/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED monster_alien_controller (0 0.8 0.8) (-16 -16 0) (16 16 72) HALF-LIFE (1998) ENTITY Alien Controller */ enum { CON_ATTACK, CON_ATTACK2, CON_THROW, CON_IDLE2, CON_BLOCK, CON_SHOOT, CON_FLINCH, CON_FLINCH2, CON_FALL, CON_FORWARD, CON_BACKWARD, CON_UP, CON_DOWN, CON_RIGHT, CON_LEFT, CON_IDLE, CON_UNUSED, CON_UNUSED2, CON_DIE }; class monster_alien_controller:CBaseMonster { float m_flIdleTime; float m_flPainTime; void(void) monster_alien_controller; virtual void(void) Pain; virtual void(void) Death; virtual void(void) IdleNoise; virtual void(void) Respawn; }; void monster_alien_controller::Pain(void) { CBaseMonster::Pain(); if (m_flPainTime > time) { return; } if (random() < 0.25f) { return; } Sound_Play(this, CHAN_VOICE, "monster_alien_controller.die"); SetFrame(CON_FLINCH + floor(random(0, 2))); m_flPainTime = time + 0.25f; } void monster_alien_controller::Death(void) { /* if we're already dead (corpse) don't change animations */ if (style != MONSTER_DEAD) { SetFrame(CON_DIE); Sound_Play(this, CHAN_VOICE, "monster_alien_controller.die"); } /* set the functional differences */ CBaseMonster::Death(); } void monster_alien_controller::IdleNoise(void) { /* don't make noise if we're dead (corpse) */ if (style == MONSTER_DEAD) { return; } if (m_flIdleTime > time) { return; } m_flIdleTime = time + random(2,10); Sound_Play(this, CHAN_VOICE, "monster_alien_controller.idle"); } void monster_alien_controller::Respawn(void) { CBaseMonster::Respawn(); SetFrame(CON_IDLE); } void monster_alien_controller::monster_alien_controller(void) { Sound_Precache("monster_alien_controller.alert"); Sound_Precache("monster_alien_controller.attack"); Sound_Precache("monster_alien_controller.die"); Sound_Precache("monster_alien_controller.idle"); Sound_Precache("monster_alien_controller.pain"); netname = "Alien Controller"; model = "models/controller.mdl"; base_mins = [-16,-16,0]; base_maxs = [16,16,72]; CBaseMonster::CBaseMonster(); }