valve/src/client
Marco Cawthorne 280484600d #ifdef out the GAUSS beam to VALVE so other mods compile better. 2021-08-29 18:28:49 +02:00
..
Makefile Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
camera.qc Add decoupled viewmodel effects 2021-08-01 08:54:52 +02:00
cmds.qc Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
defs.h Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:42:24 +02:00
entities.qc Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
flashlight.qc Client: Separate flashlight code from player.qc. 2021-05-22 20:36:55 +02:00
game_event.qc WEAPON_GAUSS: More work towards the visual stuff this weapon offers by 2021-08-29 17:45:33 +02:00
hud.qc Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:42:24 +02:00
hud_weaponselect.qc Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
init.qc WEAPON_GAUSS: More work towards the visual stuff this weapon offers by 2021-08-29 17:45:33 +02:00
obituary.h Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
obituary.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
particles.h Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
player.qc #ifdef out the GAUSS beam to VALVE so other mods compile better. 2021-08-29 18:28:49 +02:00
progs.src Add decoupled viewmodel effects 2021-08-01 08:54:52 +02:00
scoreboard.qc Tweak the explosion effect to be a bit bigger, with sparks and stuff 2021-07-19 13:43:25 +02:00
view.qc Simplify prediction code with the help from upstream changes. 2021-05-08 17:45:58 +02:00
viewmodel.qc Add decoupled viewmodel effects 2021-08-01 08:54:52 +02:00