valve/zpak001.pk3dir/def/monsters/scientist.def

82 lines
1.6 KiB
Modula-2

entityDef monster_scientist
{
"spawnclass" "NSTalkMonster"
"model" "models/scientist.mdl"
"netname" "Scientist"
"health" "skill:scientist_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"propdata" "actor_human"
// Until Randomization is functional
// we need to do this hack
"pitch" "105"
"netname" "Walter"
"body1" "1"
"follow_on_use" "1"
"speed_walk" "64"
"speed_run" "364"
"snd_pain" "monster_scientist.pain"
"snd_death" "monster_scientist.die"
"snd_thud" "monster_scientist.thud"
"talk_answer" "!SC_ANSWER"
"talk_ask" "!SC_QUESTION"
"talk_ally_shoot" "!SC_PLFEAR"
"talk_idle" "!SC_IDLE"
"talk_hearing" "!SC_HEAR"
"talk_smelling" "!SC_SMELL"
"talk_stare" "!SC_STARE"
"talk_survived" "!SC_WOUND"
"talk_wounded" "!SC_MORTAL"
"talk_player_ask" "!SC_QUESTION"
"talk_player_greet" "!SC_HELLO"
"talk_player_idle" "!SC_PIDLE"
"talk_player_wounded1" "!SC_CUREA"
"talk_player_wounded2" "!SC_CUREB"
"talk_player_wounded3" "!SC_CUREC"
"talk_unfollow" "!SC_WAIT"
"talk_follow" "!SC_OK"
"talk_stop_follow" "!SC_STOP"
"talk_deny_follow" "!SC_POK"
// Body Types
when "body" equals "0" {
"pitch" "105"
"netname" "Walter"
"body1" "1"
}
when "body" equals "1" {
"pitch" "100"
"netname" "Einstein"
"body1" "2"
}
when "body" equals "2" {
"pitch" "95"
"netname" "Luther"
"skin" "1"
"body1" "3"
}
when "body" equals "3" {
"pitch" "105"
"netname" "Slick"
"body1" "4"
}
// pre-disaster
when "spawnflags" contains "256" {
"talk_ask" ""
"talk_player_ask" "!SC_PQUEST"
"talk_player_greet" "!SC_PHELLO"
"talk_player_idle" "!SC_PIDLE"
"follow_on_use" "0"
}
}