valve/src/server/monster_alien_grunt.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_alien_grunt (0 0.8 0.8) (-32 -32 0) (32 32 64)
HALF-LIFE (1998) ENTITY
Alien Grunt
*/
enum
{
AG_IDLE,
AG_THREAT,
AG_WALK,
AG_RUN,
AG_LEFT,
AG_RIGHT,
AG_FLINCH,
AG_FLINCHBIG,
AG_ATTACK,
AG_ATTACK2,
AG_VICTORYSQUAT,
AG_VICTORYEAT,
AG_VICTORYSTAND,
AG_FLINCHARML,
AG_FLINCHLEGL,
AG_FLINCHARMR,
AG_FLINCHLEGR,
AG_SHOOTUP,
AG_SHOOTDOWN,
AG_SHOOT,
AG_SHOOTQUICK,
AG_SHOOTLONG,
AG_DIEHS,
AG_DIEGUT,
AG_DIEFORWARD,
AG_DIE,
AG_DIEBACK,
AG_FLOAT,
AG_SCARE,
AG_OPEN,
AG_SMASHRAIL,
AG_LAND
};
class monster_alien_grunt:CBaseMonster
{
float m_flIdleTime;
float m_flPainTime;
void(void) monster_alien_grunt;
virtual void(void) Pain;
virtual void(void) Death;
virtual void(void) IdleNoise;
virtual void(void) Respawn;
};
void
monster_alien_grunt::Pain(void)
{
CBaseMonster::Pain();
if (m_flPainTime > time) {
return;
}
if (random() < 0.25f) {
return;
}
Sound_Play(this, CHAN_VOICE, "monster_alien_grunt.pain");
SetFrame(AG_FLINCH + floor(random(0, 2)));
m_flPainTime = time + 0.25f;
}
void
monster_alien_grunt::Death(void)
{
/* if we're already dead (corpse) don't change animations */
if (style != MONSTER_DEAD) {
/* headshots == different animation */
if (g_dmg_iHitBody == BODY_HEAD) {
if (random() < 0.5) {
SetFrame(AG_DIEHS);
} else {
SetFrame(AG_DIEFORWARD);
}
} else {
SetFrame(AG_DIE + floor(random(0, 2)));
}
Sound_Play(this, CHAN_VOICE, "monster_alien_grunt.die");
}
/* set the functional differences */
CBaseMonster::Death();
}
void
monster_alien_grunt::IdleNoise(void)
{
/* don't make noise if we're dead (corpse) */
if (style == MONSTER_DEAD) {
return;
}
if (m_flIdleTime > time) {
return;
}
m_flIdleTime = time + random(2,10);
Sound_Play(this, CHAN_VOICE, "monster_alien_grunt.idle");
}
void
monster_alien_grunt::Respawn(void)
{
CBaseMonster::Respawn();
SetFrame(AG_IDLE);
}
void
monster_alien_grunt::monster_alien_grunt(void)
{
Sound_Precache("monster_alien_grunt.alert");
Sound_Precache("monster_alien_grunt.attack");
Sound_Precache("monster_alien_grunt.die");
Sound_Precache("monster_alien_grunt.idle");
Sound_Precache("monster_alien_grunt.pain");
netname = "Alien Grunt";
model = "models/agrunt.mdl";
base_mins = [-32,-32,0];
base_maxs = [32,32,64];
base_health = Skill_GetValue("agrunt_health", 90);
CBaseMonster::CBaseMonster();
}