valve/src/server/monster_cockroach.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_cockroach (0 0.8 0.8) (-4 -4 0) (4 4 4)
HALF-LIFE (1998) ENTITY
Cockroach
*/
class monster_cockroach:CBaseMonster
{
void(void) monster_cockroach;
virtual void(void) Death;
};
void
monster_cockroach::Death(void)
{
/* if we're already dead (corpse) don't change animations */
if (style != MONSTER_DEAD) {
Sound_Play(this, CHAN_VOICE, "monster_cockroach.die");
}
/* make sure we gib this thing */
health = -100;
/* set the functional differences */
CBaseMonster::Death();
}
void monster_cockroach::monster_cockroach(void)
{
Sound_Precache("monster_cockroach.die");
netname = "Cockroach";
model = "models/roach.mdl";
base_mins = [-1,-1,0];
base_maxs = [1,1,1];
CBaseMonster::CBaseMonster();
}