From e536f11c7454909d3de2f6461a124160e0c3ac46 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Mon, 29 Mar 2021 10:13:54 +0200 Subject: [PATCH] WEAPON_EGON: Add shake effect to the impacted region, where the beam hits to be more close to OG Half-Life --- src/shared/w_egon.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/src/shared/w_egon.qc b/src/shared/w_egon.qc index 6adc26c..56ea934 100644 --- a/src/shared/w_egon.qc +++ b/src/shared/w_egon.qc @@ -196,6 +196,7 @@ void w_egon_primary(void) vector endpos = src + v_forward * 1024; traceline(src, endpos, FALSE, pl); Damage_Radius(trace_endpos, pl, 14, 64, TRUE, DMG_ELECTRO); + Client_ShakeOnce(trace_endpos, 128, 0.2, 1.0, 1.0f); #endif pl.ammo_uranium--;