diff --git a/engine/shaders/glsl/defaultwall.glsl b/engine/shaders/glsl/defaultwall.glsl index 3d39e613a..99e9f6807 100644 --- a/engine/shaders/glsl/defaultwall.glsl +++ b/engine/shaders/glsl/defaultwall.glsl @@ -283,9 +283,6 @@ void main () //Read the base texture (with EIGHTBIT only alpha is needed) vec4 col = texture2D(s_diffuse, tc); - if (bases.rgb == vec3(0.0,0.0,1.0)) - bases.a = 0.0; - #if defined(BUMP) && (defined(DELUXE) || defined(SPECULAR) || defined(REFLECTCUBEMASK)) vec3 norm = normalize(texture2D(s_normalmap, tc).rgb - 0.5); #elif defined(PBR) || defined(SPECULAR) || defined(DELUXE) || defined(REFLECTCUBEMASK)