Adjust the flashlight a bit
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06ec2f0310
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@ -146,7 +146,7 @@ player::UpdatePlayerAttachments(bool visible)
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src = origin + view_ofs;
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src = origin + view_ofs;
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ang = v_angle;
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ang = v_angle;
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} else {
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} else {
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src = pSeat->m_vecPredictedOrigin + [0,0,-8];
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src = pSeat->m_vecPredictedOrigin + view_ofs;
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ang = view_angles;
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ang = view_angles;
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}
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}
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@ -154,7 +154,7 @@ player::UpdatePlayerAttachments(bool visible)
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traceline(src, src + (v_forward * 8096), MOVE_NORMAL, this);
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traceline(src, src + (v_forward * 8096), MOVE_NORMAL, this);
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if (serverkeyfloat("*bspversion") == BSPVER_HL) {
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if (serverkeyfloat("*bspversion") == BSPVER_HL) {
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dynamiclight_add(trace_endpos + (v_forward * -2), 128, [1,1,1]);
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dynamiclight_add(trace_endpos + (trace_plane_normal * 4), 128, [1,1,1]);
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} else {
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} else {
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float p = dynamiclight_add(src, 512, [1,1,1], 0, "textures/flashlight");
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float p = dynamiclight_add(src, 512, [1,1,1], 0, "textures/flashlight");
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dynamiclight_set(p, LFIELD_ANGLES, ang);
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dynamiclight_set(p, LFIELD_ANGLES, ang);
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