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2 Commits

@ -52,6 +52,7 @@ Game_Input(player pl)
Weapons_AddItem(pl, WEAPON_SATCHEL, -1);
Weapons_AddItem(pl, WEAPON_TRIPMINE, -1);
Weapons_AddItem(pl, WEAPON_SNARK, -1);
pl.ammo_m203_grenade = 10;
#ifdef GEARBOX
Weapons_AddItem(pl, WEAPON_PIPEWRENCH, -1);
Weapons_AddItem(pl, WEAPON_KNIFE, -1);

@ -242,7 +242,7 @@ w_mp5_secondary(player pl)
static void Grenade_ExplodeTouch(void) {
float dmg = Skill_GetValue("plr_9mmAR_grenade", 100);
FX_Explosion(self.origin);
Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_MP5);
Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_HANDGRENADE);
if (random() < 0.5) {
sound(self, 1, "weapons/explode3.wav", 1, ATTN_NORM);

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