From d33059c516239d1a0c192411dc1fbcc7fbeee98a Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Wed, 6 Mar 2024 19:38:57 -0800 Subject: [PATCH] HLMultiplayerRules: Fix some warnings. --- src/server/gamerules_multiplayer.qc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/server/gamerules_multiplayer.qc b/src/server/gamerules_multiplayer.qc index 679db5c..163cb79 100644 --- a/src/server/gamerules_multiplayer.qc +++ b/src/server/gamerules_multiplayer.qc @@ -133,7 +133,7 @@ HLMultiplayerRules::PlayerDeath(NSClientPlayer pl) float gibStrength = g_dmg_iDamage * 2.0f; BreakModel_Entity(pl, gibDir, gibStrength); } else { - float deathAnimation; + float deathAnimation = ANIM_DIESIMPLE; switch (g_dmg_iHitBody) { case BODY_HEAD: @@ -147,8 +147,9 @@ HLMultiplayerRules::PlayerDeath(NSClientPlayer pl) break; default: bool isFacing = pl.IsFacingPosition(g_dmg_vecLocation); - deathAnimation = ANIM_DIESIMPLE; + /* we still want a change to play ANIM_DIESIMPLE */ + if (random() < 0.5) if (isFacing == false) { deathAnimation = ANIM_DIEFORWARD; } else {