109 lines
2.5 KiB
Plaintext
109 lines
2.5 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED item_longjump (0 0 0.8) (-16 -16 0) (16 16 36)
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HALF-LIFE (1998) ENTITY
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Longjump module.
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Allows the player to jump longer distance by holding crouch
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and pressing jump.
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*/
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class item_longjump:CBaseTrigger
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{
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string m_strOnPlayerTouch;
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void(void) item_longjump;
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virtual void(void) touch;
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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};
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void
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item_longjump::touch(void)
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{
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if (other.classname != "player") {
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return;
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}
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player pl = (player)other;
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if (pl.g_items & ITEM_LONGJUMP) {
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return;
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}
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Logging_Pickup(other, this, __NULL__);
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sound(other, CHAN_ITEM, "fvox/blip.wav", 1, ATTN_NORM);
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sound(other, CHAN_VOICE, "fvox/powermove_on.wav", 1, ATTN_NORM);
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pl.g_items |= ITEM_LONGJUMP;
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if (!target) {
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UseOutput(other, m_strOnPlayerTouch);
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} else {
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UseTargets(other, TRIG_TOGGLE, m_flDelay);
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}
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if (real_owner || cvar("sv_playerslots") == 1) {
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remove(self);
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} else {
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Hide();
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think = Respawn;
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nextthink = time + 30.0f;
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}
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}
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void
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item_longjump::Respawn(void)
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{
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SetSolid(SOLID_TRIGGER);
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SetMovetype(MOVETYPE_TOSS);
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SetSize([-16,-16,0],[16,16,16]);
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SetOrigin(m_oldOrigin);
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SetModel(m_oldModel);
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think = __NULL__;
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nextthink = -1;
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if (!real_owner)
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Sound_Play(this, CHAN_ITEM, "item.respawn");
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}
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void
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item_longjump::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "OnPlayerTouch":
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strValue = strreplace(",", ",_", strValue);
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m_strOnPlayerTouch = strcat(m_strOnPlayerTouch, ",_", strValue);
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break;
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default:
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CBaseTrigger::SpawnKey(strKey, strValue);
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break;
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}
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}
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void
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item_longjump::item_longjump(void)
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{
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model = "models/w_longjump.mdl";
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precache_sound("items/suitchargeok1.wav");
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precache_sound("fvox/powermove_on.wav");
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precache_sound("fvox/blip.wav");
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CBaseTrigger::CBaseTrigger();
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Respawn();
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}
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