valve/src/server/monster_barney_dead.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_barney_dead (0 0.8 0.8) (-16 -16 0) (16 16 72)
HALF-LIFE (1998) ENTITY
Barney's corpse
*/
class monster_barney_dead:NSTalkMonster
{
int m_iPose;
void(void) monster_barney_dead;
virtual void(void) Respawn;
virtual void(string, string) SpawnKey;
};
void
monster_barney_dead::Respawn(void)
{
v_angle = GetSpawnAngles();
v_angle[0] = Math_FixDelta(v_angle[0]);
v_angle[1] = Math_FixDelta(v_angle[1]);
v_angle[2] = Math_FixDelta(v_angle[2]);
SetOrigin(GetSpawnOrigin());
SetAngles(v_angle);
SetSolid(SOLID_CORPSE);
SetMovetype(MOVETYPE_NONE);
SetModel(GetSpawnModel());
SetSize(VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
SetTakedamage(DAMAGE_YES);
SetHealth(0);
SetVelocity([0,0,0]);
SetFrame(35 + m_iPose);
iBleeds = TRUE;
}
void
monster_barney_dead::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "pose":
m_iPose = stoi(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
monster_barney_dead::monster_barney_dead(void)
{
model = "models/barney.mdl";
}