entityDef weapon_gauss
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Tau Cannon"
	"editor_rotatable"	"1"

	"spawnclass"		"NSItem"
	"model"				"models/w_gauss.mdl"
	"inv_item"			"$WEAPON_GAUSS"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
}