valve/src/server/monster_headcrab.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_headcrab (0 0.8 0.8) (-16 -16 0) (16 16 36)
HALF-LIFE (1998) ENTITY
Headcrab
*/
enum
{
HC_IDLE1,
HC_IDLE2,
HC_IDLE3,
HC_WALK,
HC_RUN,
HC_ANGRY,
HC_FLINCH,
HC_DIE,
HC_180_LEFT,
HC_180_RIGHT,
HC_JUMP,
HC_JUMP_VARIATION1,
HC_JUMP_VARIATION2,
HC_YAW_ADJUSTMENT,
HC_HEADCRABBED1,
HC_HEADCRABBED2,
HC_HEADIDLE,
HC_CRASHIDLE,
HC_CRASH,
HC_STRUGGLEIDLE,
HC_STRUGGLE
};
class monster_headcrab:NSMonster
{
float m_flIdleTime;
void(void) monster_headcrab;
virtual void(void) Spawned;
virtual void(void) Pain;
virtual void(void) Death;
virtual void(void) IdleNoise;
virtual int(void) AnimIdle;
virtual int(void) AnimWalk;
virtual int(void) AnimRun;
virtual int(void) AttackRanged;
virtual void(entity) Touch;
};
int
monster_headcrab::AnimIdle(void)
{
return HC_IDLE1;
}
int
monster_headcrab::AnimWalk(void)
{
return HC_WALK;
}
int
monster_headcrab::AnimRun(void)
{
return HC_RUN;
}
int
monster_headcrab::AttackRanged(void)
{
/* visual */
if (random() < 0.5)
AnimPlay(HC_JUMP);
else
AnimPlay(HC_JUMP_VARIATION1);
m_flAttackThink = m_flAnimTime;
Sound_Play(this, CHAN_VOICE, "monster_headcrab.attack");
/* functional */
makevectors(vectoangles(m_eEnemy.origin - origin));
velocity = v_forward * 512 + [0,0,250];
return (1);
}
void
monster_headcrab::Touch(entity eToucher)
{
if (eToucher.takedamage == DAMAGE_YES)
if (frame == HC_JUMP || frame == HC_JUMP_VARIATION1)
Damage_Apply(eToucher, this, 500, 0, 0);
}
void
monster_headcrab::Pain(void)
{
super::Pain();
if (m_flAnimTime > time) {
return;
}
if (random() < 0.25f) {
return;
}
Sound_Play(this, CHAN_VOICE, "monster_headcrab.pain");
SetFrame(HC_FLINCH);
m_flAnimTime = time + 0.25f;
}
void
monster_headcrab::Death(void)
{
/* if we're already dead (corpse) don't change animations */
if (IsAlive() == true) {
SetFrame(HC_DIE);
Sound_Play(this, CHAN_VOICE, "monster_headcrab.die");
}
/* set the functional differences */
super::Death();
}
void
monster_headcrab::IdleNoise(void)
{
/* don't make noise if we're dead (corpse) */
if (IsAlive() == false) {
return;
}
if (m_flIdleTime > time) {
return;
}
m_flIdleTime = time + random(2,10);
Sound_Play(this, CHAN_VOICE, "monster_headcrab.idle");
}
void
monster_headcrab::Spawned(void)
{
super::Spawned();
Sound_Precache("monster_headcrab.alert");
Sound_Precache("monster_headcrab.attack");
Sound_Precache("monster_headcrab.attackhit");
Sound_Precache("monster_headcrab.die");
Sound_Precache("monster_headcrab.idle");
Sound_Precache("monster_headcrab.pain");
}
void
monster_headcrab::monster_headcrab(void)
{
if (classname == "monster_babycrab") {
netname = "Baby Headcrab";
model = "models/baby_headcrab.mdl";
base_health = Skill_GetValue ("headcrab_health", 10) /4;
} else {
netname = "Headcrab";
model = "models/headcrab.mdl";
base_health = Skill_GetValue("headcrab_health", 10);
}
base_mins = [-16,-16,0];
base_maxs = [16,16,36];
m_iAlliance = MAL_ALIEN;
}