valve/src/server/monster_barnacle.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_barnacle (0 0.8 0.8) (-16 -16 -36) (16 16 0)
HALF-LIFE (1998) ENTITY
Barnacle
*/
enum
{
BCL_IDLE,
BCL_IDLE2,
BCL_IDLE3,
BCL_FLINCH,
BCL_ATTACK,
BCL_CHEW,
BCL_DIE
};
class monster_barnacle:CBaseMonster
{
void(void) monster_barnacle;
virtual void(void) Death;
virtual void(void) Respawn;
virtual void(void) Physics;
};
void
monster_barnacle::Physics(void)
{
movetype = MOVETYPE_NONE;
}
void
monster_barnacle::Death(void)
{
/* if we're already dead (corpse) don't change animations */
if (style != MONSTER_DEAD) {
SetFrame(BCL_DIE);
Sound_Play(this, CHAN_VOICE, "monster_barnacle.die");
}
/* set the functional differences */
CBaseMonster::Death();
}
void
monster_barnacle::Respawn(void)
{
CBaseMonster::Respawn();
SetFrame(BCL_IDLE);
}
void monster_barnacle::monster_barnacle(void)
{
Sound_Precache("monster_barnacle.attackchew");
Sound_Precache("monster_barnacle.attackpull");
Sound_Precache("monster_barnacle.die");
netname = "Barnacle";
model = "models/barnacle.mdl";
base_mins = [-16,-16,-36];
base_maxs = [16,16,0];
base_health = Skill_GetValue("barnacle_health", 25);
CBaseMonster::CBaseMonster();
}