Basic collisions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3922 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-11-09 04:12:57 +00:00
parent 6398930473
commit 119c9c412c
1 changed files with 673 additions and 50 deletions

View File

@ -12,14 +12,28 @@ int D3_LeafnumForPoint (struct model_s *model, vec3_t point);
qboolean Mod_LoadMap_Proc(model_t *model, char *data)
{
char token[256];
int ver = 0;
data = COM_ParseOut(data, token, sizeof(token));
if (strcmp(token, "mapProcFile003"))
if (!strcmp(token, "mapProcFile003"))
ver = 3;
if (!strcmp(token, "PROC"))
{
data = COM_ParseOut(data, token, sizeof(token));
ver = atoi(token);
}
if (ver != 3 && ver != 4)
{
Con_Printf("proc format not compatible %s\n", token);
return false;
}
/*FIXME: add sanity checks*/
if (ver == 4)
{
data = COM_ParseOut(data, token, sizeof(token));
}
while(1)
{
data = COM_ParseOut(data, token, sizeof(token));
@ -53,6 +67,20 @@ qboolean Mod_LoadMap_Proc(model_t *model, char *data)
sub->batches[0] = b;
//ver4 may have a 'sky' field here
vdata = COM_ParseOut(data, token, sizeof(token));
if (strcmp(token, "{") && strcmp(token, "}"))
{
//sky = atoi(token);
data = vdata;
}
sub->mins[0] = 99999999;
sub->mins[1] = 99999999;
sub->mins[2] = 99999999;
sub->maxs[0] = -99999999;
sub->maxs[1] = -99999999;
sub->maxs[2] = -99999999;
for (surf = 0; surf < numsurfs; surf++)
{
data = COM_ParseOut(data, token, sizeof(token));
@ -73,18 +101,13 @@ qboolean Mod_LoadMap_Proc(model_t *model, char *data)
m[surf].numvertexes = numverts;
m[surf].numindexes = numindicies;
vdata = Hunk_Alloc(numverts * (sizeof(vecV_t) + sizeof(vec2_t) + sizeof(vec3_t)) + numindicies * sizeof(index_t));
vdata = Hunk_Alloc(numverts * (sizeof(vecV_t) + sizeof(vec2_t) + sizeof(vec3_t) + sizeof(vec4_t)) + numindicies * sizeof(index_t));
m[surf].colors4f_array = (vec4_t*)vdata;vdata += sizeof(vec4_t)*numverts;
m[surf].xyz_array = (vecV_t*)vdata;vdata += sizeof(vecV_t)*numverts;
m[surf].st_array = (vec2_t*)vdata;vdata += sizeof(vec2_t)*numverts;
m[surf].normals_array = (vec3_t*)vdata;vdata += sizeof(vec3_t)*numverts;
m[surf].indexes = (index_t*)vdata;
sub->mins[0] = 99999999;
sub->mins[1] = 99999999;
sub->mins[2] = 99999999;
sub->maxs[0] = -99999999;
sub->maxs[1] = -99999999;
sub->maxs[2] = -99999999;
for (v = 0; v < numverts; v++)
{
@ -114,13 +137,31 @@ qboolean Mod_LoadMap_Proc(model_t *model, char *data)
f = m[surf].xyz_array[v][j];
if (f > sub->maxs[j])
sub->maxs[j] = f;
else if (f < sub->mins[j])
if (f < sub->mins[j])
sub->mins[j] = f;
}
m[surf].colors4f_array[v][0] = 255;
m[surf].colors4f_array[v][1] = 255;
m[surf].colors4f_array[v][2] = 255;
m[surf].colors4f_array[v][3] = 255;
data = COM_ParseOut(data, token, sizeof(token));
/*if its not closed yet, there's an optional colour value*/
if (strcmp(token, ")"))
return false;
{
m[surf].colors4f_array[v][0] = atof(token)/255;
data = COM_ParseOut(data, token, sizeof(token));
m[surf].colors4f_array[v][1] = atof(token)/255;
data = COM_ParseOut(data, token, sizeof(token));
m[surf].colors4f_array[v][2] = atof(token)/255;
data = COM_ParseOut(data, token, sizeof(token));
m[surf].colors4f_array[v][3] = atof(token)/255;
data = COM_ParseOut(data, token, sizeof(token));
if (strcmp(token, ")"))
return false;
}
}
for (v = 0; v < numindicies; v++)
{
@ -356,30 +397,10 @@ void D3_WalkPortal(model_t *mod, int start, vec_t bounds[4], unsigned char *vis)
else
continue;
R_CullBox(p->min, p->max);
if (!D3_PolyBounds(newbounds, p->numpoints, p->points))
if (R_CullBox(p->min, p->max))
{
p->walkno = walkno;
continue;
}
/*new poly was to the right of it, or fully to the left*/
if (newbounds[1] <= bounds[0] || newbounds[0] >= bounds[1])
continue;
if (newbounds[3] <= bounds[2] || newbounds[2] >= bounds[3])
continue;
if (newbounds[0] < bounds[0])
newbounds[0] = bounds[0];
if (newbounds[1] > bounds[1])
newbounds[1] = bounds[1];
if (newbounds[2] < bounds[2])
newbounds[2] = bounds[2];
if (newbounds[3] > bounds[3])
newbounds[3] = bounds[3];
/*FIXME: clip the new bounds to the old bounds*/
p->walkno = walkno;
D3_WalkPortal(mod, p->area[!side], newbounds, vis);
@ -490,23 +511,9 @@ void D3_StainNode (struct mnode_s *node, float *parms)
{
}
qboolean D3_Trace (struct model_s *model, int hulloverride, int frame, vec3_t axis[3], vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, struct trace_s *trace)
{
trace->fraction = 0;
VectorCopy(p1, trace->endpos);
trace->allsolid = true;
trace->startsolid = true;
trace->ent = NULL;
return false;
}
unsigned int D3_PointContents (struct model_s *model, vec3_t axis[3], vec3_t p)
{
return FTECONTENTS_SOLID;
}
void D3_LightPointValues (struct model_s *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
{
/*basically require rtlighting for any light*/
VectorClear(res_diffuse);
VectorClear(res_ambient);
VectorClear(res_dir);
@ -516,24 +523,640 @@ void D3_LightPointValues (struct model_s *model, vec3_t point, vec3_t res_diffus
qboolean D3_EdictInFatPVS (struct model_s *model, struct pvscache_s *edict, qbyte *pvsbuffer)
{
int i;
for (i = 0; i < edict->num_leafs; i++)
if (pvsbuffer[edict->leafnums[i]>>3] & (1u<<(edict->leafnums[i]&7)))
// int i;
// for (i = 0; i < edict->num_leafs; i++)
// if (pvsbuffer[edict->leafnums[i]>>3] & (1u<<(edict->leafnums[i]&7)))
return true;
// return false;
}
typedef struct cm_surface_s
{
vec3_t mins, maxs;
vec4_t plane;
int numedges;
vec4_t *edge;
shader_t *shader;
struct cm_surface_s *next;
} cm_surface_t;
typedef struct cm_brush_s
{
int numplanes;
vec4_t *plane;
unsigned int contents;
struct cm_brush_s *next;
} cm_brush_t;
typedef struct cm_node_s
{
int axis; /*0=x,1=y,2=z*/
float dist;
vec3_t mins, maxs;
struct cm_node_s *parent;
struct cm_node_s *child[2];
cm_brush_t **brushlist;
cm_surface_t *surfacelist;
} cm_node_t;
typedef struct
{
cm_node_t *nodes; /*first is root*/
} cm_model_t;
static struct
{
float truefraction;
qboolean ispoint;
vec3_t start;
vec3_t end;
vec3_t absmins, absmaxs;
vec3_t szmins, szmaxs;
vec3_t extents;
cm_surface_t *surf;
} traceinfo;
#define DIST_EPSILON (0.03125)
static void D3_TraceToLeaf (cm_node_t *leaf)
{
float diststart;
float distend;
float frac;
vec3_t impactpoint;
qboolean back;
int i, j;
float pdist, expand;
vec3_t ofs;
cm_surface_t *surf;
for (surf = leaf->surfacelist; surf; surf = surf->next)
{
/*lots of maths in this function, we should check the surf's bbox*/
if (surf->mins[0] > traceinfo.absmaxs[0] || traceinfo.absmins[0] > surf->maxs[0] ||
surf->mins[1] > traceinfo.absmaxs[1] || traceinfo.absmins[1] > surf->maxs[1] ||
surf->mins[2] > traceinfo.absmaxs[2] || traceinfo.absmins[2] > surf->maxs[2])
continue;
if (!traceinfo.ispoint)
{ // general box case
// push the plane out apropriately for mins/maxs
// FIXME: use signbits into 8 way lookup for each mins/maxs
for (i=0 ; i<3 ; i++)
{
if (surf->plane[i] < 0)
ofs[i] = traceinfo.szmaxs[i];
else
ofs[i] = traceinfo.szmins[i];
}
expand = DotProduct (ofs, surf->plane);
// pdist = surf->plane[3] - expand;
}
else
{ // special point case
// pdist = surf->plane[3];
expand = 0;
}
diststart = DotProduct(traceinfo.start, surf->plane);
/*started behind?*/
back = diststart < surf->plane[3];
if (diststart <= surf->plane[3]-expand)
{
/*the trace started behind our expanded front plane*/
/*don't stop just because the point is closer than the extended plane*/
/*epsilon here please*/
if (diststart <= surf->plane[3])
continue;
distend = DotProduct(traceinfo.end, surf->plane);
if (distend < diststart)
frac = 0; /*don't let us go further into the wall*/
else
continue;
}
else
{
distend = DotProduct(traceinfo.end, surf->plane);
/*ended on the other side*/
if (back)
{
if (distend+expand > -surf->plane[3])
continue;
}
else
{
if (distend+expand > surf->plane[3])
continue;
}
if (diststart == distend)
frac = 0;
else
frac = (diststart - (surf->plane[3]-expand)) / (diststart-distend);
}
/*give up if we already found a closer plane*/
if (frac >= traceinfo.truefraction)
continue;
/*okay, this is where it hits this plane*/
impactpoint[0] = traceinfo.start[0] + frac*(traceinfo.end[0] - traceinfo.start[0]);
impactpoint[1] = traceinfo.start[1] + frac*(traceinfo.end[1] - traceinfo.start[1]);
impactpoint[2] = traceinfo.start[2] + frac*(traceinfo.end[2] - traceinfo.start[2]);
/*if the impact was not on the surface*/
for (i = 0; i < surf->numedges; i++)
{
if (!traceinfo.ispoint)
{ // general box case
// push the plane out apropriately for mins/maxs
// FIXME: use signbits into 8 way lookup for each mins/maxs
for (j=0 ; j<3 ; j++)
{
if (surf->edge[i][j] < 0)
ofs[j] = traceinfo.szmaxs[j];
else
ofs[j] = traceinfo.szmins[j];
}
pdist = DotProduct (ofs, surf->edge[i]);
pdist = surf->edge[i][3] - pdist;
}
else
{ // special point case
pdist = surf->edge[i][3];
}
if (DotProduct(impactpoint, surf->edge[i]) > pdist+DIST_EPSILON)
{
break;
}
}
/*if we were inside all edges, we hit the surface*/
if (i == surf->numedges)
{
traceinfo.truefraction = frac;
traceinfo.surf = surf;
/*we can't early out. there are multiple surfs in each leaf, and they could overlap. earlying out will result in errors if we hit a further one before the nearer*/
}
}
}
/*returns the most distant node which contains the entire box*/
static cm_node_t *D3_ChildNodeForBox(cm_node_t *node, vec3_t mins, vec3_t maxs)
{
float t1, t2;
/*
for(;;)
{
t1 = p1[node->axis] - node->dist;
t2 = p2[node->axis] - node->dist;
//if its completely to one side, walk down that side
if (t1 > maxs[node->axis] && t2 > maxs[node->axis])
{
//if this is a leaf, we can't insert in a child anyway.
if (!node->child[0])
break;
node = node->child[0];
continue;
}
if (t1 < mins[node->axis] && t2 < mins[node->axis])
{
//if this is a leaf, we can't insert in a child anyway.
if (!node->child[1])
break;
node = node->child[1];
continue;
}
//the box crosses this node
break;
}
*/
return node;
}
static void D3_InsertClipSurface(cm_node_t *node, cm_surface_t *surf)
{
node = D3_ChildNodeForBox(node, surf->mins, surf->maxs);
/*FIXME: walk the nodes to find one the one that holds us*/
surf->next = node->surfacelist;
node->surfacelist = surf;
}
static void D3_RecursiveSurfCheck (cm_node_t *node, float p1f, float p2f, vec3_t p1, vec3_t p2)
{
float t1, t2, offset;
float frac, frac2;
float idist;
int i;
vec3_t mid;
int side;
float midf;
if (traceinfo.truefraction <= p1f)
return; // already hit something nearer
/*err, no child here*/
if (!node)
return;
D3_TraceToLeaf (node);
//
// find the point distances to the seperating plane
// and the offset for the size of the box
//
t1 = p1[node->axis] - node->dist;
t2 = p2[node->axis] - node->dist;
offset = traceinfo.extents[node->axis];
#if 0
D3_RecursiveHullCheck (node->childnum[0], p1f, p2f, p1, p2);
D3_RecursiveHullCheck (node->childnum[1], p1f, p2f, p1, p2);
return;
#endif
// see which sides we need to consider
if (t1 >= offset && t2 >= offset)
{
D3_RecursiveSurfCheck (node->child[0], p1f, p2f, p1, p2);
return;
}
if (t1 < -offset && t2 < -offset)
{
D3_RecursiveSurfCheck ( node->child[1], p1f, p2f, p1, p2);
return;
}
// put the crosspoint DIST_EPSILON pixels on the near side
if (t1 < t2)
{
idist = 1.0/(t1-t2);
side = 1;
frac2 = (t1 + offset + DIST_EPSILON)*idist;
frac = (t1 - offset + DIST_EPSILON)*idist;
}
else if (t1 > t2)
{
idist = 1.0/(t1-t2);
side = 0;
frac2 = (t1 - offset - DIST_EPSILON)*idist;
frac = (t1 + offset + DIST_EPSILON)*idist;
}
else
{
side = 0;
frac = 1;
frac2 = 0;
}
// move up to the node
if (frac < 0)
frac = 0;
if (frac > 1)
frac = 1;
midf = p1f + (p2f - p1f)*frac;
for (i=0 ; i<3 ; i++)
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
D3_RecursiveSurfCheck (node->child[side], p1f, midf, p1, mid);
// go past the node
if (frac2 < 0)
frac2 = 0;
if (frac2 > 1)
frac2 = 1;
midf = p1f + (p2f - p1f)*frac2;
for (i=0 ; i<3 ; i++)
mid[i] = p1[i] + frac2*(p2[i] - p1[i]);
D3_RecursiveSurfCheck (node->child[side^1], midf, p2f, mid, p2);
}
qboolean D3_Trace (struct model_s *model, int hulloverride, int frame, vec3_t axis[3], vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, struct trace_s *trace)
{
int i;
float e1,e2;
traceinfo.truefraction = 1;
VectorCopy(p1, traceinfo.start);
VectorCopy(p2, traceinfo.end);
for (i = 0; i < 3; i++)
{
e1 = fabs(mins[i]);
e2 = fabs(maxs[i]);
traceinfo.extents[i] = ((e1>e2)?e1:e2);
traceinfo.szmins[i] = mins[i];
traceinfo.szmaxs[i] = maxs[i];
traceinfo.absmins[i] = ((p1[i]<p2[i])?p1[i]:p2[i]) + mins[i];
traceinfo.absmaxs[i] = ((p1[i]>p2[i])?p1[i]:p2[i]) + maxs[i];
}
traceinfo.ispoint = !traceinfo.extents[0] && !traceinfo.extents[1] && !traceinfo.extents[2];
traceinfo.surf = NULL;
D3_RecursiveSurfCheck(model->cnodes, 0, 1, p1, p2);
memset(trace, 0, sizeof(*trace));
if (!traceinfo.surf)
{
trace->fraction = 1;
VectorCopy(p2, trace->endpos);
}
else
{
float diststart, distend, frac;
/*we now know which surface it hit. recalc the impact point, but with an epsilon this time, so we can never get too close to the surface*/
VectorCopy(traceinfo.surf->plane, trace->plane.normal);
if (!traceinfo.ispoint)
{ // general box case
vec3_t ofs;
// push the plane out apropriately for mins/maxs
// FIXME: use signbits into 8 way lookup for each mins/maxs
for (i=0 ; i<3 ; i++)
{
if (traceinfo.surf->plane[i] < 0)
ofs[i] = traceinfo.szmaxs[i];
else
ofs[i] = traceinfo.szmins[i];
}
e1 = DotProduct (ofs, traceinfo.surf->plane);
trace->plane.dist = traceinfo.surf->plane[3] - e1;
}
else
{ // special point case
trace->plane.dist = traceinfo.surf->plane[3];
}
frac = traceinfo.truefraction;
/*
diststart = DotProduct(traceinfo.start, trace->plane.normal);
distend = DotProduct(traceinfo.end, trace->plane.normal);
if (diststart == distend)
frac = 0;
else
{
frac = (diststart - trace->plane.dist) / (diststart-distend);
if (frac < 0)
frac = 0;
else if (frac > 1)
frac = 1;
}*/
/*okay, this is where it hits this plane*/
trace->endpos[0] = traceinfo.start[0] + frac*(traceinfo.end[0] - traceinfo.start[0]);
trace->endpos[1] = traceinfo.start[1] + frac*(traceinfo.end[1] - traceinfo.start[1]);
trace->endpos[2] = traceinfo.start[2] + frac*(traceinfo.end[2] - traceinfo.start[2]);
trace->fraction = frac;
}
trace->ent = NULL;
return false;
}
unsigned int D3_PointContents (struct model_s *model, vec3_t axis[3], vec3_t p)
{
return FTECONTENTS_SOLID;
}
#define ensurenewtoken(t) buf = COM_ParseOut(buf, token, sizeof(token)); if (strcmp(token, t)) break;
typedef struct
{
int v[2];
int fl[2];
} d3edge_t;
qboolean D3_LoadMap_CollisionMap(model_t *mod, char *buf)
{
int pedges[64];
cm_surface_t *surf;
vec3_t *verts;
d3edge_t *edges;
int i, j;
int numverts, numedges, numpedges;
model_t *cmod;
char token[256];
buf = COM_ParseOut(buf, token, sizeof(token));
if (strcmp(token, "CM"))
return false;
buf = COM_ParseOut(buf, token, sizeof(token));
if (atof(token) != 1.0)
if (atof(token) != 1.0 && atof(token) != 3)
return false;
buf = COM_ParseOut(buf, token, sizeof(token));
/*some number, discard*/
while(buf)
{
buf = COM_ParseOut(buf, token, sizeof(token));
if (!strcmp(token, "collisionModel"))
{
buf = COM_ParseOut(buf, token, sizeof(token));
if (!strcmp(token, "worldMap"))
cmod = mod;
else
cmod = Mod_FindName(token);
ensurenewtoken("{");
ensurenewtoken("vertices");
ensurenewtoken("{");
buf = COM_ParseOut(buf, token, sizeof(token));
numverts = atoi(token);
verts = malloc(numverts * sizeof(*verts));
for (i = 0; i < numverts; i++)
{
ensurenewtoken("(");
buf = COM_ParseOut(buf, token, sizeof(token));
verts[i][0] = atof(token);
buf = COM_ParseOut(buf, token, sizeof(token));
verts[i][1] = atof(token);
buf = COM_ParseOut(buf, token, sizeof(token));
verts[i][2] = atof(token);
ensurenewtoken(")");
}
ensurenewtoken("}");
ensurenewtoken("edges");
ensurenewtoken("{");
buf = COM_ParseOut(buf, token, sizeof(token));
numedges = atoi(token);
edges = malloc(numedges * sizeof(*edges));
for (i = 0; i < numedges; i++)
{
ensurenewtoken("(");
buf = COM_ParseOut(buf, token, sizeof(token));
edges[i].v[0] = atoi(token);
buf = COM_ParseOut(buf, token, sizeof(token));
edges[i].v[1] = atoi(token);
ensurenewtoken(")");
buf = COM_ParseOut(buf, token, sizeof(token));
edges[i].fl[0] = atoi(token);
buf = COM_ParseOut(buf, token, sizeof(token));
edges[i].fl[1] = atoi(token);
}
ensurenewtoken("}");
ensurenewtoken("nodes");
ensurenewtoken("{");
cmod->cnodes = Hunk_Alloc(sizeof(cm_node_t));
for (;;)
{
buf = COM_ParseOut(buf, token, sizeof(token));
if (strcmp(token, "("))
break;
buf = COM_ParseOut(buf, token, sizeof(token));
buf = COM_ParseOut(buf, token, sizeof(token));
//axis, dist
ensurenewtoken(")");
}
if (strcmp(token, "}"))
break;
ensurenewtoken("polygons");
buf = COM_ParseOut(buf, token, sizeof(token));
/*'polygonMemory', which is unusable for us*/
ensurenewtoken("{");
for (;;)
{
buf = COM_ParseOut(buf, token, sizeof(token));
if (!strcmp(token, "}"))
break;
numpedges = atoi(token);
surf = Hunk_Alloc(sizeof(*surf) + sizeof(vec4_t)*numpedges);
surf->numedges = numpedges;
surf->edge = (vec4_t*)(surf+1);
ensurenewtoken("(");
for (j = 0; j < numpedges; j++)
{
buf = COM_ParseOut(buf, token, sizeof(token));
pedges[j] = atoi(token);
}
ensurenewtoken(")");
ensurenewtoken("(");
buf = COM_ParseOut(buf, token, sizeof(token));
surf->plane[0] = atof(token);
buf = COM_ParseOut(buf, token, sizeof(token));
surf->plane[1] = atof(token);
buf = COM_ParseOut(buf, token, sizeof(token));
surf->plane[2] = atof(token);
ensurenewtoken(")");
buf = COM_ParseOut(buf, token, sizeof(token));
surf->plane[3] = atof(token);
ensurenewtoken("(");
buf = COM_ParseOut(buf, token, sizeof(token));
surf->mins[0] = atof(token);
buf = COM_ParseOut(buf, token, sizeof(token));
surf->mins[1] = atof(token);
buf = COM_ParseOut(buf, token, sizeof(token));
surf->mins[2] = atof(token);
ensurenewtoken(")");
ensurenewtoken("(");
buf = COM_ParseOut(buf, token, sizeof(token));
surf->maxs[0] = atof(token);
buf = COM_ParseOut(buf, token, sizeof(token));
surf->maxs[1] = atof(token);
buf = COM_ParseOut(buf, token, sizeof(token));
surf->maxs[2] = atof(token);
ensurenewtoken(")");
buf = COM_ParseOut(buf, token, sizeof(token));
surf->shader = R_RegisterShader_Vertex(token);
for (j = 0; j < numpedges; j++)
{
float *v1, *v2;
vec3_t dir;
if (pedges[j] < 0)
{
v2 = verts[edges[-pedges[j]].v[0]];
v1 = verts[edges[-pedges[j]].v[1]];
}
else
{
v1 = verts[edges[pedges[j]].v[0]];
v2 = verts[edges[pedges[j]].v[1]];
}
VectorSubtract(v1, v2, dir);
VectorNormalize(dir);
CrossProduct(surf->plane, dir, surf->edge[j]);
surf->edge[j][3] = DotProduct(v1, surf->edge[j]);
}
D3_InsertClipSurface(cmod->cnodes, surf);
}
free(verts);
free(edges);
ensurenewtoken("brushes");
buf = COM_ParseOut(buf, token, sizeof(token));
/*'polygonMemory', which is unusable for us*/
ensurenewtoken("{");
for (;;)
{
buf = COM_ParseOut(buf, token, sizeof(token));
if (!strcmp(token, "}"))
break;
j = atoi(token);
ensurenewtoken("{");
for (i = 0; i < j; i++)
{
ensurenewtoken("(");
buf = COM_ParseOut(buf, token, sizeof(token));
buf = COM_ParseOut(buf, token, sizeof(token));
buf = COM_ParseOut(buf, token, sizeof(token));
ensurenewtoken(")");
buf = COM_ParseOut(buf, token, sizeof(token));
}
ensurenewtoken("}");
ensurenewtoken("(");
buf = COM_ParseOut(buf, token, sizeof(token));
buf = COM_ParseOut(buf, token, sizeof(token));
buf = COM_ParseOut(buf, token, sizeof(token));
ensurenewtoken(")");
ensurenewtoken("(");
buf = COM_ParseOut(buf, token, sizeof(token));
buf = COM_ParseOut(buf, token, sizeof(token));
buf = COM_ParseOut(buf, token, sizeof(token));
ensurenewtoken(")");
buf = COM_ParseOut(buf, token, sizeof(token));
}
}
else
break;
}
/*load up the .map so we can get some entities (anyone going to bother making a qc mod compatible with this?)*/
COM_StripExtension(mod->name, token, sizeof(token));
mod->entities = FS_LoadMallocFile(va("%s.map", token));