valve/src/shared/fx_explosion.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef CLIENT
var int FX_EXPLOSION_MAIN;
var int FX_EXPLOSION_BS;
void
FX_Explosion_Init(void)
{
Sound_Precache("fx.explosion");
precache_model("sprites/fexplo.spr");
FX_EXPLOSION_MAIN = particleeffectnum("fx_explosion.main");
FX_EXPLOSION_BS = particleeffectnum("fx_explosion.blacksmoke");
}
#endif
void
FX_Explosion(vector vecPos)
{
#ifdef SERVER
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_EXPLOSION);
WriteCoord(MSG_MULTICAST, vecPos[0]);
WriteCoord(MSG_MULTICAST, vecPos[1]);
WriteCoord(MSG_MULTICAST, vecPos[2]);
msg_entity = self;
multicast(vecPos, MULTICAST_PVS);
#else
Decals_Place(vecPos, sprintf("{scorch%d", floor(random(1,4))));
vecPos[2] += 48;
env_sprite eExplosion = spawn(env_sprite);
setorigin(eExplosion, vecPos);
setmodel(eExplosion, "sprites/fexplo.spr");
Sound_Play(eExplosion, CHAN_WEAPON, "fx.explosion");
//eExplosion.think = FX_Explosion_Animate;
eExplosion.effects = EF_ADDITIVE;
eExplosion.drawmask = MASK_ENGINE;
eExplosion.maxframe = modelframecount(eExplosion.modelindex);
eExplosion.loops = 0;
eExplosion.framerate = 20;
eExplosion.nextthink = time + 0.05f;
pointparticles(FX_EXPLOSION_MAIN, vecPos, [0,0,0], 1);
pointparticles(FX_EXPLOSION_BS, vecPos, [0,0,0], 1);
#endif
}