valve/src/shared
Marco Cawthorne 42f7c82029
FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc.
2024-03-06 19:09:40 -08:00
..
animations.h Update copyright information 2022-03-13 16:57:51 -07:00
animations.qc Rebased against the latest Nuclide commit. 2022-03-15 19:34:26 -07:00
entities.h Update copyright information 2022-03-13 16:57:51 -07:00
events.h Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
flags.h Shared: Give the rest of the weapons an empty clicking sound. 2022-08-06 11:30:41 -07:00
fx_blood.qc Yank out the monster's out of the codebase. Use entityDefs instead. 2023-06-20 21:23:15 -07:00
fx_corpse.qc FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc. 2024-03-06 19:09:40 -08:00
fx_gaussbeam.qc Minor tweaks to the weapons, notably WEAPON_GAUSS. 2022-08-12 14:29:08 -07:00
include.src Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
items.h Update copyright information 2022-03-13 16:57:51 -07:00
player.qc Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
pmove.qc PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway. 2023-02-16 18:23:48 -08:00
skeleton.h Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
w_crossbow.qc Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
w_crowbar.qc WEAPON_CROWBAR: Don't create an impact spark 2023-11-13 10:45:41 -08:00
w_egon.qc WEAPON_EGON: Fix parameter order on Damage_Radius() 2023-11-13 10:46:02 -08:00
w_gauss.qc Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF) 2023-06-28 08:52:39 -07:00
w_glock.qc Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF) 2023-06-28 08:52:39 -07:00
w_handgrenade.qc WEAPON_HANDGRENADE: projectile conversion to EDef 2023-07-30 10:06:03 -07:00
w_hornetgun.qc Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now) 2023-06-01 10:16:25 -07:00
w_mp5.qc Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
w_python.qc Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF) 2023-06-28 08:52:39 -07:00
w_rpg.qc Ripping things out, move most weapon projectiles into EntityDef 2023-07-27 23:08:26 -07:00
w_satchel.qc WEAPON_SATCHEL: Don't use private APIs when blowing up the satchel bombs. 2023-07-27 23:48:16 -07:00
w_shotgun.qc Remove code that's no longer being run 2023-11-13 10:46:42 -08:00
w_snark.qc Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF) 2023-06-28 08:52:39 -07:00
w_tripmine.qc Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
weapon_common.h Remove dependency from base/src. 2023-02-12 12:54:57 -08:00
weapon_common.qc Move skill files around to the new conventions, tweak various sounds/particles and definitions. 2024-02-23 14:00:41 -08:00
weapons.h Update copyright information 2022-03-13 16:57:51 -07:00
weapons.qc Update copyright information 2022-03-13 16:57:51 -07:00