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nuclide-ports
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valve
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5b9db50f2c
valve
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src
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Marco Cawthorne
be16666be8
Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
2022-08-30 16:02:56 -07:00
..
client
HUD_DrawWeaponSelect: Avoid crash when we've got only empty weapons and try switching.
2022-08-24 14:20:17 -07:00
menu
Minor tweaks to the weapons, notably WEAPON_GAUSS.
2022-08-12 14:29:08 -07:00
server
Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
2022-08-30 16:02:56 -07:00
shared
WEAPON_GLOCK: Don't play idle animations when empty.
2022-08-24 14:22:19 -07:00
Makefile
Compile a menu.dat for FreeHL with GAME_DIR set to "valve"
2021-05-28 19:36:21 +02:00
progs.src
Compile a menu.dat for FreeHL with GAME_DIR set to "valve"
2021-05-28 19:36:21 +02:00