entityDef monster_gman { "spawnclass" "NSTalkMonster" "model" "models/gman.mdl" "netname" "G-Man" "health" "0" // he can't die, he's the G-Man! "mins" "-16 -16 0" "maxs" "16 16 72" "eye_height" "64" "team" "0" "propdata" "actor_human" "speed_walk" "77" "speed_run" "364" // day one only }