203 lines
4.2 KiB
Plaintext
203 lines
4.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_houndeye (0 0.8 0.8) (-16 -16 0) (16 16 36)
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HALF-LIFE (1998) ENTITY
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Houndeye
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*/
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#define HE_BLAST_RADIUS 384
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enum
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{
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HE_IDLE,
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HE_IDLE2,
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HE_IDLE3,
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HE_RUN,
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HE_RUN2,
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HE_RUN3,
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HE_DIE,
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HE_DIE2,
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HE_DIE3,
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HE_DIE4,
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HE_ATTACK,
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HE_FLINCH,
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HE_FLINCH2,
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HE_DIE5,
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HE_WALKLIMP,
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HE_WALK2,
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HE_LEADERLOOK,
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HE_SLEEP,
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HE_GOTOSLEEP,
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HE_WAKE,
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HE_IDLEMAD,
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HE_IDLEMAD2,
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HE_IDLEMAD3,
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HE_INSPECT,
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HE_EAT,
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HE_LEFT,
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HE_RIGHT,
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HE_JUMPBACK,
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HE_WAKEFAST,
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HE_WHIMPER,
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HE_JUMPWINDOW
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};
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class monster_houndeye:CBaseMonster
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{
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float m_flIdleTime;
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void(void) monster_houndeye;
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virtual void(void) Pain;
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virtual void(void) Death;
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virtual void(void) IdleNoise;
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virtual void(void) Respawn;
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virtual int(void) AttackMelee;
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virtual void(void) AttackBlast;
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};
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int
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monster_houndeye::AttackMelee(void)
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{
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AnimPlay(HE_ATTACK);
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Sound_Play(this, CHAN_WEAPON, "monster_houndeye.attack");
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m_flAttackThink = m_flAnimTime + 0.5f;
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think = AttackBlast;
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nextthink = m_flAnimTime;
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return TRUE;
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}
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void
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monster_houndeye::AttackBlast(void)
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{
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float new_dmg;
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float dist;
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float diff;
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vector pos;
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float dmg = 50; /* TODO: set proper damage */
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for (entity e = world; (e = findfloat(e, ::takedamage, DAMAGE_YES));) {
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pos[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
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pos[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
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pos[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));
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if (e.classname == "monster_houndeye")
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continue;
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/* don't bother if it's not anywhere near us */
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dist = vlen(origin - pos);
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if (dist > HE_BLAST_RADIUS) {
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continue;
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}
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/* can we physically hit this thing? */
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other = world;
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traceline(e.origin, origin, MOVE_OTHERONLY, this);
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if (trace_fraction < 1.0f)
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dmg *= 0.5f;
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/* calculate new damage values */
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diff = vlen(origin - pos);
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diff = (HE_BLAST_RADIUS - diff) / HE_BLAST_RADIUS;
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new_dmg = rint(dmg * diff);
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if (diff > 0) {
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Damage_Apply(e, this, new_dmg, 0, DMG_EXPLODE);
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}
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}
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Sound_Play(this, CHAN_WEAPON, "monster_houndeye.blast");
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}
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void
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monster_houndeye::Pain(void)
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{
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CBaseMonster::Pain();
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if (m_flAnimTime > time) {
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return;
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}
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if (random() < 0.25f) {
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return;
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}
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Sound_Play(this, CHAN_VOICE, "monster_houndeye.pain");
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SetFrame(HE_FLINCH + floor(random(0, 2)));
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m_flAnimTime = time + 0.25f;
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}
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void
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monster_houndeye::Death(void)
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{
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/* if we're already dead (corpse) don't change animations */
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if (style != MONSTER_DEAD) {
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SetFrame(HE_DIE + floor(random(0, 4)));
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Sound_Play(this, CHAN_VOICE, "monster_houndeye.die");
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}
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/* set the functional differences */
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CBaseMonster::Death();
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}
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void
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monster_houndeye::IdleNoise(void)
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{
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/* don't make noise if we're dead (corpse) */
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if (style == MONSTER_DEAD) {
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return;
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}
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if (m_flIdleTime > time) {
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return;
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}
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m_flIdleTime = time + random(2,10);
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Sound_Play(this, CHAN_VOICE, "monster_houndeye.idle");
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}
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void
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monster_houndeye::Respawn(void)
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{
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CBaseMonster::Respawn();
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SetFrame(HE_IDLE);
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}
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void
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monster_houndeye::monster_houndeye(void)
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{
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Sound_Precache("monster_houndeye.alert");
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Sound_Precache("monster_houndeye.attack");
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Sound_Precache("monster_houndeye.blast");
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Sound_Precache("monster_houndeye.die");
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Sound_Precache("monster_houndeye.idle");
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Sound_Precache("monster_houndeye.pain");
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netname = "Houndeye";
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model = "models/houndeye.mdl";
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base_health = Skill_GetValue("houndeye_health", 20);
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base_mins = [-16,-16,0];
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base_maxs = [16,16,36];
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m_iAlliance = MAL_ALIEN;
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CBaseMonster::CBaseMonster();
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}
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