valve/src/client/obituary.h

49 lines
1.6 KiB
C

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define OBITUARY_LINES 4
#define OBITUARY_TIME 5
/* imagery */
typedef struct {
string name; /* name of the weapon/type, e.g. d_crowbar */
string sprite; /* name of the spritesheet it's from */
float size[2]; /* on-screen size in pixels */
float src_pos[2]; /* normalized position in the sprite sheet */
float src_size[2]; /* normalized size in the sprite sheet */
string src_sprite; /* precaching reasons */
} obituaryimg_t;
obituaryimg_t *g_obtypes;
int g_obtype_count;
/* actual obituary storage */
typedef struct
{
string attacker;
string victim;
int icon;
} obituary_t;
obituary_t g_obituary[OBITUARY_LINES];
int g_obituary_count;
float g_obituary_time;
void Obituary_Init(void);
void Obituary_Precache(void);
void Obituary_Draw(void);
void Obituary_Parse(void);