89 lines
2.5 KiB
Plaintext
89 lines
2.5 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef CLIENT
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string g_hgibs[] = {
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"models/gib_b_bone.mdl",
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"models/gib_legbone.mdl",
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"models/gib_lung.mdl",
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"models/gib_skull.mdl",
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"models/gib_b_gib.mdl"
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};
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void
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FX_GibHuman_Init(void)
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{
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precache_model("models/gib_b_bone.mdl");
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precache_model("models/gib_legbone.mdl");
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precache_model("models/gib_lung.mdl");
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precache_model("models/gib_skull.mdl");
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precache_model("models/gib_b_gib.mdl");
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precache_sound("common/bodysplat.wav");
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}
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#endif
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void
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FX_GibHuman(vector pos)
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{
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#ifdef SERVER
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_GIBHUMAN);
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WriteCoord(MSG_MULTICAST, pos[0]);
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WriteCoord(MSG_MULTICAST, pos[1]);
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WriteCoord(MSG_MULTICAST, pos[2]);
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msg_entity = __NULL__;
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multicast(pos, MULTICAST_PVS);
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#else
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static void Gib_Remove(void) {
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remove(self);
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}
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static void Gib_Touch(void)
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{
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if (serverkeyfloat("*bspversion") == BSPVER_HL)
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Decals_Place(self.origin, sprintf("{blood%d", floor(random(1,9))));
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else {
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decal_pickwall(self, self.origin);
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pointparticles(DECAL_BLOOD, g_tracedDecal.endpos, g_tracedDecal.normal, 1);
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}
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}
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if (cvar("violence_hgibs") <= 0) {
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return;
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}
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for (int i = 0; i < 5; i++) {
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vector vel;
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vel[0] = random(-128,128);
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vel[1] = random(-128,128);
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vel[2] = (300 + random() * 64);
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entity gibb = spawn();
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setmodel(gibb, g_hgibs[i]);
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setorigin(gibb, pos);
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gibb.movetype = MOVETYPE_BOUNCE;
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gibb.solid = SOLID_BBOX;
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setsize(gibb, [0,0,0], [0,0,0]);
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gibb.velocity = vel;
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gibb.avelocity = vectoangles(gibb.velocity);
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gibb.think = Gib_Remove;
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gibb.touch = Gib_Touch;
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gibb.nextthink = time + 5.0f;
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gibb.drawmask = MASK_ENGINE;
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}
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pointsound(pos, "common/bodysplat.wav", 1, ATTN_NORM);
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#endif
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}
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