// black bits r_part main { type ball texture ball tcoords 1 65 31 95 256 8 32 scale 4 count 18 scalefactor 1 alpha 1 die 0.8 rgb 25 25 25 spawnmode ball spawnorg 1 spawnvel 100 veladd 100 friction 0.3 gravity 800 } // smoke r_part +main { texture ball tcoords 1 65 31 95 256 8 32 count 3 scale 25 scalefactor 1 die 1 alpha 0.5 rgb 25 25 25 blend add spawnmode ball spawnorg 2 spawnvel 20 veladd 20 } // spark r_part +main { type texturedspark texture ball tcoords 1 65 31 95 256 8 32 scale 1 count 8 scalefactor 1 alpha 0.5 die 0.8 rgb 255 115 0 blend add spawnmode ball spawnorg 1 spawnvel 100 veladd 100 friction 0.5 gravity 800 }