#ifdef CLIENT
/* Here's a list of bone names that we are aware of on HL player models.
   Usually we'd use skeletalobjects to share the same skeleton/anim with
   another model - but because FTEQW does not support that for HLMDL we
   are forced to manually position the bones of our attachnment
   by iterating over them and manually setting their position in 3D-space.
*/
string g_pbones[] =
{
 "Bip01",
 "Bip01 Footsteps",
 "Bip01 Pelvis",
 "Bip01 L Leg",
 "Bip01 L Leg1",
 "Bip01 L Foot",
 "Bip01 L Toe0",
 "Bip01 L Toe01",
 "Bip01 L Toe02",
 "Dummy16",
 "Bip01 R Leg",
 "Bip01 R Leg1",
 "Bip01 R Foot",
 "Bip01 R Toe0",
 "Bip01 R Toe01",
 "Bip01 R Toe02",
 "Dummy11",
 "Bip01 Spine",
 "Bip01 Spine1",
 "Bip01 Spine2",
 "Bip01 Spine3",
 "Bip01 Neck",
 "Bip01 Head",
 "Dummy21",
 "Dummy08",
 "Bone02",
 "Bone03",
 "Bone04",
 "Dummy05",
 "Bone09",
 "Bone10",
 "Dummy04",
 "Bone05",
 "Bone06",
 "Dummy03",
 "Bone07",
 "Bone08",
 "Dummy09",
 "Bone11",
 "Bone12",
"Dummy10",
 "Bone13",
 "Bone14",
 "Bone15",
 "Bip01 L Arm",
 "Bip01 L Arm1",
 "Bip01 L Arm2",
 "Bip01 L Hand",
 "Bip01 L Finger0",
 "Bip01 L Finger01",
 "Bip01 L Finger02",
 "Dummy06",
 "Bip01 L Finger1",
 "Bip01 L Finger11",
 "Bip01 L Finger12",
 "Dummy07",
 "Bip01 R Arm",
 "Bip01 R Arm1",
 "Bip01 R Arm2",
 "Bip01 R Hand",
 "Bip01 R Finger0",
 "Bip01 R Finger01",
 "Bip01 R Finger02",
 "Dummy01",
 "Bip01 R Finger1",
 "Bip01 R Finger11",
 "Bip01 R Finger12",
 "Dummy02",
 "Box02",
 "Bone08",
 "Bone15"
};
#endif