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animations.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
animations.qc
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:26 -07:00 |
entities.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
events.h
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
flags.h
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Shared: Give the rest of the weapons an empty clicking sound.
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2022-08-06 11:30:41 -07:00 |
fx_blood.qc
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
fx_corpse.qc
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FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc.
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2024-03-06 19:09:40 -08:00 |
fx_gaussbeam.qc
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Minor tweaks to the weapons, notably WEAPON_GAUSS.
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2022-08-12 14:29:08 -07:00 |
include.src
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Updates to the sound definitions and other minor fixes against upstream Nuclide.
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2023-11-17 19:44:34 -08:00 |
items.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
player.qc
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
pmove.qc
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PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway.
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2023-02-16 18:23:48 -08:00 |
skeleton.h
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
w_crossbow.qc
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
w_crowbar.qc
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WEAPON_CROWBAR: Don't create an impact spark
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2023-11-13 10:45:41 -08:00 |
w_egon.qc
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WEAPON_EGON: Fix parameter order on Damage_Radius()
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2023-11-13 10:46:02 -08:00 |
w_gauss.qc
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Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF)
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2023-06-28 08:52:39 -07:00 |
w_glock.qc
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Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF)
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2023-06-28 08:52:39 -07:00 |
w_handgrenade.qc
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WEAPON_HANDGRENADE: projectile conversion to EDef
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2023-07-30 10:06:03 -07:00 |
w_hornetgun.qc
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Remove QUAKED comments for weapon pickups (handled by build_game.sh and defs now)
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2023-06-01 10:16:25 -07:00 |
w_mp5.qc
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
w_python.qc
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Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF)
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2023-06-28 08:52:39 -07:00 |
w_rpg.qc
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
w_satchel.qc
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WEAPON_SATCHEL: Don't use private APIs when blowing up the satchel bombs.
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2023-07-27 23:48:16 -07:00 |
w_shotgun.qc
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Remove code that's no longer being run
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2023-11-13 10:46:42 -08:00 |
w_snark.qc
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Weapons now respect the startammo parameter passed over their pickup function. (needed by OP4CTF)
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2023-06-28 08:52:39 -07:00 |
w_tripmine.qc
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
weapon_common.h
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Remove dependency from base/src.
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2023-02-12 12:54:57 -08:00 |
weapon_common.qc
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Move skill files around to the new conventions, tweak various sounds/particles and definitions.
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2024-02-23 14:00:41 -08:00 |
weapons.h
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Update copyright information
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2022-03-13 16:57:51 -07:00 |
weapons.qc
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Update copyright information
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2022-03-13 16:57:51 -07:00 |