Fix softwarebanding. Fix problem with map textures with a leading #.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5890 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-06-21 13:43:45 +00:00
parent d15d82e1d1
commit 1057453158
1 changed files with 8 additions and 7 deletions

View File

@ -197,7 +197,8 @@ static float Com_FloatArgument(const char *shadername, char *arg, size_t arglen,
const char *var;
//grab an argument instead, otherwise 0
var = shadername;
var = shadername+1;
if (*shadername)
while((var = strchr(var, '#')))
{
var++;
@ -1963,7 +1964,7 @@ static qboolean Shader_LoadPermutations(char *name, program_t *prog, char *scrip
if (prog->defaulttextures & ((1u<<(ALTDELUXMAPSAMP+0)) | (1u<<(ALTDELUXMAPSAMP+1)) | (1u<<(ALTDELUXMAPSAMP+2))))
prog->defaulttextures |=((1u<<(ALTDELUXMAPSAMP+0)) | (1u<<(ALTDELUXMAPSAMP+1)) | (1u<<(ALTDELUXMAPSAMP+2)));
for (end = strchr(name, '#'); end && *end; )
for (end = *name?strchr(name+1, '#'):NULL; end && *end; )
{
char *start = end+1;
end = strchr(start, '#');
@ -6061,7 +6062,7 @@ void QDECL R_BuildLegacyTexnums(shader_t *shader, const char *fallbackname, cons
}
*/
strcpy(imagename, shader->name);
h = strchr(imagename, '#');
h = *imagename?strchr(imagename+1, '#'):NULL;
if (h)
*h = 0;
if (*imagename == '/' || strchr(imagename, ':'))
@ -6220,9 +6221,9 @@ void QDECL R_BuildLegacyTexnums(shader_t *shader, const char *fallbackname, cons
if (loadflags & SHADER_HASPALETTED)
{
if (!TEXVALID(tex->paletted) && *mapname)
tex->paletted = R_LoadHiResTexture(va("%s_pal", mapname), NULL, imageflags|IF_NEAREST);
tex->paletted = R_LoadHiResTexture(va("%s_pal", mapname), NULL, imageflags|IF_NEAREST|IF_PALETTIZE);
if (!TEXVALID(tex->paletted))
tex->paletted = Image_GetTexture(va("%s_pal", imagename), subpath, imageflags|IF_NEAREST|IF_NOSRGB, srcdata, palette, width, height, (basefmt==TF_MIP4_SOLID8)?TF_MIP4_P8:PTI_P8);
tex->paletted = Image_GetTexture(va("%s_pal", imagename), subpath, imageflags|IF_NEAREST|IF_NOSRGB|IF_PALETTIZE, srcdata, palette, width, height, (basefmt==TF_MIP4_SOLID8)?TF_MIP4_P8:PTI_P8);
}
imageflags |= IF_LOWPRIORITY;
@ -7442,7 +7443,7 @@ static shader_t *R_LoadShader (const char *name, unsigned int usageflags, shader
s->genargs = NULL;
//now determine the 'short name'. ie: the shader that is loaded off disk (no args, no extension)
argsstart = strchr(cleanname, '#');
argsstart = *cleanname?strchr(cleanname+1, '#'):NULL;
if (argsstart)
*argsstart = 0;
COM_StripExtension (cleanname, shortname, sizeof(shortname));
@ -8017,7 +8018,7 @@ void Shader_DoReload(void)
ps.saveshaderbody = NULL;
strcpy(cleanname, s->name);
argsstart = strchr(cleanname, '#');
argsstart = *cleanname?strchr(cleanname+1, '#'):NULL;
if (argsstart)
*argsstart = 0;
COM_StripExtension (cleanname, shortname, sizeof(shortname));