84 lines
1.9 KiB
Plaintext
84 lines
1.9 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_barnacle (0 0.8 0.8) (-16 -16 -36) (16 16 0)
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HALF-LIFE (1998) ENTITY
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Barnacle
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*/
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enum
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{
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BCL_IDLE,
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BCL_IDLE2,
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BCL_IDLE3,
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BCL_FLINCH,
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BCL_ATTACK,
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BCL_CHEW,
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BCL_DIE
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};
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class monster_barnacle:CBaseMonster
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{
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void(void) monster_barnacle;
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virtual void(void) Death;
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virtual void(void) Respawn;
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virtual void(void) Physics;
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};
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void
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monster_barnacle::Physics(void)
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{
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movetype = MOVETYPE_NONE;
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}
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void
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monster_barnacle::Death(void)
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{
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/* if we're already dead (corpse) don't change animations */
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if (style != MONSTER_DEAD) {
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SetFrame(BCL_DIE);
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Sound_Play(this, CHAN_VOICE, "monster_barnacle.die");
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}
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/* set the functional differences */
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CBaseMonster::Death();
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}
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void
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monster_barnacle::Respawn(void)
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{
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CBaseMonster::Respawn();
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SetFrame(BCL_IDLE);
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}
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void monster_barnacle::monster_barnacle(void)
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{
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Sound_Precache("monster_barnacle.attackchew");
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Sound_Precache("monster_barnacle.attackpull");
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Sound_Precache("monster_barnacle.die");
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netname = "Barnacle";
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model = "models/barnacle.mdl";
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base_mins = [-16,-16,-36];
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base_maxs = [16,16,0];
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base_health = Skill_GetValue("barnacle_health", 25);
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CBaseMonster::CBaseMonster();
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}
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