engine/engine/http/httpclient.c

1114 lines
25 KiB
C
Raw Normal View History

#include "quakedef.h"
#include "iweb.h"
#include "netinc.h"
#include "fs.h"
#if defined(WEBCLIENT)
#if defined(FTE_TARGET_WEB)
#define MYJS 1
#if MYJS
#include "web/ftejslib.h"
#else
#include <emscripten/emscripten.h>
#endif
static void DL_Abort(struct dl_download *dl)
{
dl->ctx = NULL;
}
static void DL_OnLoad(void *c, void *data, int datasize)
{
struct dl_download *dl = c;
//make sure the file is 'open'.
if (!dl->file)
{
if (*dl->localname)
{
FS_CreatePath(dl->localname, FS_GAMEONLY);
dl->file = FS_OpenVFS(dl->localname, "w+b", FS_GAMEONLY);
}
else
{
//emscripten does not close the file. plus we seem to end up with infinite loops.
dl->file = FS_OpenTemp();
}
}
if (dl->file)
{
VFS_WRITE(dl->file, data, datasize);
VFS_SEEK(dl->file, 0);
dl->status = DL_FINISHED;
}
else
dl->status = DL_FAILED;
dl->replycode = 200;
#if !MYJS
dl->completed += datasize;
#endif
}
#if MYJS
static void DL_OnError(void *c, int ecode)
#else
static void DL_OnError(void *c)
#endif
{
struct dl_download *dl = c;
#if MYJS
dl->replycode = ecode;
#else
dl->replycode = 404; //we don't actually know. should we not do this?
#endif
Con_Printf("download %p: error %i\n", dl, dl->replycode);
dl->status = DL_FAILED;
}
static void DL_OnProgress(void *c, int position, int totalsize)
{
struct dl_download *dl = c;
dl->completed = position;
dl->totalsize = totalsize;
}
//this becomes a poll function. the main thread will call this once a frame or so.
qboolean DL_Decide(struct dl_download *dl)
{
const char *url = dl->redir;
if (!*url)
url = dl->url;
if (dl->postdata)
{
DL_Abort(dl);
return false; //safe to destroy it now
}
if (dl->ctx)
{
if (dl->status == DL_FAILED || dl->status == DL_FINISHED)
{
DL_Abort(dl);
return false; //safe to destroy it now
}
}
else
{
dl->status = DL_ACTIVE;
dl->abort = DL_Abort;
dl->ctx = dl;
#if MYJS
emscriptenfte_async_wget_data2(url, dl, DL_OnLoad, DL_OnError, DL_OnProgress);
#else
//annoyingly, emscripten doesn't provide an onprogress callback, unlike firefox etc, so we can't actually tell how far its got.
//we'd need to provide our own js library to fix this. it can be done, I'm just lazy.
emscripten_async_wget_data(url, dl, DL_OnLoad, DL_OnError);
#endif
}
return true;
}
#elif defined(NACL)
#include <ppapi/c/pp_errors.h>
#include <ppapi/c/ppb_core.h>
#include <ppapi/c/pp_file_info.h>
#include <ppapi/c/ppb_file_system.h>
#include <ppapi/c/ppb_file_ref.h>
#include <ppapi/c/ppb_url_request_info.h>
#include <ppapi/c/ppb_url_response_info.h>
#include <ppapi/c/pp_var.h>
#include <ppapi/c/ppb_var.h>
#include <ppapi/c/ppb_file_io.h>
#include <ppapi/c/ppb_url_loader.h>
extern PPB_Core *ppb_core;
extern PPB_URLRequestInfo *urlrequestinfo;
extern PPB_URLLoader *urlloader;
extern PP_Instance pp_instance;
extern PPB_Var *ppb_var_interface;
struct nacl_dl {
char buffer[65536];
PP_Resource req;
};
static void readfinished(void* user_data, int32_t result)
{
struct dl_download *f = user_data;
struct nacl_dl *ctx = f->ctx;
struct PP_CompletionCallback ccb = {readfinished, f, PP_COMPLETIONCALLBACK_FLAG_NONE};
//trying to clean up
if (!ctx)
return;
// Sys_Printf("lastresult: %i\n", result);
if (result == PP_OK)
{
// Sys_Printf("%s completed\n", f->url);
ppb_core->ReleaseResource(ctx->req);
ctx->req = 0;
f->status = DL_FINISHED;
return;
}
for (; result > 0; result = urlloader->ReadResponseBody(ctx->req, ctx->buffer, sizeof(ctx->buffer), ccb))
{
//make sure the file is 'open'.
if (!f->file)
{
if (*f->localname)
{
FS_CreatePath(f->localname, FS_GAME);
f->file = FS_OpenVFS(f->localname, "w+b", FS_GAME);
}
else
f->file = FS_OpenTemp();
}
// Sys_Printf("write: %i\n", result);
VFS_WRITE(f->file, ctx->buffer, result);
f->completed += result;
}
// Sys_Printf("result: %i\n", result);
if (result != PP_OK_COMPLETIONPENDING)
{
Sys_Printf("file %s failed or something\n", f->url);
ppb_core->ReleaseResource(ctx->req);
ctx->req = 0;
f->status = DL_FAILED;
}
}
//urloader->open completed
static void dlstarted(void* user_data, int32_t result)
{
struct dl_download *f = user_data;
struct nacl_dl *ctx = f->ctx;
struct PP_CompletionCallback ccb = {readfinished, f, PP_COMPLETIONCALLBACK_FLAG_NONE};
readfinished(user_data, urlloader->ReadResponseBody(ctx->req, ctx->buffer, sizeof(ctx->buffer), ccb));
}
static void nadl_cleanup_cb(void* user_data, int32_t result)
{
struct nacl_dl *ctx = user_data;
if (ctx->req)
ppb_core->ReleaseResource(ctx->req);
free(ctx);
}
void NADL_Cleanup(struct dl_download *dl)
{
struct nacl_dl *ctx = dl->ctx;
//we can't free the ctx memory etc, in case the browser still has requests pending on it before it handles our close.
//so set up a callback to do it later
dl->ctx = NULL; //orphan
struct PP_CompletionCallback ccb = {nadl_cleanup_cb, ctx, PP_COMPLETIONCALLBACK_FLAG_NONE};
ppb_core->CallOnMainThread(1000, ccb, 0);
}
qboolean DL_Decide(struct dl_download *dl)
{
const char *url = dl->redir;
struct nacl_dl *ctx;
if (!*url)
url = dl->url;
if (dl->postdata)
{
NADL_Cleanup(dl);
return false; //safe to destroy it now
}
if (dl->ctx)
{
if (dl->status == DL_FAILED || dl->status == DL_FINISHED)
{
NADL_Cleanup(dl);
return false; //safe to destroy it now
}
}
else
{
PP_Resource dlri;
dl->status = DL_ACTIVE;
dl->abort = NADL_Cleanup;
dl->ctx = ctx = Z_Malloc(sizeof(*ctx));
/*everything goes via nacl, so we might as well just init that here*/
ctx->req = urlloader->Create(pp_instance);
dlri = urlrequestinfo->Create(pp_instance);
urlrequestinfo->SetProperty(dlri, PP_URLREQUESTPROPERTY_ALLOWCROSSORIGINREQUESTS, ppb_var_interface->VarFromUtf8(url, strlen(url)));
urlrequestinfo->SetProperty(dlri, PP_URLREQUESTPROPERTY_URL, ppb_var_interface->VarFromUtf8(url, strlen(url)));
struct PP_CompletionCallback ccb = {dlstarted, dl, PP_COMPLETIONCALLBACK_FLAG_NONE};
urlloader->Open(ctx->req, dlri, ccb);
ppb_core->ReleaseResource(dlri);
}
return true;
}
#else
qboolean DL_Decide(struct dl_download *dl);
/*
This file does one thing. Connects to servers and grabs the specified file. It doesn't do any uploading whatsoever. Live with it.
It doesn't use persistant connections.
*/
struct http_dl_ctx_s {
struct dl_download *dlctx;
SOCKET sock; //FIXME: support https.
char *buffer;
int bufferused;
int bufferlen;
int totalreceived; //useful when we're just dumping to a file.
struct vfsfile_s *file; //if gzipping, this is a temporary file. we'll write to the real file from this after the transfer is complete.
qboolean gzip;
qboolean chunking;
int chunksize;
int chunked;
enum {HC_REQUESTING, HC_GETTINGHEADER, HC_GETTING} state;
int contentlength;
};
void HTTP_Cleanup(struct dl_download *dl)
{
struct http_dl_ctx_s *con = dl->ctx;
dl->ctx = NULL;
if (con->sock != INVALID_SOCKET)
closesocket(con->sock);
con->sock = INVALID_SOCKET;
free(con->buffer);
free(con);
dl->abort = NULL;
dl->status = DL_PENDING;
dl->completed = 0;
dl->totalsize = 0;
}
static void ExpandBuffer(struct http_dl_ctx_s *con, int quant)
{
int newlen;
newlen = con->bufferlen + quant;
con->buffer = realloc(con->buffer, newlen);
con->bufferlen = newlen;
}
static qboolean HTTP_DL_Work(struct dl_download *dl)
{
struct http_dl_ctx_s *con = dl->ctx;
char buffer[256];
char Location[256];
char mimetype[256];
char *nl;
char *msg;
int ammount;
switch(con->state)
{
case HC_REQUESTING:
ammount = send(con->sock, con->buffer, con->bufferused, 0);
if (!ammount)
return false;
if (ammount < 0)
{
if (neterrno() != NET_EWOULDBLOCK)
return false;
return true;
}
con->bufferused -= ammount;
memmove(con->buffer, con->buffer+ammount, con->bufferused);
if (!con->bufferused) //that's it, all sent.
con->state = HC_GETTINGHEADER;
break;
case HC_GETTINGHEADER:
if (con->bufferlen - con->bufferused < 1530)
ExpandBuffer(con, 1530);
ammount = recv(con->sock, con->buffer+con->bufferused, con->bufferlen-con->bufferused-15, 0);
if (!ammount)
return false;
if (ammount < 0)
{
if (neterrno() != NET_EWOULDBLOCK)
return false;
return true;
}
con->bufferused+=ammount;
con->buffer[con->bufferused] = '\0';
//have we got the entire thing yet?
msg = con->buffer;
con->chunking = false;
con->contentlength = 0;
con->gzip = false;
*mimetype = 0;
*Location = 0;
if (strnicmp(msg, "HTTP/", 5))
{ //pre version 1. (lame servers.
con->state = HC_GETTING;
dl->status = DL_ACTIVE;
con->contentlength = -1; //meaning end of stream.
dl->replycode = 200;
}
else
{
qboolean hcomplete = false;
while(*msg)
{
if (*msg == '\n')
{
if (msg[1] == '\n')
{ //tut tut, not '\r'? that's not really allowed...
msg+=2;
hcomplete = true;
break;
}
if (msg[1] == '\r' && msg[2] == '\n')
{
msg+=3;
hcomplete = true;
break;
}
msg++;
}
while (*msg == ' ' || *msg == '\t')
msg++;
nl = strchr(msg, '\n');
if (!nl)
break;//not complete, don't bother trying to parse it.
if (!strnicmp(msg, "Content-Length: ", 16))
con->contentlength = atoi(msg+16);
else if (!strnicmp(msg, "Content-Type:", 13))
{
*nl = '\0';
Q_strncpyz(mimetype, COM_TrimString(msg+13), sizeof(mimetype));
*nl = '\n';
}
else if (!strnicmp(msg, "Location: ", 10))
{
*nl = '\0';
Q_strncpyz(Location, COM_TrimString(msg+10), sizeof(Location));
*nl = '\n';
}
else if (!strnicmp(msg, "Content-Encoding: ", 18))
{
char *chunk = strstr(msg, "gzip");
if (chunk < nl)
con->gzip = true;
}
else if (!strnicmp(msg, "Transfer-Encoding: ", 19))
{
char *chunk = strstr(msg, "chunked");
if (chunk < nl)
con->chunking = true;
}
msg = nl;
}
if (!hcomplete)
break;//headers not complete. break out of switch
ammount = msg - con->buffer;
msg = COM_ParseOut(con->buffer, buffer, sizeof(buffer));
msg = COM_ParseOut(msg, buffer, sizeof(buffer));
dl->replycode = atoi(buffer);
if (!stricmp(buffer, "100"))
{ //http/1.1 servers can give this. We ignore it.
con->bufferused -= ammount;
memmove(con->buffer, con->buffer+ammount, con->bufferused);
return true;
}
if (!stricmp(buffer, "301") || !stricmp(buffer, "302") || !stricmp(buffer, "303"))
{
nl = strchr(msg, '\n');
if (nl)
*nl = '\0';
Con_Printf("HTTP: %s %s\n", buffer, COM_TrimString(msg));
if (!*Location)
Con_Printf("Server redirected to null location\n");
else
{
HTTP_Cleanup(dl);
if (*Location == '/')
{
char *cur = *dl->redir?dl->redir:dl->url;
char *curserver = cur;
char *curpath;
/*same server+protocol*/
if (!strncmp(curserver, "http://", 7))
curserver += 7;
curpath = strchr(curserver, '/');
if (!curpath)
curpath = curserver + strlen(curserver);
if (cur == dl->redir)
*curpath = 0;
else
Q_strncpyz(dl->redir, cur, (curpath-cur) + 1);
Q_strncatz(dl->redir, Location, sizeof(dl->redir));
}
else
Q_strncpyz(dl->redir, Location, sizeof(dl->redir));
dl->poll = DL_Decide;
dl->status = DL_PENDING;
}
return true;
}
if (stricmp(buffer, "200"))
{
nl = strchr(msg, '\n');
if (!nl)
return false; //eh?
if (nl>msg&&nl[-1] == '\r')
nl--;
*nl = '\0';
Con_Printf("HTTP: %s%s\n", buffer, msg);
return false; //something went wrong.
}
con->bufferused -= ammount;
dl->totalsize = con->contentlength;
memmove(con->buffer, con->buffer+ammount, con->bufferused);
}
if (dl->notifystarted)
dl->notifystarted(dl, *mimetype?mimetype:NULL);
if (!dl->file)
{
#ifndef NPFTE
if (*dl->localname)
{
FS_CreatePath(dl->localname, FS_GAME);
dl->file = FS_OpenVFS(dl->localname, "w+b", FS_GAME);
}
else
dl->file = FS_OpenTemp();
#endif
if (!dl->file)
{
if (*dl->localname)
Con_Printf("HTTP: Couldn't open file \"%s\"\n", dl->localname);
else
Con_Printf("HTTP: Couldn't open temporary file\n");
dl->status = DL_FAILED;
return false;
}
}
if (con->gzip)
{
#if !defined(NPFTE) && defined(AVAIL_ZLIB)
con->file = FS_OpenTemp();
#else
Con_Printf("HTTP: no support for gzipped files \"%s\"\n", dl->localname);
dl->status = DL_FAILED;
return false;
#endif
}
else
con->file = dl->file;
con->state = HC_GETTING;
dl->status = DL_ACTIVE;
//Fall through
case HC_GETTING:
if (con->bufferlen - con->bufferused < 1530)
ExpandBuffer(con, 1530);
ammount = recv(con->sock, con->buffer+con->bufferused, con->bufferlen-con->bufferused-1, 0);
if (ammount < 0)
{
if (neterrno() != NET_EWOULDBLOCK)
return false;
return true;
}
con->bufferused+=ammount;
if (con->chunking) //FIXME: NEEDS TESTING!!!
{
int trim;
char *nl;
con->buffer[con->bufferused] = '\0';
for(;;)
{ //work out as we go.
if (con->chunksize)//we are trying to parse a chunk.
{
trim = con->bufferused - con->chunked;
if (trim > con->chunksize)
trim = con->chunksize; //don't go into the next size field.
con->chunksize -= trim;
con->chunked += trim;
if (!con->chunksize)
{ //we need to find the next \n and trim it.
nl = strchr(con->buffer+con->chunked, '\n');
if (!nl)
break;
nl++;
trim = nl - (con->buffer+con->chunked);
memmove(con->buffer + con->chunked, nl, con->buffer+con->bufferused-nl+1);
con->bufferused -= trim;
}
if (!(con->bufferused - con->chunked))
break;
}
else
{
nl = strchr(con->buffer+con->chunked, '\n');
if (!nl)
break;
con->chunksize = strtol(con->buffer+con->chunked, NULL, 16); //it's hex.
nl++;
trim = nl - (con->buffer+con->chunked);
memmove(con->buffer + con->chunked, nl, con->buffer+con->bufferused-nl+1);
con->bufferused -= trim;
}
}
con->totalreceived+=con->chunked;
if (con->file && con->chunked) //we've got a chunk in the buffer
{ //write it
if (VFS_WRITE(con->file, con->buffer, con->chunked) != con->chunked)
{
Con_Printf("Write error whilst downloading %s\nDisk full?\n", dl->localname);
return false;
}
//and move the unparsed chunk to the front.
con->bufferused -= con->chunked;
memmove(con->buffer, con->buffer+con->chunked, con->bufferused);
con->chunked = 0;
}
}
else
{
con->totalreceived+=ammount;
if (con->file) //we've got a chunk in the buffer
{ //write it
if (VFS_WRITE(con->file, con->buffer, con->bufferused) != con->bufferused)
{
Con_Printf("Write error whilst downloading %s\nDisk full?\n", dl->localname);
return false;
}
con->bufferused = 0;
}
}
if (!ammount)
{ //server closed off the connection.
if (con->chunksize)
dl->status = DL_FAILED;
else
{
#if !defined(NPFTE) && defined(AVAIL_ZLIB)
if (con->gzip)
{
VFS_SEEK(con->file, 0);
dl->file = FS_DecompressGZip(con->file, dl->file);
con->file = NULL;
}
#endif
dl->status = (dl->replycode == 200)?DL_FINISHED:DL_FAILED;
}
return false;
}
dl->completed = con->totalreceived;
break;
}
return true;
}
void HTTPDL_Establish(struct dl_download *dl)
{
unsigned long _true = true;
struct sockaddr_qstorage serveraddr;
struct http_dl_ctx_s *con;
int addressfamily;
int addresssize;
char server[128];
char uri[MAX_OSPATH];
char *slash;
const char *url = dl->redir;
if (!*url)
url = dl->url;
if (!strnicmp(url, "http://", 7))
url+=7;
slash = strchr(url, '/');
if (!slash)
{
Q_strncpyz(server, url, sizeof(server));
Q_strncpyz(uri, "/", sizeof(uri));
}
else
{
Q_strncpyz(uri, slash, sizeof(uri));
Q_strncpyz(server, url, sizeof(server));
server[slash-url] = '\0';
}
con = malloc(sizeof(*con));
memset(con, 0, sizeof(*con));
dl->ctx = con;
dl->abort = HTTP_Cleanup;
dl->status = DL_RESOLVING;
if (!NET_StringToSockaddr(server, 80, &serveraddr, &addressfamily, &addresssize))
{
dl->status = DL_FAILED;
return;
}
dl->status = DL_QUERY;
if ((con->sock = socket (addressfamily, SOCK_STREAM, IPPROTO_TCP)) == -1)
{
dl->status = DL_FAILED;
return;
}
//don't bother binding. its optional.
//FIXME: make the connect call with a non-blocking socket.
//FIXME: use a vfsfile_t instead of a direct socket to support https
//not yet blocking.
if (connect(con->sock, (struct sockaddr *)&serveraddr, addresssize) == -1)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
int err = neterrno();
switch(err)
{
case NET_EACCES:
Con_Printf("HTTP: connect(%s): access denied. Check firewall.\n", server);
break;
case NET_ETIMEDOUT:
Con_Printf("HTTP: connect(%s): timed out.\n", server);
break;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
default:
Con_Printf("HTTP: connect(%s): %s", server, strerror(neterrno()));
break;
}
dl->status = DL_FAILED;
return;
}
if (ioctlsocket (con->sock, FIONBIO, &_true) == -1) //now make it non blocking.
{
dl->status = DL_FAILED;
return;
}
if (dl->postdata)
{
ExpandBuffer(con, 1024 + strlen(uri) + strlen(server) + strlen(con->dlctx->postmimetype) + dl->postlen);
Q_snprintfz(con->buffer, con->bufferlen,
"POST %s HTTP/1.1\r\n"
"Host: %s\r\n"
"Content-Length: %u\r\n"
"Content-Type: %s\r\n"
"Connection: close\r\n"
#if !defined(NPFTE) && defined(AVAIL_ZLIB)
"Accept-Encoding: gzip\r\n"
#endif
"User-Agent: "FULLENGINENAME"\r\n"
"\r\n", uri, server, (unsigned int)dl->postlen, dl->postmimetype);
con->bufferused = strlen(con->buffer);
memcpy(con->buffer + con->bufferused, dl->postdata, dl->postlen);
con->bufferused += dl->postlen;
}
else
{
ExpandBuffer(con, 512*1024);
Q_snprintfz(con->buffer, con->bufferlen,
"GET %s HTTP/1.1\r\n"
"Host: %s\r\n"
"Connection: close\r\n"
#if !defined(NPFTE) && defined(AVAIL_ZLIB)
"Accept-Encoding: gzip\r\n"
#endif
"User-Agent: "FULLENGINENAME"\r\n"
"\r\n", uri, server);
con->bufferused = strlen(con->buffer);
}
con->contentlength = -1;
}
qboolean HTTPDL_Poll(struct dl_download *dl)
{
/*failed previously*/
if (dl->status == DL_FAILED)
return false;
if (!dl->ctx)
{
HTTPDL_Establish(dl);
if (dl->status == DL_FAILED)
{
HTTP_Cleanup(dl);
dl->status = DL_FAILED;
return false;
}
}
if (dl->ctx)
{
if (!HTTP_DL_Work(dl))
if (dl->status != DL_FINISHED)
dl->status = DL_FAILED;
if (dl->status == DL_FAILED)
{
HTTP_Cleanup(dl);
dl->status = DL_FAILED;
return false;
}
if (dl->status == DL_FINISHED)
return false;
}
return true;
}
qboolean DL_Decide(struct dl_download *dl)
{
const char *url = dl->redir;
if (!*url)
url = dl->url;
if (!strnicmp(url, "http://", 7))
dl->poll = HTTPDL_Poll;
else
{
dl->status = DL_FAILED;
return false;
}
return true;
}
#endif /*!defined(NACL)*/
#ifdef MULTITHREAD
static int DL_Thread_Work(void *arg)
{
struct dl_download *dl = arg;
while (!dl->threaddie)
{
if (!dl->poll(dl))
{
#ifdef NPFTE
//the plugin doesn't have a download loop
if (dl->notifycomplete)
dl->notifycomplete(dl);
if (dl->file)
VFS_CLOSE(dl->file);
#else
if (dl->status != DL_FAILED && dl->status != DL_FINISHED)
dl->status = DL_FAILED;
#endif
break;
}
}
return 0;
}
/*create a thread to perform the given download
to use: call DL_Create (not HTTP_CL_Get!) to get a context, then call this.
note that you need to call DL_Close from another thread, NOT IN THE NOTIFY FUNC.
the file handle must be safe to write to in threads.
*/
qboolean DL_CreateThread(struct dl_download *dl, vfsfile_t *file, void (*NotifyFunction)(struct dl_download *dl))
{
if (!dl)
return false;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 15:29:40 -07:00
if (file)
dl->file = file;
if (NotifyFunction)
dl->notifycomplete = NotifyFunction;
dl->threadctx = Sys_CreateThread("download", DL_Thread_Work, dl, THREADP_NORMAL, 0);
if (!dl->threadctx)
return false;
return true;
}
#endif
/*create a standalone download context*/
struct dl_download *DL_Create(const char *url)
{
struct dl_download *newdl;
newdl = malloc(sizeof(*newdl));
if (!newdl)
return NULL;
memset(newdl, 0, sizeof(*newdl));
Q_strncpyz(newdl->url, url, sizeof(newdl->url));
newdl->poll = DL_Decide;
if (!newdl->poll(newdl))
{
free(newdl);
newdl = NULL;
}
return newdl;
}
static struct dl_download *showndownload;
/*destroys an entire download context*/
void DL_Close(struct dl_download *dl)
{
#ifndef NPFTE
if (showndownload == dl)
{
if (cls.downloadmethod == DL_HTTP)
{
cls.downloadmethod = DL_NONE;
*cls.downloadlocalname = *cls.downloadremotename = 0;
}
showndownload = NULL;
}
#endif
#ifdef MULTITHREAD
dl->threaddie = true;
if (dl->threadctx)
Sys_WaitOnThread(dl->threadctx);
#endif
if (dl->abort)
dl->abort(dl);
if (dl->file)
VFS_CLOSE(dl->file);
if (dl->postdata)
BZ_Free(dl->postdata);
free(dl);
}
/*updates pending downloads*/
#ifndef NPFTE
static struct dl_download *activedownloads;
unsigned int shownbytestart;
/*create a download context and add it to the list, for lazy people. not threaded*/
struct dl_download *HTTP_CL_Get(const char *url, const char *localfile, void (*NotifyFunction)(struct dl_download *dl))
{
struct dl_download *newdl = DL_Create(url);
if (!newdl)
return newdl;
newdl->notifycomplete = NotifyFunction;
if (localfile)
Q_strncpyz(newdl->localname, localfile, sizeof(newdl->localname));
newdl->next = activedownloads;
activedownloads = newdl;
return newdl;
}
struct dl_download *HTTP_CL_Put(const char *url, const char *mime, const char *data, size_t datalen, void (*NotifyFunction)(struct dl_download *dl))
{
struct dl_download *dl;
if (!*mime)
return NULL;
dl = HTTP_CL_Get(url, NULL, NotifyFunction);
Q_strncpyz(dl->postmimetype, mime, sizeof(dl->postmimetype));
dl->postdata = BZ_Malloc(datalen);
memcpy(dl->postdata, data, datalen);
dl->postlen = datalen;
return dl;
}
void HTTP_CL_Think(void)
{
struct dl_download *dl = activedownloads;
struct dl_download **link = NULL;
link = &activedownloads;
while (*link)
{
dl = *link;
#ifdef MULTITHREAD
if (dl->threadctx)
{
if (dl->status == DL_FINISHED || dl->status == DL_FAILED)
{
Sys_WaitOnThread(dl->threadctx);
dl->threadctx = NULL;
continue;
}
}
else
#endif
if (!dl->poll(dl))
{
*link = dl->next;
if (dl->file && dl->file->Seek)
VFS_SEEK(dl->file, 0);
if (dl->notifycomplete)
dl->notifycomplete(dl);
DL_Close(dl);
continue;
}
link = &dl->next;
if (!cls.downloadmethod)
{
cls.downloadmethod = DL_HTTP;
showndownload = dl;
if (*dl->localname)
strcpy(cls.downloadlocalname, dl->localname);
else
strcpy(cls.downloadlocalname, dl->url);
strcpy(cls.downloadremotename, dl->url);
cls.downloadstarttime = Sys_DoubleTime();
cls.downloadedbytes = 0;
shownbytestart = dl->completed;
}
if (cls.downloadmethod == DL_HTTP)
{
if (showndownload == dl)
{
if (dl->status == DL_FINISHED)
cls.downloadpercent = 100;
else if (dl->status != DL_ACTIVE)
cls.downloadpercent = 0;
else if (dl->totalsize <= 0)
cls.downloadpercent = 50;
else
cls.downloadpercent = dl->completed*100.0f/dl->totalsize;
cls.downloadedbytes = dl->completed;
}
}
}
}
#endif
#endif /*WEBCLIENT*/
typedef struct
{
vfsfile_t funcs;
char *data;
int maxlen;
int writepos;
int readpos;
} vfspipe_t;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
static qboolean QDECL VFSPIPE_Close(vfsfile_t *f)
{
vfspipe_t *p = (vfspipe_t*)f;
free(p->data);
free(p);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
return true;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
static qofs_t QDECL VFSPIPE_GetLen(vfsfile_t *f)
{
vfspipe_t *p = (vfspipe_t*)f;
return p->writepos - p->readpos;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
//static unsigned long QDECL VFSPIPE_Tell(vfsfile_t *f)
//{
// return 0;
//}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
//static qboolean QDECL VFSPIPE_Seek(vfsfile_t *f, unsigned long offset)
//{
// Con_Printf("Seeking is a bad plan, mmkay?\n");
// return false;
//}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
static int QDECL VFSPIPE_ReadBytes(vfsfile_t *f, void *buffer, int len)
{
vfspipe_t *p = (vfspipe_t*)f;
if (len > p->writepos - p->readpos)
len = p->writepos - p->readpos;
memcpy(buffer, p->data+p->readpos, len);
p->readpos += len;
if (p->readpos > 8192)
{
//shift the memory down periodically
//fixme: use cyclic buffer? max size, etc?
memmove(p->data, p->data+p->readpos, p->writepos-p->readpos);
p->writepos -= p->readpos;
p->readpos = 0;
}
return len;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
static int QDECL VFSPIPE_WriteBytes(vfsfile_t *f, const void *buffer, int len)
{
vfspipe_t *p = (vfspipe_t*)f;
if (p->writepos + len > p->maxlen)
{
p->maxlen = p->writepos + len;
p->data = realloc(p->data, p->maxlen);
}
memcpy(p->data+p->writepos, buffer, len);
p->writepos += len;
return len;
}
vfsfile_t *VFSPIPE_Open(void)
{
vfspipe_t *newf;
newf = malloc(sizeof(*newf));
newf->data = NULL;
newf->maxlen = 0;
newf->readpos = 0;
newf->writepos = 0;
newf->funcs.Close = VFSPIPE_Close;
newf->funcs.Flush = NULL;
newf->funcs.GetLen = VFSPIPE_GetLen;
newf->funcs.ReadBytes = VFSPIPE_ReadBytes;
newf->funcs.Seek = NULL;//VFSPIPE_Seek;
newf->funcs.Tell = NULL;//VFSPIPE_Tell;
newf->funcs.WriteBytes = VFSPIPE_WriteBytes;
newf->funcs.seekingisabadplan = true;
return &newf->funcs;
}