valve/src/server/monster_sitting_scientist.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_sitting_scientist (0 0.8 0.8) (-14 -14 0) (14 14 36)
HALF-LIFE (1998) ENTITY
Sitting scientists
*/
enum
{
DSCIA_LYING1 = 37,
DSCIA_LYING2,
DSCIA_DEADSIT,
DSCIA_DEADTABLE1,
DSCIA_DEADTABLE2,
DSCIA_DEADTABLE3,
DSCIA_DEADHANG
};
class monster_sitting_scientist:CBaseMonster
{
int m_iPose;
void(void) monster_sitting_scientist;
virtual void(void) Hide;
virtual void(void) Respawn;
virtual void(void) Death;
virtual void(void) Gib;
virtual void(string, string) SpawnKey;
};
void
monster_sitting_scientist::Gib(void)
{
takedamage = DAMAGE_NO;
FX_GibHuman(this.origin);
Hide();
}
void
monster_sitting_scientist::Death(void)
{
if (health < -50) {
Gib();
return;
}
}
void
monster_sitting_scientist::Hide(void)
{
SetModel("");
solid = SOLID_NOT;
movetype = MOVETYPE_NONE;
}
void
monster_sitting_scientist::Respawn(void)
{
v_angle[0] = Math_FixDelta(m_oldAngle[0]);
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
SetOrigin(m_oldOrigin);
angles = v_angle;
solid = SOLID_BBOX;
movetype = MOVETYPE_NONE;
SetModel(m_oldModel);
setsize(this, [-14,-14,0],[14,14,36]);
takedamage = DAMAGE_YES;
health = 0;
velocity = [0,0,0];
iBleeds = TRUE;
SendFlags |= NPC_BODY;
frame = 74;
droptofloor();
}
void
monster_sitting_scientist::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "pose":
m_iPose = stoi(strValue);
break;
case "body":
SetBody(stoi(strValue) + 1);
break;
case "skin":
SetSkin(stoi(strValue));
break;
default:
CBaseMonster::SpawnKey(strKey, strValue);
}
}
void
monster_sitting_scientist::monster_sitting_scientist(void)
{
model = "models/scientist.mdl";
CBaseMonster::CBaseMonster();
/* has the body not been overriden, etc. choose a character for us */
if (m_iBody == -1) {
SetBody((int)floor(random(1,5)));
}
switch (m_iBody) {
case 1:
m_flPitch = 105;
netname = "Walter";
break;
case 2:
m_flPitch = 100;
netname = "Einstein";
break;
case 3:
m_flPitch = 95;
netname = "Luther";
SetSkin(1);
break;
default:
m_flPitch = 100;
netname = "Slick";
}
}