valve/src/server/monster_leech.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_leech (0 0.8 0.8) (-6 -6 0) (6 6 6)
HALF-LIFE (1998) ENTITY
Leech
*/
enum
{
LEECH_SWIM,
LEECH_SWIM2,
LEECH_ATTACK,
LEECH_HOVER,
LEECH_LEFT,
LEECH_RIGHT,
LEECH_DIE,
LEECH_DIEEND
};
class monster_leech:CBaseMonster
{
float m_flIdleTime;
void(void) monster_leech;
virtual void(void) Death;
virtual void(void) DeathEnd;
virtual void(void) Respawn;
};
void
monster_leech::DeathEnd(void)
{
SetFrame(LEECH_DIEEND);
}
void
monster_leech::Death(void)
{
/* if we're already dead (corpse) don't change animations */
if (style != MONSTER_DEAD) {
SetFrame(LEECH_DIE);
think = DeathEnd;
nextthink = time + 1.0f;
}
/* set the functional differences */
CBaseMonster::Death();
}
void
monster_leech::Respawn(void)
{
CBaseMonster::Respawn();
SetFrame(LEECH_SWIM);
}
void monster_leech::monster_leech(void)
{
Sound_Precache("monster_leech.alert");
Sound_Precache("monster_leech.attack");
netname = "Leech";
model = "models/leech.mdl";
base_mins = [-6,-6,0];
base_maxs = [6,6,6];
CBaseMonster::CBaseMonster();
}