valve/src/server/monster_gargantua.qc

146 lines
3.1 KiB
Plaintext

/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_gargantua (0 0.8 0.8) (-32 -32 0) (32 32 128)
HALF-LIFE (1998) ENTITY
Gargantua
*/
enum
{
GARG_IDLE,
GARG_IDLE2,
GARG_IDLE3,
GARG_IDLE4,
GARG_WALK,
GARG_RUN,
GARG_SHOOT,
GARG_SHOOT2,
GARG_ATTACK,
GARG_STOMP,
GARG_LEFT,
GARG_RIGHT,
GARG_FLINCH,
GARG_FLINCH2,
GARG_DIE,
GARG_BITEHEAD,
GARG_THROW,
GARG_SMASH,
GARG_ROLLCAR,
GARG_KICKCAR,
GARG_PUSHCAR,
GARG_BUST
};
class monster_gargantua:NSMonster
{
float m_flIdleTime;
void(void) monster_gargantua;
virtual void(void) Spawned;
virtual void(void) Death;
virtual void(void) Pain;
virtual void(void) IdleNoise;
virtual void(void) Respawn;
};
void
monster_gargantua::IdleNoise(void)
{
/* don't make noise if we're dead (corpse) */
if (IsAlive() == false) {
return;
}
if (m_flIdleTime > time) {
return;
}
/* timing needs to adjusted as sounds conflict */
m_flIdleTime = time + random(2,10);
Sound_Play(this, CHAN_VOICE, "monster_gargantua.idle");
}
void
monster_gargantua::Pain(void)
{
super::Pain();
if (m_flAnimTime > time) {
return;
}
if (random() < 0.25f) {
return;
}
Sound_Play(this, CHAN_VOICE, "monster_gargantua.pain");
SetFrame((random() < 0.5) ? GARG_FLINCH : GARG_FLINCH2);
m_flAnimTime = time + 0.25f;
}
void
monster_gargantua::Death(void)
{
/* if we're already dead (corpse) don't change animations */
if (IsAlive() == true) {
SetFrame(GARG_DIE);
Sound_Play(this, CHAN_VOICE, "monster_gargantua.die");
}
/* set the functional differences */
super::Death();
}
void
monster_gargantua::Respawn(void)
{
super::Respawn();
SetFrame(GARG_IDLE);
/* takes damage from explosives only
* takedamage = DAMAGE_NO; */
iBleeds = FALSE;
}
void
monster_gargantua::Spawned(void)
{
super::Spawned();
Sound_Precache("monster_gargantua.alert");
Sound_Precache("monster_gargantua.attack");
Sound_Precache("monster_gargantua.attackflame");
Sound_Precache("monster_gargantua.attackflameon");
Sound_Precache("monster_gargantua.attackflameoff");
Sound_Precache("monster_gargantua.die");
Sound_Precache("monster_gargantua.idle");
Sound_Precache("monster_gargantua.pain");
Sound_Precache("monster_gargantua.step");
}
void monster_gargantua::monster_gargantua(void)
{
netname = "Gargantua";
model = "models/garg.mdl";
base_health = Skill_GetValue("gargantua_health", 800);
base_mins = [-32,-32,0];
base_maxs = [32,32,128];
}