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Makefile
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
camera.qc
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Add decoupled viewmodel effects
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2021-08-01 08:54:52 +02:00 |
cmds.qc
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Shared: Inherit weapon_common from Nuclide's base game
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2021-05-10 08:16:22 +02:00 |
defs.h
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:42:24 +02:00 |
entities.qc
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Shared: Inherit weapon_common from Nuclide's base game
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2021-05-10 08:16:22 +02:00 |
flashlight.qc
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Client: Separate flashlight code from player.qc.
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2021-05-22 20:36:55 +02:00 |
game_event.qc
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WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
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2021-08-29 17:45:33 +02:00 |
hud.qc
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:42:24 +02:00 |
hud_weaponselect.qc
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Shared: Inherit weapon_common from Nuclide's base game
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2021-05-10 08:16:22 +02:00 |
init.qc
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WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
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2021-08-29 17:45:33 +02:00 |
obituary.h
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
obituary.qc
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
particles.h
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
player.qc
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#ifdef out the GAUSS beam to VALVE so other mods compile better.
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2021-08-29 18:28:49 +02:00 |
progs.src
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Add decoupled viewmodel effects
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2021-08-01 08:54:52 +02:00 |
scoreboard.qc
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Tweak the explosion effect to be a bit bigger, with sparks and stuff
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2021-07-19 13:43:25 +02:00 |
view.qc
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Simplify prediction code with the help from upstream changes.
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2021-05-08 17:45:58 +02:00 |
viewmodel.qc
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Add decoupled viewmodel effects
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2021-08-01 08:54:52 +02:00 |