Revamped FTE's skeletal animation system to support basebone/baseframe/baseframe2/etc on hierarchical skeletal models (eg: zym/dpm/md5anim).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3079 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2008-12-02 23:09:02 +00:00
parent bab14ec1af
commit 1b1f67bbfb
1 changed files with 183 additions and 90 deletions

View File

@ -94,7 +94,7 @@ extern cvar_t mod_md3flags;
extern cvar_t r_skin_overlays;
#ifdef SKELETALMODELS
static void R_LerpBones(float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, float bonepose[MAX_BONES][12]);
static void R_LerpBones(float *plerp, float **pose, int poses, galiasbone_t *bones, int startingbone, int bonecount, float bonepose[MAX_BONES][12]);
static void R_TransformVerticies(float bonepose[MAX_BONES][12], galisskeletaltransforms_t *weights, int numweights, float *xyzout);
#endif
@ -157,6 +157,7 @@ qboolean GLMod_Trace(model_t *model, int forcehullnum, int frame, vec3_t start,
while(mod)
{
#pragma message("this just uses frame 0")
indexes = (int*)((char*)mod + mod->ofs_indexes);
group = (galiasgroup_t*)((char*)mod + mod->groupofs);
pose = (galiaspose_t*)((char*)&group[0] + group[0].poseofs);
@ -170,7 +171,7 @@ qboolean GLMod_Trace(model_t *model, int forcehullnum, int frame, vec3_t start,
if (group->isheirachical)
{
if (!mod->sharesbones)
R_LerpBones(&frac, (float**)posedata, 1, (galiasbone_t*)((char*)mod + mod->ofsbones), mod->numbones, bonepose);
R_LerpBones(&frac, (float**)posedata, 1, (galiasbone_t*)((char*)mod + mod->ofsbones), 0, mod->numbones, bonepose);
R_TransformVerticies(bonepose, (galisskeletaltransforms_t*)((char*)mod + mod->ofstransforms), mod->numtransforms, posedata);
}
else
@ -364,31 +365,53 @@ static void R_LerpFrames(mesh_t *mesh, galiaspose_t *p1, galiaspose_t *p2, float
}
#endif
#ifdef SKELETALMODELS
static void R_LerpBones(float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, float bonepose[MAX_BONES][12])
static void R_LerpBones(float *plerp, float **pose, int poses, galiasbone_t *bones, int startingbone, int bonecount, float bonepose[MAX_BONES][12])
{
int i, k, b;
float *matrix, m[12];
float *matrix, *matrix2, m[12];
if (poses == 1)
{
// vertex weighted skeletal
// interpolate matrices and concatenate them to their parents
for (i = 0;i < bonecount;i++)
matrix = pose[0] + startingbone*12;
for (i = startingbone;i < bonecount;i++)
{
matrix = pose[0] + i*12;
if (bones[i].parent >= 0)
R_ConcatTransforms((void*)bonepose[bones[i].parent], (void*)matrix, (void*)bonepose[i]);
else
for (k = 0;k < 12;k++) //parentless
bonepose[i][k] = matrix[k];
matrix += 12;
}
}
else if (poses == 2)
{
// vertex weighted skeletal
// interpolate matrices and concatenate them to their parents
matrix = pose[0] + startingbone*12;
matrix2 = pose[1] + startingbone*12;
for (i = startingbone;i < bonecount;i++)
{
//only two poses, blend the matricies to generate a temp matrix
for (k = 0;k < 12;k++)
m[k] = (matrix[k] * plerp[0]) + (matrix2[k] * plerp[1]);
matrix += 12;
matrix2 += 12;
if (bones[i].parent >= 0)
R_ConcatTransforms((void*)bonepose[bones[i].parent], (void*)m, (void*)bonepose[i]);
else
for (k = 0;k < 12;k++) //parentless
bonepose[i][k] = m[k];
}
}
else
{
// vertex weighted skeletal
// interpolate matrices and concatenate them to their parents
for (i = 0;i < bonecount;i++)
for (i = startingbone;i < bonecount;i++)
{
for (k = 0;k < 12;k++)
m[k] = 0;
@ -423,33 +446,150 @@ static void R_TransformVerticies(float bonepose[MAX_BONES][12], galisskeletaltra
out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11];
}
}
#ifndef SERVERONLY
static void R_BuildSkeletalMesh(mesh_t *mesh, float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, galisskeletaltransforms_t *weights, int numweights, qboolean usehierarchy)
static int R_BuildSkeletonLerps(float plerp[4], float *pose[4], int numbones, galiasgroup_t *g1, galiasgroup_t *g2, float lerpfrac, float fg1time, float fg2time)
{
float bonepose[MAX_BONES][12];
int i, k, l;
if (usehierarchy)
R_LerpBones(plerp, pose, poses, bones, bonecount, bonepose);
int frame1;
int frame2;
float mlerp; //minor lerp, poses within a group.
int l = 0;
mlerp = (fg1time)*g1->rate;
frame1=mlerp;
frame2=frame1+1;
mlerp-=frame1;
if (g1->loop)
{
frame1=frame1%g1->numposes;
frame2=frame2%g1->numposes;
}
else
{
if (poses == 1)
memcpy(bonepose, pose[0], sizeof(float)*12*bonecount);
else if (poses == 2)
frame1=(frame1>g1->numposes-1)?g1->numposes-1:frame1;
frame2=(frame2>g1->numposes-1)?g1->numposes-1:frame2;
}
plerp[l] = (1-mlerp)*(1-lerpfrac);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*numbones*12*frame1);
plerp[l] = (mlerp)*(1-lerpfrac);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*numbones*12*frame2);
if (lerpfrac)
{
mlerp = (fg2time)*g2->rate;
frame1=mlerp;
frame2=frame1+1;
mlerp-=frame1;
if (g2->loop)
{
for (i = 0; i < bonecount*12; i++)
frame1=frame1%g2->numposes;
frame2=frame2%g2->numposes;
}
else
{
frame1=(frame1>g2->numposes-1)?g2->numposes-1:frame1;
frame2=(frame2>g2->numposes-1)?g2->numposes-1:frame2;
}
plerp[l] = (1-mlerp)*(lerpfrac);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*numbones*12*frame1);
plerp[l] = (mlerp)*(lerpfrac);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*numbones*12*frame2);
}
return l;
}
//writes into bonepose
static void R_BuildSkeleton(galiasinfo_t *inf, entity_t *e, float bonepose[MAX_BONES][12])
{
int i, k;
int l=0;
float plerp[4];
float *pose[4];
float baseplerp[4];
float *basepose[4];
qboolean hirachy;
int numposes, basenumposes;
int basebone = e->basebone;
int frame1 = e->frame1;
int frame2 = e->frame2;
float lerpfrac = e->lerpfrac;
float baselerpfrac = e->baselerpfrac;
galiasgroup_t *g1, *g2, *bg1, *bg2;
galiasbone_t *bones = (galiasbone_t *)((char*)inf+inf->ofsbones);
g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1);
g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2);
if (basebone < 0)
basebone = 0;
if (basebone > inf->numbones)
basebone = inf->numbones;
if (basebone)
{
bg1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*e->baseframe1);
bg2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*e->baseframe2);
if (!bg1->isheirachical || !g1->isheirachical)
{
//mixing not supported
basebone = 0;
bg1 = g1;
bg2 = g2;
}
}
else
{
bg1 = g1;
bg2 = g2;
}
if (g1->isheirachical != g2->isheirachical || lerpfrac < 0)
lerpfrac = 0;
hirachy = g1->isheirachical;
numposes = R_BuildSkeletonLerps(plerp, pose, inf->numbones, g1, g2, lerpfrac, e->frame1time, e->frame2time);
if (hirachy)
{
if (basebone)
{
basenumposes = R_BuildSkeletonLerps(baseplerp, basepose, inf->numbones, bg1, bg2, baselerpfrac, e->baseframe1time, e->baseframe2time);
R_LerpBones(baseplerp, basepose, basenumposes, bones, 0, basebone, bonepose);
}
R_LerpBones(plerp, pose, numposes, bones, basebone, inf->numbones, bonepose);
}
else
{
//this is not hierachal, using base frames is not a good idea.
//just blend the poses here
if (numposes == 1)
memcpy(bonepose, pose[0], sizeof(float)*12*inf->numbones);
else if (numposes == 2)
{
for (i = 0; i < inf->numbones*12; i++)
{
((float*)bonepose)[i] = pose[0][i]*plerp[0] + pose[1][i]*plerp[1];
}
}
else
{
for (i = 0; i < bonecount; i++)
for (i = 0; i < inf->numbones; i++)
{
for (l = 0; l < 12; l++)
bonepose[i][l] = 0;
for (k = 0; k < poses; k++)
for (k = 0; k < numposes; k++)
{
for (l = 0; l < 12; l++)
bonepose[i][l] += pose[k][i*12+l] * plerp[k];
@ -457,6 +597,13 @@ static void R_BuildSkeletalMesh(mesh_t *mesh, float *plerp, float **pose, int po
}
}
}
}
#ifndef SERVERONLY
static void R_BuildSkeletalMesh(mesh_t *mesh, float bonepose[MAX_BONES][12], galisskeletaltransforms_t *weights, int numweights)
{
int i;
// blend the vertex bone weights
// memset(outhead, 0, mesh->numvertexes * sizeof(mesh->xyz_array[0]));
@ -687,10 +834,18 @@ static void R_GAliasApplyLighting(mesh_t *mesh, vec3_t org, vec3_t angles, float
}
}
static qboolean R_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf, int frame1, int frame2, float lerp, float alpha, float fg1time, float fg2time, qboolean nolightdir)
static qboolean R_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf,
entity_t *e,
float alpha, qboolean nolightdir)
{
galiasgroup_t *g1, *g2;
int frame1 = e->frame1;
int frame2 = e->frame2;
float lerp = e->lerpfrac;
float fg1time = e->frame1time;
float fg2time = e->frame2time;
if (!inf->groups)
{
Con_DPrintf("Model with no frames (%s)\n", currententity->model->name);
@ -769,71 +924,9 @@ static qboolean R_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf, int frame1, i
#ifdef SKELETALMODELS
if (inf->numbones)
{
int l=0;
float plerp[4];
float *pose[4];
float mlerp; //minor lerp, poses within a group.
qboolean hirachy;
if (g1->isheirachical != g2->isheirachical || lerp < 0)
lerp = 0;
hirachy = g1->isheirachical;
mlerp = (fg1time)*g1->rate;
frame1=mlerp;
frame2=frame1+1;
mlerp-=frame1;
if (g1->loop)
{
frame1=frame1%g1->numposes;
frame2=frame2%g1->numposes;
}
else
{
frame1=(frame1>g1->numposes-1)?g1->numposes-1:frame1;
frame2=(frame2>g1->numposes-1)?g1->numposes-1:frame2;
}
plerp[l] = (1-mlerp)*(1-lerp);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame1);
plerp[l] = (mlerp)*(1-lerp);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame2);
if (lerp)
{
mlerp = (fg2time)*g2->rate;
frame1=mlerp;
frame2=frame1+1;
mlerp-=frame1;
if (g2->loop)
{
frame1=frame1%g2->numposes;
frame2=frame2%g2->numposes;
}
else
{
frame1=(frame1>g2->numposes-1)?g2->numposes-1:frame1;
frame2=(frame2>g2->numposes-1)?g2->numposes-1:frame2;
}
plerp[l] = (1-mlerp)*(lerp);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame1);
plerp[l] = (mlerp)*(lerp);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame2);
}
/*
pose[0] = (float *)((char *)g1 + g1->poseofs);
plerp[0] = 1;
plerp[1] = 0;
plerp[3] = 0;
plerp[4] = 0;
l = 1;
*/
R_BuildSkeletalMesh(mesh, plerp, pose, l, (galiasbone_t *)((char*)inf+inf->ofsbones), inf->numbones, (galisskeletaltransforms_t *)((char*)inf+inf->ofstransforms), inf->numtransforms, hirachy);
float bonepose[MAX_BONES][12];
R_BuildSkeleton(inf, e, bonepose);
R_BuildSkeletalMesh(mesh, bonepose, (galisskeletaltransforms_t *)((char*)inf+inf->ofstransforms), inf->numtransforms);
return false;
}
#endif
@ -1911,7 +2004,7 @@ void R_DrawGAliasModel (entity_t *e)
memset(&mesh, 0, sizeof(mesh));
for(surfnum=0; inf; ((inf->nextsurf)?(inf = (galiasinfo_t*)((char *)inf + inf->nextsurf)):(inf=NULL)), surfnum++)
{
needrecolour = R_GAliasBuildMesh(&mesh, inf, e->frame1, e->frame2, e->lerpfrac, e->shaderRGBAf[3], e->frame1time, e->frame2time, nolightdir);
needrecolour = R_GAliasBuildMesh(&mesh, inf, e, e->shaderRGBAf[3], nolightdir);
c_alias_polys += mesh.numindexes/3;
@ -2618,7 +2711,7 @@ void R_DrawGAliasShadowVolume(entity_t *e, vec3_t lightpos, float radius)
{
if (inf->ofs_trineighbours)
{
R_GAliasBuildMesh(&mesh, inf, e->frame1, e->frame2, e->lerpfrac, 1, e->frame1time, e->frame2time, true);
R_GAliasBuildMesh(&mesh, inf, e, 1, true);
R_CalcFacing(&mesh, lightorg);
R_ProjectShadowVolume(&mesh, lightorg);
R_DrawShadowVolume(&mesh);