146 lines
3.1 KiB
Plaintext
146 lines
3.1 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_gargantua (0 0.8 0.8) (-32 -32 0) (32 32 128)
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HALF-LIFE (1998) ENTITY
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Gargantua
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*/
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enum
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{
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GARG_IDLE,
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GARG_IDLE2,
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GARG_IDLE3,
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GARG_IDLE4,
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GARG_WALK,
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GARG_RUN,
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GARG_SHOOT,
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GARG_SHOOT2,
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GARG_ATTACK,
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GARG_STOMP,
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GARG_LEFT,
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GARG_RIGHT,
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GARG_FLINCH,
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GARG_FLINCH2,
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GARG_DIE,
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GARG_BITEHEAD,
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GARG_THROW,
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GARG_SMASH,
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GARG_ROLLCAR,
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GARG_KICKCAR,
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GARG_PUSHCAR,
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GARG_BUST
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};
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class monster_gargantua:NSMonster
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{
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float m_flIdleTime;
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void(void) monster_gargantua;
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virtual void(void) Spawned;
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virtual void(void) Death;
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virtual void(void) Pain;
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virtual void(void) IdleNoise;
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virtual void(void) Respawn;
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};
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void
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monster_gargantua::IdleNoise(void)
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{
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/* don't make noise if we're dead (corpse) */
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if (IsAlive() == false) {
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return;
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}
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if (m_flIdleTime > time) {
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return;
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}
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/* timing needs to adjusted as sounds conflict */
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m_flIdleTime = time + random(2,10);
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Sound_Play(this, CHAN_VOICE, "monster_gargantua.idle");
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}
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void
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monster_gargantua::Pain(void)
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{
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super::Pain();
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if (m_flAnimTime > time) {
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return;
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}
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if (random() < 0.25f) {
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return;
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}
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Sound_Play(this, CHAN_VOICE, "monster_gargantua.pain");
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SetFrame((random() < 0.5) ? GARG_FLINCH : GARG_FLINCH2);
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m_flAnimTime = time + 0.25f;
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}
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void
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monster_gargantua::Death(void)
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{
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/* if we're already dead (corpse) don't change animations */
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if (IsAlive() == true) {
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SetFrame(GARG_DIE);
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Sound_Play(this, CHAN_VOICE, "monster_gargantua.die");
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}
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/* set the functional differences */
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super::Death();
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}
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void
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monster_gargantua::Respawn(void)
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{
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super::Respawn();
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SetFrame(GARG_IDLE);
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/* takes damage from explosives only
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* takedamage = DAMAGE_NO; */
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iBleeds = FALSE;
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}
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void
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monster_gargantua::Spawned(void)
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{
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super::Spawned();
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Sound_Precache("monster_gargantua.alert");
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Sound_Precache("monster_gargantua.attack");
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Sound_Precache("monster_gargantua.attackflame");
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Sound_Precache("monster_gargantua.attackflameon");
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Sound_Precache("monster_gargantua.attackflameoff");
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Sound_Precache("monster_gargantua.die");
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Sound_Precache("monster_gargantua.idle");
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Sound_Precache("monster_gargantua.pain");
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Sound_Precache("monster_gargantua.step");
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}
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void monster_gargantua::monster_gargantua(void)
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{
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netname = "Gargantua";
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model = "models/garg.mdl";
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base_health = Skill_GetValue("gargantua_health", 800);
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base_mins = [-32,-32,0];
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base_maxs = [32,32,128];
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}
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