engine/engine/client/winquake.rc

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <windows.h>
#include "../common/bothdefs.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""windows.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
#if 0
IDD_DIALOG1 DIALOGEX 0, 0, 67, 40
STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_CENTER | WS_POPUP | WS_VISIBLE
EXSTYLE WS_EX_TOOLWINDOW | WS_EX_CLIENTEDGE
FONT 16, "Times New Roman", 0, 0, 0x1
BEGIN
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 15:29:40 -07:00
CTEXT FULLENGINENAME,IDC_STATIC,0,0,67,21,SS_CENTERIMAGE
CTEXT ENGINEWEBSITE,IDC_STATIC,0,23,66,17,SS_CENTERIMAGE
END
#endif
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
#if defined(BRANDING_ICON) && defined(QUAKETC)
IDI_ICON1 ICON BRANDING_ICON
#elif defined(BRANDING_ICON)
IDI_ICON1 ICON BRANDING_ICON
#if defined( _MSC_VER ) && ( _MSC_VER >= 1500 )
IDI_ICON2 ICON "fte_eukara.ico"
#else
IDI_ICON2 ICON "fte_eukaranopng.ico"
#endif
IDI_ICON3 ICON "bymorphed.ico"
IDI_ICON4 ICON "q2.ico"
#else
#if defined( _MSC_VER ) && ( _MSC_VER >= 1500 )
IDI_ICON1 ICON "fte_eukara.ico"
#else
IDI_ICON1 ICON "fte_eukaranopng.ico"
#endif
IDI_ICON2 ICON "bymorphed.ico"
IDI_ICON3 ICON "q2.ico"
#endif
#ifdef CONFIG_MANIFEST_TEXT
1 RCDATA {CONFIG_MANIFEST_TEXT}
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
// defines needed to transform MAJOR/MINOR defines into an x.xx string define...
#define STR2(x) #x
#define STR(x) STR2(x)
#define V_DOT "."
#define V_MAJ STR(FTE_VER_MAJOR)
#if FTE_VER_MINOR < 10
#define V_MIN STR(0) STR(FTE_VER_MINOR)
#else
#define V_MIN STR(FTE_VER_MINOR)
#endif
#define V_STR V_MAJ V_DOT V_MIN
VS_VERSION_INFO VERSIONINFO
FILEVERSION FTE_VER_MAJOR,FTE_VER_MINOR,0,0
PRODUCTVERSION FTE_VER_MAJOR,FTE_VER_MINOR,0,0
FILEFLAGSMASK 0x17L
#ifdef OFFICIAL_RELEASE
FILEFLAGS 0x0L
#define V_SUFFIX ""
#elif _DEBUG
FILEFLAGS VS_FF_PRERELEASE|VS_FF_DEBUG
#define V_SUFFIX " DEBUG"
#else
FILEFLAGS VS_FF_PRERELEASE
#define V_SUFFIX " BETA"
#endif
FILEOS 0x4L
FILETYPE 0x0L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080904b0"
BEGIN
VALUE "CompanyName", DISTRIBUTIONLONG
VALUE "FileDescription", FULLENGINENAME
VALUE "FileVersion", V_STR V_SUFFIX
VALUE "InternalName", "ftequake"
VALUE "LegalCopyright", "Copyright (C) 2011"
VALUE "ProductName", FULLENGINENAME
VALUE "ProductVersion", V_STR V_SUFFIX
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x809, 1200
END
END
#endif // English (U.K.) resources
/////////////////////////////////////////////////////////////////////////////
//we need to use a manifest to avoid issues with UAC and hidden/buggy writes. There is no sane/other way to turn off virtualisation.
//oh god, this is going to fuck over xp, isn't it.
1 24 "quake.manifest"
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED