valve/src/server/monster_ichthyosaur.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_ichthyosaur (0 0.8 0.8) (-32 -32 0) (32 32 64)
HALF-LIFE (1998) ENTITY
Ichthyosaur
*/
enum
{
ICHY_IDLE,
ICHY_SWIM,
ICHY_THRUST,
ICHY_DIE1,
ICHY_DIE2,
ICHY_FLINCH,
ICHY_FLINCH2,
ICHY_DIE3,
ICHY_BITER,
ICHY_BITEL,
ICHY_ATTACK,
ICHY_RIGHT,
ICHY_LEFT,
ICHY_180,
ICHY_HITCAGE,
ICHY_JUMP
};
class monster_ichthyosaur:CBaseMonster
{
float m_flIdleTime;
void(void) monster_ichthyosaur;
virtual void(void) Pain;
virtual void(void) Death;
virtual void(void) IdleNoise;
virtual void(void) Respawn;
};
void
monster_ichthyosaur::Pain(void)
{
CBaseMonster::Pain();
if (m_flAnimTime > time) {
return;
}
if (random() < 0.25f) {
return;
}
Sound_Play(this, CHAN_VOICE, "monster_ichthyosaur.pain");
SetFrame(ICHY_FLINCH + floor(random(0, 2)));
m_flAnimTime = time + 0.25f;
}
void
monster_ichthyosaur::Death(void)
{
/* if we're already dead (corpse) don't change animations */
if (style != MONSTER_DEAD) {
int r = floor(random(0,3));
switch (r) {
case 1:
SetFrame(ICHY_DIE2);
break;
case 2:
SetFrame(ICHY_DIE3);
break;
default:
SetFrame(ICHY_DIE1);
break;
}
Sound_Play(this, CHAN_VOICE, "monster_ichthyosaur.die");
}
/* set the functional differences */
CBaseMonster::Death();
}
void
monster_ichthyosaur::IdleNoise(void)
{
/* don't make noise if we're dead (corpse) */
if (style == MONSTER_DEAD) {
return;
}
if (m_flIdleTime > time) {
return;
}
m_flIdleTime = time + random(2,10);
Sound_Play(this, CHAN_VOICE, "monster_ichthyosaur.idle");
}
void
monster_ichthyosaur::Respawn(void)
{
CBaseMonster::Respawn();
SetFrame(ICHY_IDLE);
}
void
monster_ichthyosaur::monster_ichthyosaur(void)
{
Sound_Precache("monster_ichthyosaur.alert");
Sound_Precache("monster_ichthyosaur.attack");
Sound_Precache("monster_ichthyosaur.die");
Sound_Precache("monster_ichthyosaur.idle");
Sound_Precache("monster_ichthyosaur.pain");
netname = "Ichthyosaur";
model = "models/icky.mdl";
base_mins = [-32,-32,0];
base_maxs = [32,32,64];
CBaseMonster::CBaseMonster();
}