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
break;
case SBITS_ATEST_LT128:
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHAREF, 128);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHAFUNC, D3DCMP_LESS);
break;
case SBITS_ATEST_GE128:
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHAREF, 128);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
break;
}
if(bits & SBITS_MISC_DEPTHWRITE)
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ZWRITEENABLE, TRUE);
else
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ZWRITEENABLE, FALSE);
if(bits & SBITS_MISC_NODEPTHTEST)
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ZENABLE, FALSE);
else
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ZENABLE, TRUE);
switch(bits & (SBITS_MISC_DEPTHEQUALONLY|SBITS_MISC_DEPTHCLOSERONLY))
{
default:
case 0:
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
break;
case SBITS_MISC_DEPTHEQUALONLY:
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ZFUNC, D3DCMP_EQUAL);
break;
case SBITS_MISC_DEPTHCLOSERONLY:
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ZFUNC, D3DCMP_LESS);
break;
}
}
unsigned int workingbuffer[65536];
void BE_DrawMeshChain(shader_t *shader, mesh_t *meshchain, vbo_t *vbo, texnums_t *texnums)
{
float *xyz;
unsigned int *colour;
float *st[1];
unsigned int fmt = 0;
unsigned int stride;
int i;
if (!shader)
return;
if (!texnums)
return;
stride = 0;
memset(workingbuffer, 0, sizeof(workingbuffer));
xyz = (float*)(workingbuffer+stride);
stride += 3;
fmt |= D3DFVF_XYZ;
colour = (unsigned int*)(workingbuffer+stride);
stride += 1;
fmt |= D3DFVF_DIFFUSE;
st[0] = (float*)(workingbuffer+stride);
stride += 2;
fmt |= D3DFVF_TEX1;
D3DBE_ApplyShaderBits(shader->passes[0].shaderbits);
IDirect3DDevice9_SetFVF(pD3DDev9, fmt);
switch(shader->passes[0].texgen)
{
case T_GEN_DIFFUSE:
IDirect3DDevice9_SetTexture (pD3DDev9, 0, texnums->base.ptr);
break;
case T_GEN_SINGLEMAP:
IDirect3DDevice9_SetTexture (pD3DDev9, 0, shader->passes[0].anim_frames[0].ptr);
break;
}
/*I'm guessing I ought to create a temp vertex buffer for this*/
for (i = 0; i < meshchain->numvertexes; i++)
{
VectorCopy(meshchain->xyz_array[i], (xyz+stride*i));
*(colour+stride*i) = 0xffffffff;//*(unsigned int*)meshchain->colors4b_array[i];
Vector2Copy(meshchain->st_array[i], (st[0]+stride*i));
}
IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, meshchain->numvertexes, meshchain->numindexes/3, meshchain->indexes, D3DFMT_QINDEX, workingbuffer, stride*4);
}
void BE_SelectMode(backendmode_t mode, unsigned int flags)
{
}
void BE_ClearVBO(vbo_t *vbo)
{
}

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engine/d3d/d3d_image.c Normal file
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#include "quakedef.h"
#include <d3d9.h>
LPDIRECT3DDEVICE9 pD3DDev9;
extern cvar_t gl_picmip;
extern cvar_t gl_picmip2d;
texid_t D3D_AllocNewTexture(int width, int height)
{
return r_nulltex;
}
static void D3D9_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
{
// if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors.
// {
// TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
// }
// else
{
int width = *scaled_width;
int height = *scaled_height;
for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
;
for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
;
}
if (mipmap)
{
TRACE(("dbg: GL_RoundDimensions: %i\n", gl_picmip.ival));
*scaled_width >>= gl_picmip.ival;
*scaled_height >>= gl_picmip.ival;
}
else
{
*scaled_width >>= gl_picmip2d.ival;
*scaled_height >>= gl_picmip2d.ival;
}
TRACE(("dbg: GL_RoundDimensions: %i\n", gl_max_size.ival));
if (gl_max_size.ival)
{
if (*scaled_width > gl_max_size.ival)
*scaled_width = gl_max_size.ival;
if (*scaled_height > gl_max_size.ival)
*scaled_height = gl_max_size.ival;
}
if (*scaled_width < 1)
*scaled_width = 1;
if (*scaled_height < 1)
*scaled_height = 1;
}
static void Upload_Texture_32(LPDIRECT3DTEXTURE9 tex, unsigned int *data, int width, int height)
{
int x, y;
unsigned int *dest;
unsigned char swapbuf[4];
unsigned char swapbuf2[4];
D3DLOCKED_RECT lock;
D3DSURFACE_DESC desc;
IDirect3DTexture9_GetLevelDesc(tex, 0, &desc);
IDirect3DTexture9_LockRect(tex, 0, &lock, NULL, DDLOCK_NOSYSLOCK|D3DLOCK_READONLY);
if (width == desc.Width && height == desc.Height)
{
// if (desc.lPitch == twidth*4)
// {
// memcpy(desc.lpSurface, data, width*height*4);
// }
// else
{
for (y = 0; y < height; y++)
{
dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y);
for (x = 0; x < width; x++)
{
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
swapbuf[0] = swapbuf2[2];
swapbuf[2] = swapbuf2[0];
dest[x] = *(unsigned int*)swapbuf;
}
data += width;
}
}
}
else
{
int x, y;
int iny;
unsigned int *row, *inrow;
for (y = 0; y < desc.Height; y++)
{
row = (unsigned int*)((char *)lock.pBits + lock.Pitch*y);
iny = (y * height) / desc.Height;
inrow = data + width*iny;
for (x = 0; x < desc.Width; x++)
{
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = inrow[(x * width)/desc.Width];
swapbuf[0] = swapbuf2[2];
swapbuf[2] = swapbuf2[0];
row[x] = *(unsigned int*)swapbuf;
}
}
//mimic opengl and draw it white
// memset(desc.lpSurface, 255, twidth*theight*4);
}
IDirect3DTexture9_UnlockRect(tex, 0);
}
//create a basic shader from a 32bit image
static LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags)
{
int nwidth, nheight;
LPDIRECT3DTEXTURE9 newsurf;
/*
if (!(flags & TF_MANDATORY))
{
Con_Printf("Texture upload missing flags\n");
return NULL;
}
*/
nwidth = width;
nheight = height;
D3D9_RoundDimensions(&nwidth, &nheight, !(flags & IF_NOMIPMAP));
IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, 0, ((flags & IF_NOMIPMAP)?0:D3DUSAGE_AUTOGENMIPMAP), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL);
if (!newsurf)
return NULL;
Upload_Texture_32(newsurf, data, width, height);
if (!(flags & IF_NOMIPMAP))
IDirect3DBaseTexture9_GenerateMipSubLevels(newsurf);
return (LPDIRECT3DBASETEXTURE9)newsurf;
}
static LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_8(char *name, unsigned char *data, int width, int height, int flags, enum uploadfmt fmt)
{
static unsigned trans[1024*1024];
int i, s;
qboolean noalpha;
int p;
if (width*height > 1024*1024)
Sys_Error("GL_Upload8: image too big (%i*%i)", width, height);
s = width*height;
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if ((fmt!=TF_SOLID8) && !(flags & IF_NOALPHA))
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 255)
{
noalpha = false;
trans[i] = 0;
}
else
trans[i] = d_8to24rgbtable[p];
}
switch(fmt)
{
default:
if (noalpha)
fmt = TF_SOLID8;
break;
case TF_H2_T7G1:
fmt = TF_TRANS8;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 0)
trans[i] &= 0x00ffffff;
else if( p & 1 )
{
trans[i] &= 0x00ffffff;
trans[i] |= ( ( int )( 255 * 0.5 ) ) << 24;
}
else
{
trans[i] |= 0xff000000;
}
}
break;
case TF_H2_TRANS8_0:
fmt = TF_TRANS8;
for (i=0 ; i<s ; i++)
{
p = data[i];
if (p == 0)
trans[i] &= 0x00ffffff;
}
break;
/* case TF_H2_T4A4:
fmt = TF_TRANS8;
for (i=0 ; i<s ; i++)
{
p = data[i];
trans[i] = d_8to24rgbtable[ColorIndex[p>>4]] & 0x00ffffff;
trans[i] |= ( int )ColorPercent[p&15] << 24;
//trans[i] = 0x7fff0000;
}
break;
*/
}
}
else
{
for (i=(s&~3)-4 ; i>=0 ; i-=4)
{
trans[i] = d_8to24rgbtable[data[i]];
trans[i+1] = d_8to24rgbtable[data[i+1]];
trans[i+2] = d_8to24rgbtable[data[i+2]];
trans[i+3] = d_8to24rgbtable[data[i+3]];
}
for (i=s&~3 ; i<s ; i++) //wow, funky
{
trans[i] = d_8to24rgbtable[data[i]];
}
}
return D3D9_LoadTexture_32(name, trans, width, height, flags);
}
void D3D_UploadFmt(texid_t tex, char *name, enum uploadfmt fmt, void *data, int width, int height, unsigned int flags)
{
switch (fmt)
{
case TF_RGBA32:
default:
break;
}
}
texid_t D3D_LoadTextureFmt (char *identifier, int width, int height, enum uploadfmt fmt, void *data, unsigned int flags)
{
texid_t tid;
switch (fmt)
{
case TF_SOLID8:
case TF_TRANS8:
case TF_H2_T7G1:
case TF_H2_TRANS8_0:
case TF_H2_T4A4:
tid.ptr = D3D9_LoadTexture_8(identifier, data, width, height, flags, fmt);
return tid;
case TF_RGBA32:
tid.ptr = D3D9_LoadTexture_32(identifier, data, width, height, flags);
return tid;
default:
return r_nulltex;
}
}
texid_t D3D_LoadCompressed(char *name)
{
return r_nulltex;
}
texid_t D3D_FindTexture (char *identifier)
{
return r_nulltex;
}

1258
engine/d3d/vid_d3d.c Normal file

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