entityDef monster_scientist_dead
{
	"spawnclass"	"NSMonster"
	"model"		"models/scientist.mdl"
	"netname"	"Dead Scientist"
	"health"	"skill:scientist_health"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"team"		"0"
	"propdata"	"actor_human"

	"dead"		"1"
	"frame"		"38"

	// Stomach
	when "pose" equals "1" {
		"frame"	"39"
	}

	// Sitting
	when "pose" equals "2" {
		"frame"	"40"
	}

	// Hanging
	when "pose" equals "3" {
		"frame"	"41"
	}

	// Table1
	when "pose" equals "4" {
		"frame"	"42"
	}

	// Table2
	when "pose" equals "5" {
		"frame"	"43"
	}

	// Table3
	when "pose" equals "6" {
		"frame"	"44"
	}

	when "body" equals "1" {
		"netname"	"Dead Walter"
		"body1"	"1"
	}

	when "body" equals "2" {
		"netname"	"Dead Einstein"
		"body1"	"2"
	}

	when "body" equals "3" {
		"netname"	"Dead Luther"
		"skin"	"1"
		"body1"	"3"
	}

	when "body" equals "4" {
		"netname"	"Dead Slick"
		"body1"	"4"
	}
}