154 lines
3.1 KiB
Plaintext
154 lines
3.1 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_alien_grunt (0 0.8 0.8) (-32 -32 0) (32 32 64)
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HALF-LIFE (1998) ENTITY
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Alien Grunt
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*/
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enum
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{
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AG_IDLE,
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AG_THREAT,
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AG_WALK,
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AG_RUN,
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AG_LEFT,
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AG_RIGHT,
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AG_FLINCH,
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AG_FLINCHBIG,
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AG_ATTACK,
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AG_ATTACK2,
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AG_VICTORYSQUAT,
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AG_VICTORYEAT,
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AG_VICTORYSTAND,
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AG_FLINCHARML,
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AG_FLINCHLEGL,
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AG_FLINCHARMR,
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AG_FLINCHLEGR,
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AG_SHOOTUP,
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AG_SHOOTDOWN,
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AG_SHOOT,
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AG_SHOOTQUICK,
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AG_SHOOTLONG,
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AG_DIEHS,
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AG_DIEGUT,
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AG_DIEFORWARD,
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AG_DIE,
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AG_DIEBACK,
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AG_FLOAT,
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AG_SCARE,
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AG_OPEN,
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AG_SMASHRAIL,
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AG_LAND
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};
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class monster_alien_grunt:CBaseMonster
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{
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float m_flIdleTime;
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float m_flPainTime;
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void(void) monster_alien_grunt;
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virtual void(void) Pain;
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virtual void(void) Death;
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virtual void(void) IdleNoise;
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virtual void(void) Respawn;
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};
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void
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monster_alien_grunt::Pain(void)
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{
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CBaseMonster::Pain();
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if (m_flPainTime > time) {
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return;
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}
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if (random() < 0.25f) {
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return;
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}
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Sound_Play(this, CHAN_VOICE, "monster_alien_grunt.pain");
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SetFrame(AG_FLINCH + floor(random(0, 2)));
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m_flPainTime = time + 0.25f;
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}
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void
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monster_alien_grunt::Death(void)
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{
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/* if we're already dead (corpse) don't change animations */
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if (style != MONSTER_DEAD) {
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/* headshots == different animation */
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if (g_dmg_iHitBody == BODY_HEAD) {
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if (random() < 0.5) {
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SetFrame(AG_DIEHS);
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} else {
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SetFrame(AG_DIEFORWARD);
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}
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} else {
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SetFrame(AG_DIE + floor(random(0, 2)));
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}
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Sound_Play(this, CHAN_VOICE, "monster_alien_grunt.die");
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}
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/* set the functional differences */
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CBaseMonster::Death();
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}
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void
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monster_alien_grunt::IdleNoise(void)
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{
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/* don't make noise if we're dead (corpse) */
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if (style == MONSTER_DEAD) {
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return;
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}
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if (m_flIdleTime > time) {
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return;
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}
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m_flIdleTime = time + random(2,10);
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Sound_Play(this, CHAN_VOICE, "monster_alien_grunt.idle");
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}
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void
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monster_alien_grunt::Respawn(void)
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{
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CBaseMonster::Respawn();
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SetFrame(AG_IDLE);
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}
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void
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monster_alien_grunt::monster_alien_grunt(void)
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{
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Sound_Precache("monster_alien_grunt.alert");
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Sound_Precache("monster_alien_grunt.attack");
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Sound_Precache("monster_alien_grunt.die");
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Sound_Precache("monster_alien_grunt.idle");
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Sound_Precache("monster_alien_grunt.pain");
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netname = "Alien Grunt";
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model = "models/agrunt.mdl";
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base_mins = [-32,-32,0];
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base_maxs = [32,32,64];
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base_health = Skill_GetValue("agrunt_health", 90);
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CBaseMonster::CBaseMonster();
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}
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