valve/zpak001.pk3dir/particles/weapon_hornet.cfg

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r_part trail
{
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
scale 2
scaledelta 0.25
rgbf 1 0.5 0
alpha 0.5
blend add
step 4
die 1
randomvel 0
type beam
}