valve/src/shared/fx_breakmodel.qc

165 lines
5.0 KiB
Plaintext

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef CLIENT
void
FX_BreakModel_Init(void)
{
precache_model("models/glassgibs.mdl");
precache_model("models/woodgibs.mdl");
precache_model("models/metalplategibs.mdl");
precache_model("models/fleshgibs.mdl");
precache_model("models/ceilinggibs.mdl");
precache_model("models/computergibs.mdl");
precache_model("models/rockgibs.mdl");
precache_model("models/cindergibs.mdl");
precache_sound("debris/bustglass1.wav");
precache_sound("debris/bustglass2.wav");
precache_sound("debris/bustglass3.wav");
precache_sound("debris/bustcrate1.wav");
precache_sound("debris/bustcrate2.wav");
precache_sound("debris/bustcrate3.wav");
precache_sound("debris/bustmetal1.wav");
precache_sound("debris/bustmetal2.wav");
precache_sound("debris/bustflesh1.wav");
precache_sound("debris/bustflesh2.wav");
precache_sound("debris/bustconcrete1.wav");
precache_sound("debris/bustconcrete2.wav");
precache_sound("debris/bustceiling.wav");
}
#endif
void
FX_BreakModel(int count, vector vMins, vector vMaxs, vector vVel, float fStyle)
{
#ifdef SERVER
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_MODELGIB);
WriteCoord(MSG_MULTICAST, vMins[0]);
WriteCoord(MSG_MULTICAST, vMins[1]);
WriteCoord(MSG_MULTICAST, vMins[2]);
WriteCoord(MSG_MULTICAST, vMaxs[0]);
WriteCoord(MSG_MULTICAST, vMaxs[1]);
WriteCoord(MSG_MULTICAST, vMaxs[2]);
WriteByte(MSG_MULTICAST, fStyle);
WriteByte(MSG_MULTICAST, count);
msg_entity = self;
vector vWorldPos;
vWorldPos[0] = vMins[0] + (0.5 * (vMaxs[0] - vMins[0]));
vWorldPos[1] = vMins[1] + (0.5 * (vMaxs[1] - vMins[1]));
vWorldPos[2] = vMins[2] + (0.5 * (vMaxs[2] - vMins[2]));
multicast(vWorldPos, MULTICAST_PVS);
#else
static void FX_BreakModel_Remove(void) { remove(self) ; }
float fModelCount = 0;
vector vecPos;
string sModel = "";
switch (fStyle) {
case GSMATERIAL_GLASS:
case GSMATERIAL_GLASS_UNBREAKABLE:
sModel = "models/glassgibs.mdl";
fModelCount = 8;
break;
case GSMATERIAL_WOOD:
sModel = "models/woodgibs.mdl";
fModelCount = 3;
break;
case GSMATERIAL_METAL:
sModel = "models/metalplategibs.mdl";
fModelCount = 13;
break;
case GSMATERIAL_FLESH:
sModel = "models/fleshgibs.mdl";
fModelCount = 4;
break;
case GSMATERIAL_TILE:
sModel = "models/ceilinggibs.mdl";
fModelCount = 4;
break;
case GSMATERIAL_COMPUTER:
sModel = "models/computergibs.mdl";
fModelCount = 15;
break;
case GSMATERIAL_ROCK:
sModel = "models/rockgibs.mdl";
fModelCount = 3;
break;
default:
case GSMATERIAL_CINDER:
sModel = "models/cindergibs.mdl";
fModelCount = 9;
break;
}
vector vWorldPos;
vWorldPos = vMins + (0.5 * (vMaxs - vMins));
switch (fStyle) {
case GSMATERIAL_GLASS:
pointsound(vWorldPos, sprintf("debris/bustglass%d.wav", random(1, 4)), 1.0f, ATTN_NORM);
break;
case GSMATERIAL_WOOD:
pointsound(vWorldPos, sprintf("debris/bustcrate%d.wav", random(1, 4)), 1.0f, ATTN_NORM);
break;
case GSMATERIAL_METAL:
case GSMATERIAL_COMPUTER:
pointsound(vWorldPos, sprintf("debris/bustmetal%d.wav", random(1, 3)), 1.0f, ATTN_NORM);
break;
case GSMATERIAL_FLESH:
pointsound(vWorldPos, sprintf("debris/bustflesh%d.wav", random(1, 3)), 1.0f, ATTN_NORM);
break;
case GSMATERIAL_CINDER:
case GSMATERIAL_ROCK:
pointsound(vWorldPos, sprintf("debris/bustconcrete%d.wav", random(1, 4)), 1.0f, ATTN_NORM);
break;
case GSMATERIAL_TILE:
pointsound(vWorldPos, "debris/bustceiling.wav", 1.0f, ATTN_NORM);
break;
}
for (int i = 0; i < count; i++) {
entity eGib = spawn();
eGib.classname = "gib";
vecPos[0] = vMins[0] + (random() * (vMaxs[0] - vMins[0]));
vecPos[1] = vMins[1] + (random() * (vMaxs[1] - vMins[1]));
vecPos[2] = vMins[2] + (random() * (vMaxs[2] - vMins[2]));
setorigin(eGib, vecPos);
setmodel(eGib, sModel);
setcustomskin(eGib, "", sprintf("geomset 0 %f\n", random(1, fModelCount + 1)));
eGib.movetype = MOVETYPE_BOUNCE;
eGib.solid = SOLID_NOT;
eGib.avelocity[0] = random()*600;
eGib.avelocity[1] = random()*600;
eGib.avelocity[2] = random()*600;
eGib.think = FX_BreakModel_Remove;
eGib.nextthink = time + 10;
if ((fStyle == GSMATERIAL_GLASS) || (fStyle == GSMATERIAL_GLASS_UNBREAKABLE)) {
eGib.alpha = 0.5f;
}
eGib.drawmask = MASK_ENGINE;
}
#endif
}