133 lines
2.9 KiB
Plaintext
133 lines
2.9 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_bigmomma (0 0.8 0.8) (-95 -95 0) (95 95 190)
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HALF-LIFE (1998) ENTITY
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Gonarch
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*/
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enum
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{
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GON_IDLE,
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GON_IDLE2,
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GON_WALK,
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GON_RUN,
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GON_DIE,
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GON_CLAW,
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GON_CLAW2,
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GON_CLAW3,
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GON_SPAWN,
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GON_SHOOT,
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GON_FLINCH,
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GON_DEFEND,
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GON_JUMP,
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GON_ANGRY,
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GON_ANGRY2,
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GON_ANGRY3,
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GON_BREAKWALL,
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GON_FALL,
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GON_FALL2,
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GON_FALLDIE
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};
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class monster_bigmomma:CBaseMonster
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{
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float m_flIdleTime;
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void(void) monster_bigmomma;
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virtual void(void) Death;
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virtual void(void) Pain;
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virtual void(void) IdleNoise;
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virtual void(void) Respawn;
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};
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void
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monster_bigmomma::IdleNoise(void)
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{
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/* don't make noise if we're dead (corpse) */
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if (style == MONSTER_DEAD) {
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return;
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}
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if (m_flIdleTime > time) {
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return;
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}
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/* timing needs to adjusted as sounds conflict */
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m_flIdleTime = time + random(2,10);
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Sound_Play(this, CHAN_VOICE, "monster_bigmomma.idle");
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}
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void
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monster_bigmomma::Pain(void)
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{
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CBaseMonster::Pain();
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if (m_flAnimTime > time) {
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return;
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}
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if (random() < 0.25f) {
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return;
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}
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Sound_Play(this, CHAN_VOICE, "monster_bigmomma.pain");
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SetFrame(GON_FLINCH);
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m_flAnimTime = time + 0.25f;
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}
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void
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monster_bigmomma::Death(void)
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{
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/* if we're already dead (corpse) don't change animations */
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if (style != MONSTER_DEAD) {
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SetFrame(GON_DIE);
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Sound_Play(this, CHAN_VOICE, "monster_bigmomma.die");
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}
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/* set the functional differences */
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CBaseMonster::Death();
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}
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void
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monster_bigmomma::Respawn(void)
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{
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CBaseMonster::Respawn();
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SetFrame(GON_IDLE);
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}
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void monster_bigmomma::monster_bigmomma(void)
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{
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Sound_Precache("monster_bigmomma.alert");
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Sound_Precache("monster_bigmomma.attack");
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Sound_Precache("monster_bigmomma.child");
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Sound_Precache("monster_bigmomma.die");
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Sound_Precache("monster_bigmomma.idle");
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Sound_Precache("monster_bigmomma.pain");
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Sound_Precache("monster_bigmomma.step");
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netname = "Gonarch";
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model = "models/big_mom.mdl";
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/* health is based on factor, for it's not killable until last stage */
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base_health = Skill_GetValue("bigmomma_health_factor", 1.5) * 300;
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base_mins = [-95,-95,0];
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base_maxs = [95,95,190];
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CBaseMonster::CBaseMonster();
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}
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