entityDef monster_barnacle
{
	"spawnclass"		"NSTalkMonster"
	"model"		"models/barnacle.mdl"
	"netname"		"Barnacle"
	"health"		"0"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"eye_height"		"64"
	"team"		"2"
	"propdata"		"actor_human"

	"speed_walk"		"64"
	"speed_run"		"364" // day one only
}