engine/engine/client/cd_win.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
// rights reserved.
#include "quakedef.h"
#include "winquake.h"
#ifndef HAVE_CDPLAYER
//nothing
#elif defined(WINRT)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
#include "cd_null.c"
#else
#if defined(_MSC_VER) && (_MSC_VER < 1300)
#define DWORD_PTR DWORD
#endif
extern HWND mainwindow;
extern cvar_t bgmvolume;
static qboolean initialized;
static qboolean initializefailed;
static DWORD resumeend;
static qboolean pollneeded; //workaround for windows vista/7 bug, where notification simply does not work for end of tracks.
static UINT wDeviceID;
int CDAudio_GetAudioDiskInfo(void)
{
DWORD dwReturn;
static MCI_STATUS_PARMS mciStatusParms;
if (!CDAudio_Startup())
return -1;
if (!initialized)
return -1;
mciStatusParms.dwItem = MCI_STATUS_READY;
mciStatusParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_WAIT, (DWORD_PTR) (LPVOID) &mciStatusParms);
if (dwReturn)
{
Con_DPrintf("CDAudio: drive ready test - get status failed\n");
return -1;
}
if (!mciStatusParms.dwReturn)
{
Con_DPrintf("CDAudio: drive not ready\n");
return -1;
}
mciStatusParms.dwItem = MCI_STATUS_NUMBER_OF_TRACKS;
mciStatusParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_WAIT, (DWORD_PTR) (LPVOID) &mciStatusParms);
if (dwReturn)
{
Con_DPrintf("CDAudio: get tracks - status failed\n");
return -1;
}
if (mciStatusParms.dwReturn < 1)
{
Con_DPrintf("CDAudio: no music tracks\n");
return -1;
}
return mciStatusParms.dwReturn;
}
qboolean CDAudio_Startup(void)
{
DWORD dwReturn;
static MCI_OPEN_PARMSA mciOpenParms;
static MCI_SET_PARMS mciSetParms;
if (initializefailed)
return false;
if (initialized)
return true;
mciOpenParms.lpstrDeviceType = "cdaudio";
mciOpenParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(0, MCI_OPEN, MCI_OPEN_TYPE | MCI_OPEN_SHAREABLE, (DWORD_PTR) (LPVOID) &mciOpenParms);
if (dwReturn)
{
Con_Printf("CDAudio_Init: MCI_OPEN failed (%i)\n", (int)dwReturn);
initializefailed = true;
return 0;
}
wDeviceID = mciOpenParms.wDeviceID;
// Set the time format to frames. vista+ simply cannot come with converting to/from seconds, or something (notifies don't work, status stays playing, position stops updating at about 3 frames from the end of the track).
mciSetParms.dwTimeFormat = MCI_FORMAT_MSF;
mciSetParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(wDeviceID, MCI_SET, MCI_SET_TIME_FORMAT, (DWORD_PTR)(LPVOID) &mciSetParms);
if (dwReturn)
{
Con_Printf("MCI_SET_TIME_FORMAT failed (%i)\n", (int)dwReturn);
mciSendCommand(wDeviceID, MCI_CLOSE, 0, (DWORD_PTR)NULL);
initializefailed = true;
return 0;
}
initialized = true;
if (CDAudio_GetAudioDiskInfo() <= 0)
{
Con_Printf("CDAudio_Init: No CD in player.\n");
}
return true;
}
void CDAudio_Shutdown(void)
{
if (initialized)
{
CDAudio_Stop();
if (mciSendCommand(wDeviceID, MCI_CLOSE, MCI_WAIT, (DWORD_PTR)NULL))
Con_DPrintf("CDAudio_Shutdown: MCI_CLOSE failed\n");
}
initialized = false;
}
void CDAudio_Eject(void)
{
DWORD dwReturn;
dwReturn = mciSendCommand(wDeviceID, MCI_SET, MCI_SET_DOOR_OPEN, (DWORD_PTR)NULL);
if (dwReturn)
Con_DPrintf("MCI_SET_DOOR_OPEN failed (%i)\n", (int)dwReturn);
}
void CDAudio_CloseDoor(void)
{
DWORD dwReturn;
dwReturn = mciSendCommand(wDeviceID, MCI_SET, MCI_SET_DOOR_CLOSED, (DWORD_PTR)NULL);
if (dwReturn)
Con_DPrintf("MCI_SET_DOOR_CLOSED failed (%i)\n", (int)dwReturn);
}
//try to add time values sensibly because:
//a) microsoft api SUCKS and does not directly support frames.
//b) microsoft buggily stops 3 frames short of the end of the track if we use tmsf...
//c) frames added together will break things
//d) we can subtract an offset so we can actually detect when its reached the end of a track
//e) we need to do frames so we don't break if some track is exactly a multiple of a second long
DWORD MSFToFrames(DWORD base)
{
int m = MCI_MSF_MINUTE(base);
int s = MCI_MSF_SECOND(base);
int f = MCI_MSF_FRAME(base);
s += m*60;
f += 75*s; //75 frames per second.
return f;
}
DWORD FramesToMSF(DWORD in)
{
DWORD m, s, f;
f = in % 75;
in /= 75;
s = in % 60;
in /= 60;
m = in;
return MCI_MAKE_MSF(m, s, f);
}
void CDAudio_Play(int track)
{
DWORD dwReturn;
static MCI_PLAY_PARMS mciPlayParms;
static MCI_STATUS_PARMS mciStatusParms;
DWORD trackstartposition;
if (track < 1)
{
Con_DPrintf("CDAudio: Bad track number %u.\n", track);
return;
}
// don't try to play a non-audio track
mciStatusParms.dwItem = MCI_CDA_STATUS_TYPE_TRACK;
mciStatusParms.dwTrack = track;
mciStatusParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_TRACK | MCI_WAIT, (DWORD_PTR) (LPVOID) &mciStatusParms);
if (dwReturn)
{
Con_DPrintf("MCI_STATUS failed (%i)\n", (int)dwReturn);
return;
}
if (mciStatusParms.dwReturn != MCI_CDA_TRACK_AUDIO)
{
Con_Printf("CDAudio: track %i is not audio\n", track);
return;
}
// get the start of the track to be played
mciStatusParms.dwItem = MCI_STATUS_POSITION;
mciStatusParms.dwTrack = track;
mciStatusParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_TRACK | MCI_WAIT, (DWORD_PTR) (LPVOID) &mciStatusParms);
if (dwReturn)
{
Con_DPrintf("MCI_STATUS failed (%i)\n", (int)dwReturn);
return;
}
trackstartposition = mciStatusParms.dwReturn;
// get the length of the track to be played
mciStatusParms.dwItem = MCI_STATUS_LENGTH;
mciStatusParms.dwTrack = track;
mciStatusParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(wDeviceID, MCI_STATUS, MCI_STATUS_ITEM | MCI_TRACK | MCI_WAIT, (DWORD_PTR) (LPVOID) &mciStatusParms);
if (dwReturn)
{
Con_DPrintf("MCI_STATUS failed (%i)\n", (int)dwReturn);
return;
}
//set up to play from start to start+length
mciPlayParms.dwFrom = trackstartposition;
mciPlayParms.dwTo = resumeend = FramesToMSF(MSFToFrames(trackstartposition) + MSFToFrames(mciStatusParms.dwReturn) - 8); //-8 to avoid microsoft's potential fuck ups
mciPlayParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(wDeviceID, MCI_PLAY, MCI_NOTIFY | MCI_FROM | MCI_TO, (DWORD_PTR)(LPVOID) &mciPlayParms);
if (dwReturn)
{
Con_DPrintf("CDAudio: MCI_PLAY failed (%i)\n", (int)dwReturn);
return;
}
pollneeded = true;
if (!bgmvolume.value)
CDAudio_Pause ();
return;
}
void CDAudio_Stop(void)
{
DWORD dwReturn;
pollneeded = false;
dwReturn = mciSendCommand(wDeviceID, MCI_STOP, 0, (DWORD_PTR)NULL);
if (dwReturn)
Con_DPrintf("MCI_STOP failed (%i)\n", (int)dwReturn);
}
void CDAudio_Pause(void)
{
DWORD dwReturn;
static MCI_GENERIC_PARMS mciGenericParms;
if (!pollneeded)
return;
mciGenericParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(wDeviceID, MCI_PAUSE, 0, (DWORD_PTR)(LPVOID) &mciGenericParms);
if (dwReturn)
Con_DPrintf("MCI_PAUSE failed (%i)\n", (int)dwReturn);
pollneeded = false;
}
void CDAudio_Resume(void)
{
DWORD dwReturn;
static MCI_PLAY_PARMS mciPlayParms;
if (!bgmvolume.value)
return;
mciPlayParms.dwFrom = resumeend;
mciPlayParms.dwTo = resumeend;
mciPlayParms.dwCallback = (DWORD_PTR)mainwindow;
dwReturn = mciSendCommand(wDeviceID, MCI_PLAY, MCI_TO | MCI_NOTIFY, (DWORD_PTR)(LPVOID) &mciPlayParms);
if (dwReturn)
{
Con_DPrintf("CDAudio: MCI_PLAY failed (%i)\n", (int)dwReturn);
return;
}
pollneeded = true;
}
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (lParam != wDeviceID)
return 1;
switch (wParam)
{
case MCI_NOTIFY_SUCCESSFUL:
pollneeded = false;
Media_EndedTrack();
break;
case MCI_NOTIFY_ABORTED:
case MCI_NOTIFY_SUPERSEDED:
break;
case MCI_NOTIFY_FAILURE:
Con_DPrintf("MCI_NOTIFY_FAILURE\n");
CDAudio_Stop ();
CDAudio_Shutdown();
// Media_EndedTrack();
break;
default:
Con_DPrintf("Unexpected MM_MCINOTIFY type (%i)\n", (int)wParam);
return 1;
}
return 0;
}
void CDAudio_Update(void)
{
//workaround for vista bug where MCI_NOTIFY does not work to signal the end of the track.
if (pollneeded)
{
MCI_STATUS_PARMS mciStatusParms;
mciStatusParms.dwCallback = (DWORD_PTR)mainwindow;
mciStatusParms.dwItem = MCI_STATUS_POSITION;
mciStatusParms.dwReturn = resumeend;
mciStatusParms.dwTrack = 0;
if (0 == mciSendCommand(wDeviceID, MCI_STATUS, MCI_WAIT|MCI_STATUS_ITEM, (DWORD_PTR)&mciStatusParms))
{
unsigned int c, f;
int cm = MCI_MSF_MINUTE(mciStatusParms.dwReturn);
int cs = MCI_MSF_SECOND(mciStatusParms.dwReturn);
int cf = MCI_MSF_FRAME(mciStatusParms.dwReturn);
int fm = MCI_MSF_MINUTE(resumeend);
int fs = MCI_MSF_SECOND(resumeend);
int ff = MCI_MSF_FRAME(resumeend);
c = cf | (cs<<8) | (cm<<16);
f = ff | (fs<<8) | (fm<<16);
if (c >= f)
{
pollneeded = false;
Media_EndedTrack();
}
}
}
}
void CDAudio_Init(void)
{
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 01:55:06 -07:00
#endif