valve/zpak001.pk3dir/sound/modelevent_shell.sndshd

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modelevent_shell.land
{
attenuation idle
sample player/pl_shell1.wav
sample player/pl_shell2.wav
sample player/pl_shell3.wav
}
modelevent_shotgunshell.land
{
attenuation idle
sample weapons/sshell1.wav
sample weapons/sshell2.wav
sample weapons/sshell3.wav
}